- 05 11月, 2014 1 次提交
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由 Gustavo Padovan 提交于
take out pin_fb code so the commit phase can't fail anymore. Signed-off-by: NGustavo Padovan <gustavo.padovan@collabora.co.uk> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 24 10月, 2014 1 次提交
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由 Sonika Jindal 提交于
Add support for 180 degree rotation for primary and sprite planes Signed-off-by: NSonika Jindal <sonika.jindal@intel.com> Reviewed-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 24 9月, 2014 1 次提交
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由 Damien Lespiau 提交于
SKL Uses the same hardware for all planes now, so called "universal" planes. Ie both the primary planes and sprite planes share the same logic. This patch implements the drm_plane vfuncs for "sprites" ie planes that aren't the primary plane. v2: Couple of fixes: - Actually enabled the planes and fix the plane number Reviewed-by: NRodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 19 9月, 2014 3 次提交
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由 Gustavo Padovan 提交于
7e4bf45dbd99a965c7b5d5944c6dc4246f171eb5 introduced the regression. We fix it by doing the right assignment of crtc_y Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83747Signed-off-by: NGustavo Padovan <gustavo.padovan@collabora.co.uk> Reviewed-by: NJani Nikula <jani.nikula@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Gustavo Padovan 提交于
Optimize code avoiding helding dev mutex if old fb and current fb are the same. v2: take Ville's comments - move comment along with the pin_and_fence call - check for error before calling i915_gem_track_fb - move old_obj != obj to an upper if condition Signed-off-by: NGustavo Padovan <gustavo.padovan@collabora.co.uk> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Gustavo Padovan 提交于
Due to the upcoming atomic modesetting feature we need to separate some update functions into a check step that can fail and a commit step that should, ideally, never fail. This commit splits intel_update_plane() and its commit part can still fail due to the fb pinning procedure. Signed-off-by: NGustavo Padovan <gustavo.padovan@collabora.co.uk> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 03 9月, 2014 3 次提交
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由 Derek Foreman 提交于
Really just for completeness - old init function ends up making the plane exactly the same way due to the way the enums are set up. Signed-off-by: NDerek Foreman <derek.foreman@collabora.co.uk> Signed-off-by: NGustavo Padovan <gustavo.padovan@collabora.co.uk> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
No point in calling intel_plane_restore() in .set_property() if the value didn't change. More importantly this papers over a bug where the current primary plane code forgets to update the user coordinates we store under intel_plane unless the primary plane .update_plane() hook is actually called. This means we have 0 in the coordinates straight after boot and any call to intel_restore_plane() (such as from restore_fbdev_mode()) will actually turn off the primary plane. This mess needs to be fixed properly but that's a bigger task and the first step there is killing off intel_pipe_set_base() and just calling the primary plane .update_plane() hook. For the immediate problem of black screen after boot this small patch is enough to hide it. The problem originates from these two commits: commit 3a5f87c2 Author: Thomas Wood <thomas.wood@intel.com> Date: Wed Aug 20 14:45:00 2014 +0100 drm: fix plane rotation when restoring fbdev configuration commit d91a2cb8e5104233c02bbde539bd4ee455ec12ac Author: Sonika Jindal <sonika.jindal@intel.com> Date: Fri Aug 22 14:06:04 2014 +0530 drm/i915: Add 180 degree primary plane rotation support Cc: Thomas Wood <thomas.wood@intel.com> Cc: Sonika Jindal <sonika.jindal@intel.com> Tested-by: NMika Kuoppala <mika.kuoppala@linux.intel.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NDamien Lespiau <damien.lespiau@intel.com> Tested-by: NAlan Stern <stern@rowland.harvard.edu> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Sonika Jindal 提交于
Primary planes support 180 degree rotation. Expose the feature through rotation drm property. v2: Calculating linear/tiled offsets based on pipe source width and height. Added 180 degree rotation support in ironlake_update_plane. v3: Checking if CRTC is active before issueing update_plane. Added wait for vblank to make sure we dont overtake page flips. Disabling FBC since it does not work with rotated planes. v4: Updated rotation checks for pending flips, fbc disable. Creating rotation property only for Gen4 onwards. Property resetting as part of lastclose. v5: Resetting property in i915_driver_lastclose properly for planes and crtcs. Fixed linear offset calculation that was off by 1 w.r.t width in i9xx_update_plane and ironlake_update_plane. Removed tab based indentation and