- 10 5月, 2012 7 次提交
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由 Dave Airlie 提交于
/ssd/git/drm-core-next/drivers/gpu/drm/radeon/radeon_fence.c: In function ‘radeon_debugfs_fence_info’: /ssd/git/drm-core-next/drivers/gpu/drm/radeon/radeon_fence.c:606:7: warning: format ‘%lx’ expects argument of type ‘long unsigned int’, but argument 3 has type ‘long long int’ [-Wformat] Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
It never really belonged there in the first place. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Directly use the suballocator to get small chunks of memory. It's equally fast and doesn't crash when we encounter a GPU reset. v2: rebased on new SA interface. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Use one wait queue for all rings. When one ring progress, other likely does to and we are not expecting to have a lot of waiter anyway. Also add a fence_wait_any that will wait until the first fence in the fence array (one fence per ring) is signaled. This allow to wait on all rings. v2: some minor cleanups and improvements. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Some callers illegal called fence_wait_next/empty while holding the ring emission mutex. So don't relock the mutex in that cases, and move the actual locking into the fence code. v2: Don't try to unlock the mutex if it isn't locked. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Using 64bits fence sequence we can directly compare sequence number to know if a fence is signaled or not. Thus the fence list became useless, so does the fence lock that mainly protected the fence list. Things like ring.ready are no longer behind a lock, this should be ok as ring.ready is initialized once and will only change when facing lockup. Worst case is that we return an -EBUSY just after a successfull GPU reset, or we go into wait state instead of returning -EBUSY (thus delaying reporting -EBUSY to fence wait caller). v2: Remove left over comment, force using writeback on cayman and newer, thus not having to suffer from possibly scratch reg exhaustion v3: Rebase on top of change to uint64 fence patch v4: Change DCE5 test to force write back on cayman and newer but also any APU such as PALM or SUMO family v5: Rebase on top of new uint64 fence patch v6: Just break if seq doesn't change any more. Use radeon_fence prefix for all function names. Even if it's now highly optimized, try avoiding polling to often. v7: We should never poll the last_seq from the hardware without waking the sleeping threads, otherwise we might lose events. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
This convert fence to use uint64_t sequence number intention is to use the fact that uin64_t is big enough that we don't need to care about wrap around. Tested with and without writeback using 0xFFFFF000 as initial fence sequence and thus allowing to test the wrap around from 32bits to 64bits. v2: Add comment about possible race btw CPU & GPU, add comment stressing that we need 2 dword aligned for R600_WB_EVENT_OFFSET Read fence sequenc in reverse order of GPU write them so we mitigate the race btw CPU and GPU. v3: Drop the need for ring to emit the 64bits fence, and just have each ring emit the lower 32bits of the fence sequence. We handle the wrap over 32bits in fence_process. v4: Just a small optimization: Don't reread the last_seq value if loop restarts, since we already know its value anyway. Also start at zero not one for seq value and use pre instead of post increment in emmit, otherwise wait_empty will deadlock. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 03 5月, 2012 7 次提交
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由 Christian König 提交于
Instead of all this humpy pumpy with recursive mutex (which also fixes only halve of the problem) move the actual gpu reset out of the fence code, return -EDEADLK and then reset the gpu in the calling ioctl function. v2: Split removal of radeon_mutex into separate patch. Return -EAGAIN if reset is successful. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
It's never used and so practically superfluous. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
As discussed with Michel that name better describes the behavior of this function. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
We should signal the caller that we haven't waited at all. v2: only change fence_wait_next not fence_wait_last. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Previusly multiple rings could trigger multiple GPU resets at the same time. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
It makes no sense at all to have more than one flag. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Different rings have different criteria to test if they are stuck. v2: rebased on current drm-next Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 14 2月, 2012 1 次提交
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由 Dave Airlie 提交于
Silly bad return path. Reported-and-Tested-by: Mikko Vinni Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> CC: stable@vger.kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 06 1月, 2012 1 次提交
