- 25 1月, 2014 2 次提交
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由 Ville Syrjälä 提交于
Group the sprite register writes a bit tighter. We want to write the registers atomically, and so doing the base address/offset artihmetic within the critical section is pointless when it can all be done beforehand. Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
This reverts commit 446f2545. I've left the masking in the pageflip code since that seems to be some useful piece of preemptive robustness. Iirc I've merged this patch under the assumption that the BIOS leaves some random gunk in the lower bits and gets unhappy if we trample on them. We have quite a few case like this, so this made sense. Now I've just learned that there's actual hardware features bits in the low 12 bits, and the kernel needs to preserve them to allow a userspace blob to do its job. Given Dave Airlie's clear stance on userspace blob drivers I've quickly chatted with him and he doesn't seem too happy. So let's revert this. If there are indeed bits that we must preserve in this range then we can ressurrect this patch, but with proper documentation for those bits supplied. And we probably also need to think a bit about interactions with our driver. Cc: Armin Reese <armin.c.reese@intel.com> Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Cc: Dave Airlie <airlied@linux.ie> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 17 12月, 2013 4 次提交
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由 Ville Syrjälä 提交于
Apparently always enabling the sprite scaler magically made sprites work on ILK in the past. I think the real reason for the failure was missing sprite watermark programming, and enabling the scaler effectively disabled LP1+ watermarks, which was enough to keep things going. Or it might be that the hardware more or less ignores watermarks for scaled sprites since things seem to work even if I leave sprite watermarks at 0 and disable all other planes except the sprite. In any case, we left the scaler always on but then failed to check whether we might be exceeding the scaler's source size limits. That caused the sprite to fail when a sufficiently large unscaled image was being displayed. Now that we're getting proper watermark programming for ILK, we can keep the scaler disabled unless we need to do actual scaling. This reverts commit 8aaa81a1. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
As the watermark registers aren't double bufferd, clearing the watermarks immediately after writing the sprite registers can be hazardous. Until we have something better, add a wait for vblank between the two steps to make sure the sprite no longer needs the watermark levels before we clear them. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
When color keying is used, the primary may not be invisible even though the sprite fully covers it. So check for color keying before deciding to disable the primary plane. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
We now have a very clear method of disabling LP1+ wartermarks, and we can actually detect if we actually did disable them, or if they were already disabled. Use that to clean up the WaCxSRDisabledForSpriteScaling:ivb handling. I was hoping to apply the workaround in a way that wouldn't require a blocking wait, but sadly IVB really does appear to require LP1+ watermarks to be off for an entire frame before enabling sprite scaling. Simply disabling LP1+ watermarks during the previous frame is not enough, no matter how early in the frame we do it :( Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 21 11月, 2013 1 次提交
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由 Ville Syrjälä 提交于
We send the primary and cursor plane data through the gamma unit. In order to get matching output from sprites, also send the sprite data through the gamma unit. In the future we should add some properties to control this explicitly, and also add properties for the per-sprite gamma ramps what have you, but for now this seems like a reasonable thing to do. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NRodrigo Vivi <rodrigo.vivi@gmail.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 09 11月, 2013 4 次提交
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由 Ville Syrjälä 提交于
Like on HSW, trickle feed should always be enabled on BDW. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Route cursor and sprite data through the pipe CSC unit on BDW. Primary plane data is already sent through the pipe CSC. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Paulo Zanoni 提交于
Just make Broadwell follow the same code paths as Haswell here, instead of running code for the even-older platforms. v2: Shuffle around Ben's vma prep work. Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v1) Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
Just enough to make the code not barf... Init BDW display to look like HSW. For the simulator this should be fine, but this will probably require more work. Signed-off-by: NBen Widawsky <ben@bwidawsk.net> [danvet: Add a FIXME comment about RCS flips being untested on bdw. Also add a note that hblank events are reserved on bdw+ in DERRMR.] Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 06 11月, 2013 1 次提交
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由 Ville Syrjälä 提交于
Let's be a bit more consistent with our error values. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 10月, 2013 9 次提交
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由 Ville Syrjälä 提交于
Let's try to avoid these confusing negated booleans. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NJani Nikula <jani.nikula@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Flush the primary plane changes when enabling/disabling the primary plane in response to sprite visibility. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
