1. 22 11月, 2022 1 次提交
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  7. 23 6月, 2022 1 次提交
    • A
      drm/amdgpu: Adjust logic around GTT size (v3) · f15345a3
      Alex Deucher 提交于
      Certain GL unit tests for large textures can cause problems
      with the OOM killer since there is no way to link this memory
      to a process.  This was originally mitigated (but not necessarily
      eliminated) by limiting the GTT size.  The problem is this limit
      is often too low for many modern games so just make the limit 1/2
      of system memory. The OOM accounting needs to be addressed, but
      we shouldn't prevent common 3D applications from being usable
      just to potentially mitigate that corner case.
      
      Set default GTT size to max(3G, 1/2 of system ram) by default.
      
      v2: drop previous logic and default to 3/4 of ram
      v3: default to half of ram to align with ttm
      v4: fix spelling in comment (Kent)
      
      Bug: https://gitlab.freedesktop.org/drm/amd/-/issues/1942Reviewed-by: NMarek Olšák <marek.olsak@amd.com>
      Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
      f15345a3
  8. 22 6月, 2022 1 次提交
    • A
      drm/amdgpu: Adjust logic around GTT size (v3) · f7ba887f
      Alex Deucher 提交于
      Certain GL unit tests for large textures can cause problems
      with the OOM killer since there is no way to link this memory
      to a process.  This was originally mitigated (but not necessarily
      eliminated) by limiting the GTT size.  The problem is this limit
      is often too low for many modern games so just make the limit 1/2
      of system memory. The OOM accounting needs to be addressed, but
      we shouldn't prevent common 3D applications from being usable
      just to potentially mitigate that corner case.
      
      Set default GTT size to max(3G, 1/2 of system ram) by default.
      
      v2: drop previous logic and default to 3/4 of ram
      v3: default to half of ram to align with ttm
      v4: fix spelling in comment (Kent)
      
      Bug: https://gitlab.freedesktop.org/drm/amd/-/issues/1942Reviewed-by: NMarek Olšák <marek.olsak@amd.com>
      Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
      f7ba887f
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