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由 Christian König 提交于
Use semaphores to sync buffers across rings in the CS ioctl. Add a reloc flag to allow userspace to skip sync for buffers. agd5f: port to latest CS ioctl changes. v2: add ring lock/unlock to make sure changes hit the ring. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 21 12月, 2011 9 次提交
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Add a start fence driver helper function which will be call once for each ring and will compute cpu/gpu addr for fence depending on wether to use wb buffer or scratch reg. This patch replace initialize fence driver separately which was broken in regard of GPU lockup. The fence list for created, emited, signaled must be initialize once and only from the asic init callback not from the startup call back which is call from the gpu reset. v2: With this in place we no longer need to know the number of rings in fence_driver_init, also writing to the scratch reg before knowing its offset is a bad idea. v3: rebase on top of change to previous patch in the serie Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
That naming seems to make more sense, since we not only want to run PM4 rings with it. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Split counting of emited fences out of power management into a seperate function. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Emitting fences, semaphores and ib works differently on different ring, so its is easier to maintain separate functions for each ring. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Replace cp, cp1 and cp2 members with just an array of radeon_cp structs. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Give all asic and radeon_ring_* functions a radeon_cp parameter, so they know the ring to work with. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
For supporting multiple CP ring buffers, async DMA engines and UVD. We still need a way to synchronize between engines. v2 initialize unused fence driver ring to avoid issue in suspend/unload Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Better fix it before this obvious typo spreads even more. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 22 10月, 2011 1 次提交
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由 Dave Jones 提交于
abrt files a lot of bug reports when users get GPU lockups, but there's not really enough context to do anything useful with them. Given the lack of GPU context being dumped, this patch removes the stack trace, so that abrt ignores the messages. Signed-off-by: NDave Jones <davej@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 9月, 2011 1 次提交
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由 Justin P. Mattock 提交于
This is a resend from the original, changing the title from PATCH to RFC(since this is a review for commit, and I should have put that the first go around). and also removing some of the commit's with ia64 and bash since it is significant. let me know if I might have missed anything etc.. Signed-off-by: NJustin P. Mattock <justinmattock@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 27 7月, 2011 1 次提交
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由 Arun Sharma 提交于
This allows us to move duplicated code in <asm/atomic.h> (atomic_inc_not_zero() for now) to <linux/atomic.h> Signed-off-by: NArun Sharma <asharma@fb.com> Reviewed-by: NEric Dumazet <eric.dumazet@gmail.com> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net> Cc: Eric Dumazet <eric.dumazet@gmail.com> Acked-by: NMike Frysinger <vapier@gentoo.org> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 17 6月, 2011 1 次提交
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由 Alex Deucher 提交于
The existing code assumed scratch registers in a number of places while in most cases we are be using writeback and events rather than scratch registers. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 4月, 2011 1 次提交
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由 Paul Bolle 提交于
There's no need to pass kref_put() the address of a function (just the function will do just fine) nor to cast its unused return to void. Signed-off-by: NPaul Bolle <pebolle@tiscali.nl> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 09 4月, 2011 1 次提交
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由 Michel Dänzer 提交于
This is necessary even with PCI(e) GART, and it makes writeback work even with AGP on my PowerBook. Might still be unreliable with older revisions of UniNorth and other AGP bridges though. Signed-off-by: NMichel Dänzer <daenzer@vmware.com> Reviewed-by: NAlex Deucher <alex.deucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 17 3月, 2011 1 次提交
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由 Nicolas Kaiser 提交于
Merge list_del() + list_add_tail() to list_move_tail(). Signed-off-by: NNicolas Kaiser <nikai@nikai.net> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 16 12月, 2010 1 次提交
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由 Dave Airlie 提交于
this adds a bo create, and fence seq tracking tracepoints. This is just an initial set to play around with, we should investigate what others we need would be useful. Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 09 11月, 2010 1 次提交