IPS should be OK as long as one plane is enabled on the pipe, but it does seem to cause problems when going between primary only and sprite only. This needs more investigations, but for now just disable IPS whenever the primary plane is disabled. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Acked-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Disable fbc before disabling the primary plane, and enable fbc after the primary plane has been enabled again. Also use intel_disable_fbc() to disable FBC to avoid the pointless overhead of intel_update_fbc(), and especially avoid having to clean up and set up the stolen mem compressed buffer again. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
If the setplane operation fails, we shouldn't save the user's requested plane coordinates. Since we adjust the coordinates during the clipping process, make a copy of the originals, and once the operation has succeeded save them for later reuse when the plane gets re-enabled. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Move the variable initialization to where the variables are declared, and kill a pointless to_intel_crtc() cast when we already have the casted pointer. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Let's not use goto when a simple if suffices. This is not error handling code or anything, so the goto looks out of place. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
We used to call the entire intel specific update_plane hook while holding struct_mutex. Actually we only need to hold struct_mutex while pinning/unpinning the obj. The plane state itself is protected by the kms locks, and as the object is pinned we can dig out the offset and tiling information from it without fearing that it would change underneath us. So now we don't need to drop and reacquire the lock around the wait_for_vblank. Also we will need another wait_for_vblank in the IVB specific update_plane hook, and this way we don't need to worry about struct_mutex there either. Also move the intel_plane->obj=NULL assignment outside strut_mutex in disable_plane to make it clear that it's not protected by struct_mutex. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
We allow cursors to be set up when the pipe is disabled. Do the same for sprites as well. We need to be somewhat careful with the primary disable logic as we don't want to accidentally enable the primary plane on a disabled pipe. v2: Skip primary enable/disable and plane registers writes on disabled pipe Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 01 10月, 2013 1 次提交
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由 Daniel Vetter 提交于
Done while reviewing all our allocations for fubar. Also a few errant cases of lacking () for the sizeof operator - just a bit of OCD. I've left out all the conversions that also should use kcalloc from this patch (it's only 2). Reviewed-by: NJani Nikula <jani.nikula@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 17 9月, 2013 2 次提交
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由 Ville Syrjälä 提交于
Rather that mess about with hdisplay/vdisplay from requested_mode, add explicit pipe src size information to pipe config. Now requested_mode is only really relevant for dvo/sdvo output timings. For everything else either adjusted_mode or pipe src size should be used. In many places where we end up using pipe source size, we should actually use the primary plane size, but we don't currently store that information explicitly. As long as we treat primaries as full screen only, we can get away with this. Eventually when we move primaries over to drm_plane, we need to fix it all up. v2: Add a comment to explain what pipe_src_{w,h} are Add a note about primary planes to commit message Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Rather than dig up the pipe source size from crtc->mode, use intel_crtc->config.requested_mode. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 10 9月, 2013 1 次提交
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由 Ville Syrjälä 提交于
Passing the appropriate crtc to intel_update_watermarks() should help in avoiding needless work in the future. v2: Avoid clash with internal 'crtc' variable in some wm functions Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 04 9月, 2013 1 次提交
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由 Paulo Zanoni 提交于
We shouldn't disable the trickle feed bits on Haswell. Our documentation explicitly says the trickle feed bits of PRI_CTL and CUR_CTL should not be programmed to 1, and the hardware engineer also asked us to not program the SPR_CTL field to 1. Leaving the bits as 1 could cause underflows. Reported-by: NArthur Runyan <arthur.j.runyan@intel.com> Signed-off-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 08 8月, 2013 4 次提交
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由 Ville Syrjälä 提交于
ILK and VLV codepaths didn't update sprite watermarks when disabling a sprite. Make them do that. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
We're going to want to know the crtc in the watermark code to avoid doing more work than we have to. We should also pass the plane we're disabling so that we know where to stick our watermark parameters without having to go look the plane up. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Check plane->fb in intel_disable_plane() to determine if the plane is already disabled. If the plane has an fb, then it must also have a crtc, so we can drop the plane->crtc check and just call intel_enable_primary() directly. v2: WARN and bail if the plane doesn't have a crtc when it should Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
