1. 11 5月, 2013 23 次提交
  2. 06 5月, 2013 12 次提交
  3. 04 5月, 2013 2 次提交
  4. 03 5月, 2013 1 次提交
  5. 01 5月, 2013 2 次提交
    • M
      drm/i915: reference count for i915_hw_contexts · dce3271b
      Mika Kuoppala 提交于
      Enabling PPGTT and also the need to track which context was guilty of
      gpu hang (arb robustness enabling) have put pressure for struct i915_hw_context
      to be more than just a placeholder for hw context state.
      
      In order to track object lifetime properly in a multi peer usage, add reference
      counting for i915_hw_context.
      
      v2: track i915_hw_context pointers instead of using ctx_ids
      (from Chris Wilson)
      
      v3 (Ben): Get rid of do_release() and handle refcounting more compactly.
      (recommended by Chis)
      
      v4: kref_* put inside static inlines (Daniel Vetter)
      remove code duplication on freeing context (Chris Wilson)
      
      v5: idr_remove and ctx->file_priv = NULL in destroy ioctl (Chris)
      This actually will cause a problem if one destroys a context and later
      refers to the idea of the context (multiple contexts may have the same
      id, but only 1 will exist in the idr).
      
      v6: Strip out the request related stuff. Reworded commit message.
      Got rid of do_destroy and introduced i915_gem_context_release_handle,
      suggested by Chris Wilson.
      
      v7: idr_remove can't be called inside idr_for_each (Chris Wilson)
      
      Signed-off-by: Ben Widawsky <ben@bwidawsk.net> (v5)
      Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> (v7)
      Reviewed-by: NBen Widawsky <ben@bwidawsk.net>
      Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk>
      [danvet: Squash sob lines, the patch ping-ponged between Ben and Mika
      a bit ...]
      Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
      dce3271b
    • V
      drm/i915: Relax the sprite scaling limits checks · 3c3686cd
      Ville Syrjälä 提交于
      Reduce the size of the the src/dst viewport to keep the scalign ratios
      in check.
      
      v2: Below min size sprite handling squashed to previous patch
      Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk>
      Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
      Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
      3c3686cd