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由 Joe Perches 提交于
Coalesce long formats. Align arguments. Add missing newlines. Signed-off-by: NJoe Perches <joe@perches.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 06 10月, 2010 2 次提交
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由 Alex Deucher 提交于
On r6xx+ a newer fence mechanism was implemented to replace the old wait_until plus scratch regs setup. A single EOP event will flush the destination caches, write a fence value, and generate an interrupt. This is the recommended fence mechanism on r6xx+ asics. This requires my previous writeback patch. v2: fix typo that enabled event fence checking on all asics rather than just r6xx+. v3: properly enable EOP interrupts Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=29972Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
When writeback is enabled, the GPU shadows writes to certain registers into a buffer in memory. The driver can then read the values from the shadow rather than reading back from the register across the bus. Writeback can be disabled by setting the no_wb module param to 1. On r6xx/r7xx/evergreen, the following registers are shadowed: - CP scratch registers - CP read pointer - IH write pointer On r1xx-rr5xx, the following registers are shadowed: - CP scratch registers - CP read pointer v2: - Combine wb patches for r6xx-evergreen and r1xx-r5xx - Writeback is disabled on AGP boards since it tends to be unreliable on AGP using the gart. - Check radeon_wb_init return values properly. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 27 4月, 2010 1 次提交
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由 Jerome Glisse 提交于
Previous reset code leaded to computer hard lockup (need to unplug the power too reboot the computer) on various configuration. This patch change the reset code to avoid hard lockup. The GPU reset is failing most of the time but at least user can log in remotely or properly shutdown the computer. Two issues were leading to hard lockup : - Writting to the scratch register lead to hard lockup most likely because the write back mecanism is in fuzy state after GPU lockup. - Resetting the GPU memory controller and not reinitializing it after leaded to hard lockup. We did only reinitialize in case of successfull reset thus unsuccessfull reset quickly leaded to hard lockup. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 06 4月, 2010 3 次提交
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由 Jerome Glisse 提交于
This simplify and improve GPU reset for R1XX-R6XX hw, it's not 100% reliable here are result: - R1XX/R2XX works bunch of time in a row, sometimes it seems it can work indifinitly - R3XX/R3XX the most unreliable one, sometimes you will be able to reset few times, sometimes not even once - R5XX more reliable than previous hw, seems to work most of the times but once in a while it fails for no obvious reasons (same status than previous reset just no same happy ending) - R6XX/R7XX are lot more reliable with this patch, still it seems that it can fail after a bunch (reset every 2sec for 3hour bring down the GPU & computer) This have been tested on various hw, for some odd reasons i wasn't able to lockup RS480/RS690 (while they use to love locking up). Note that on R1XX-R5XX the cursor will disapear after lockup haven't checked why, switch to console and back to X will restore cursor. Next step is to record the bogus command that leaded to the lockup. V2 Fix r6xx resume path to avoid reinitializing blit module, use the gpu_lockup boolean to avoid entering inifinite waiting loop on fence while reiniting the GPU Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Patch rename gpu_reset to asic_reset in prevision of having gpu_reset doing more stuff than just basic asic reset. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
This patch cleanup the fence code, it drops the timeout field of fence as the time to complete each IB is unpredictable and shouldn't be bound. The fence cleanup lead to GPU lockup detection improvement, this patch introduce a callback, allowing to do asic specific test for lockup detection. In this patch the CP is use as a first indicator of GPU lockup. If CP doesn't make progress during 1second we assume we are facing a GPU lockup. To avoid overhead of testing GPU lockup frequently due to fence taking time to be signaled we query the lockup callback every 500msec. There is plenty code comment explaining the design & choise inside the code. This have been tested mostly on R3XX/R5XX hw, in normal running destkop (compiz firefox, quake3 running) the lockup callback wasn't call once (1 hour session). Also tested with forcing GPU lockup and lockup was reported after the 1s CP activity timeout. V2 switch to 500ms timeout so GPU lockup get call at least 2 times in less than 2sec. V3 store last jiffies in fence struct so on ERESTART, EBUSY we keep track of how long we already wait for a given fence V4 make sure we got up to date cp read pointer so we don't have false positive Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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