We're going to want to know which CRTC we're dealing with, so pass it down to the update/disable_plane hooks. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 06 8月, 2013 3 次提交
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由 Ville Syrjälä 提交于
Using the destination width in the sprite WM calculations isn't correct. We should be using the source width. Note: This doesn't affect hsw since it does not support sprite scaling. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> [danvet: Add review note from Paulo to the commit message.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Don't subtract one from the sprite width before watermark calculations. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
For calculating watermarks we want to know whether sprites are scaled. Pass that information to update_sprite_watermarks() so that eventually we may do some watermark pre-computing. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 09 7月, 2013 1 次提交
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由 Ben Widawsky 提交于
Soon we want to gut a lot of our existing assumptions how many address spaces an object can live in, and in doing so, embed the drm_mm_node in the object (and later the VMA). It's possible in the future we'll want to add more getter/setter methods, but for now this is enough to enable the VMAs. v2: Reworked commit message (Ben) Added comments to the main functions (Ben) sed -i "s/i915_gem_obj_set_color/i915_gem_obj_ggtt_set_color/" drivers/gpu/drm/i915/*.[ch] sed -i "s/i915_gem_obj_bound/i915_gem_obj_ggtt_bound/" drivers/gpu/drm/i915/*.[ch] sed -i "s/i915_gem_obj_size/i915_gem_obj_ggtt_size/" drivers/gpu/drm/i915/*.[ch] sed -i "s/i915_gem_obj_offset/i915_gem_obj_ggtt_offset/" drivers/gpu/drm/i915/*.[ch] (Daniel) v3: Rebased on new reserve_node patch Changed DRM_DEBUG_KMS to actually work (will need fixing later) Signed-off-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 06 6月, 2013 1 次提交
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由 Ville Syrjälä 提交于
Disable/restore sprite planes around mode-set just like we do for the primary and cursor planes. Now that we have working sprite clipping, this actually works quite decently. Previosuly we didn't even bother to disable sprites when changing mode, which could lead to a corrupted sprite appearing on the screen after a modeset (at least on my IVB). Not sure if all hardware generations would be so forgiving when enabled sprites end up outside the pipe dimensons. v2: Disable rather than enable sprites in ironlake_crtc_disable() Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 01 6月, 2013 1 次提交
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由 Paulo Zanoni 提交于
Because we want to call it from the "sprite disable" paths, since on Haswell we need to update the sprite watermarks when we disable sprites. For now, all this patch does is to add the "enable" argument and call intel_update_sprite_watermarks from inside ivb_disable_plane. This shouldn't change how the code behaves because on sandybridge_update_sprite_wm we just ignore the "!enable" case. The patches that implement Haswell watermarks will make use of the changes introduced by this patch. Signed-off-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 01 5月, 2013 2 次提交
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由 Ville Syrjälä 提交于
Reduce the size of the the src/dst viewport to keep the scalign ratios in check. v2: Below min size sprite handling squashed to previous patch Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Properly clip the source when the destination gets clipped by the pipe dimensions. Sadly the video sprite hardware is rather limited so it can't do proper sub-pixel postitioning. Resort to truncating the source coordinates to (macro)pixel boundary. The scaling checks are done using the strict drm_region functions. Which means that an error is returned when the min/max scaling ratios are exceeded. Also do some additional checking against various hardware limits. v2: Truncate src coords instead of rounding to avoid increasing src viewport size, and adapt to changes in drm_calc_{h,v}scale(). v3: Adapt to drm_region->drm_rect rename. Fix misaligned crtc_w for packed YUV formats when scaling isn't supported. v4: Use stricter scaling checks, use drm_rect_equals() v5: If sprite is below min size, make it invisible instead returning an error. Use WARN_ON() instead if BUG_ON(), and add one to sanity check the src viewport size. v6: Add comments to remind about src and dst coordinate types Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 25 4月, 2013 1 次提交
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由 Damien Lespiau 提交于
Between ivb, hsw and vlv, only Ivybridge has sprites with scaling capabilities. Also make max_downscale coherent with that. v2: Rebase on top of the recent ivb/vlv/hsw sprite scaling fixes. Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (v1) Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 03 4月, 2013 1 次提交
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由 Jesse Barnes 提交于
No constant alpha yet though, that needs a new ioctl and/or property to get/set. v2: use drm_plane_format_cpp (Ville) fix up vlv_disable_plane, remove IVB bits (Ville) remove error path rework (Ville) fix component order confusion (Ville) clean up platform init (Ville) use compute_offset_xtiled (Ville) v3: fix up more format confusion (Ville) update to new page offset function (Ville) v4: remove incorrect formats from framebuffer_init (Ville) Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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