unnecessary braces in intel_crtc_set_property and intel_update_fbc. FBC and flip related checks should be done only for valid crtcs. v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property and positioning the disable code in intel_update_fbc. v7: In case rotation property on inactive crtc is updated, we return successfully printing debug log as crtc is inactive and only property change is preserved. v8: update_plane is changed to update_primary_plane, crtc->fb is changed to crtc->primary->fb and return value of update_primary_plane is ignored. v9: added rotation property to primary plane instead of crtc. Removing reset of rotation property from lastclose. rotation_property is moved to drm_mode_config, so drm layer will take care of resetting. Adding updation of fbc when rotation is set to 0. Allowing rotation only if value is different than old one. v10: Calling intel_primary_plane_setplane instead of update_primary_plane in set_property(Daniel). v11: Using same set_property function for both primary and sprite, Adding primary plane specific code in the same function (Matt). v12: Removing disabling/ enabling of fbc from set_property because it is done from intel_pipe_set_base. Other formatting v13: we need to call disable_fbc before changing the rotation to 180, disable_fbc from intel_pipe_set_base gets called very late, that will be used to re-enable fbc if rotation is set to 0 (Ville). Testcase: igt/kms_rotation_crc Signed-off-by: NUma Shankar <uma.shankar@intel.com> Signed-off-by: NSagar Kamble <sagar.a.kamble@intel.com> Signed-off-by: NSonika Jindal <sonika.jindal@intel.com> [danvet: Add FIXME to explain why we need the open-coded update_fbc hunk to disable fbc when rotated 180 degree. And make checkpatch happier.] Acked-by: NMatt Roper <matthew.d.roper@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 08 8月, 2014 4 次提交
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由 Ville Syrjälä 提交于
Sprite planes support 180 degree rotation. The lower layers are now in place, so hook in the standard rotation property to expose the feature to the users. v2: Moving rotation_property to mode_config Cc: dri-devel@lists.freedesktop.org Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NSonika Jindal <sonika.jindal@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Propagate the error from intel_update_plane() up through intel_plane_restore() to the caller. This will be used for rollback purposes when setting properties fails. Cc: dri-devel@lists.freedesktop.org Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
The sprite planes (in fact all display planes starting from gen4) support 180 degree rotation. Add the relevant low level bits to the sprite code to make use of that feature. The upper layers are not yet plugged in. v2: HSW handles the rotated buffer offset automagically v3: BDW also handles the rotated buffer offset automagically Testcase: igt/kms_rotation_crc Cc: dri-devel@lists.freedesktop.org Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NSagar Kamble <sagar.a.kamble@intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Share the waitqueue that drm_irq uses when performing the vblank evade trick for atomic pipe updates. v2: Keep intel_pipe_handle_vblank() (Chris) Suggested-by: NDaniel Vetter <daniel@ffwll.ch> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 23 7月, 2014 1 次提交
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由 Damien Lespiau 提交于
In the future, we'll need the height of the fb to fetch from memory for WM computation. Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 18 7月, 2014 1 次提交
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由 Rob Clark 提交于
Signed-off-by: NRob Clark <robdclark@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 27 6月, 2014 1 次提交
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由 Ville Syrjälä 提交于
BDW signals the flip done interrupt immediately after the DSPSURF write when the plane is disabled. This is true even if we've already armed DSPCNTR to enable the plane at the next vblank. This causes major problems for our page flip code which relies on the flip done interrupts happening at vblank time. So what happens is that we enable the plane, and immediately allow userspace to submit a page flip. If the plane is still in the process of being enabled when the page flip is issued, the flip done gets signalled immediately. Our DSPSURFLIVE check catches this to prevent premature flip completion, but it also means that we don't get a flip done interrupt when the plane actually gets enabled, and so the page flip is never completed. Work around this by re-introducing blocking vblank waits on BDW whenever we enable the primary plane. I removed some of the vblank waits here: commit 6304cd91 Author: Ville Syrjälä <ville.syrjala@linux.intel.com> Date: Fri Apr 25 13:30:12 2014 +0300 drm/i915: Drop the excessive vblank waits from modeset codepaths To avoid these blocking vblank waits we should start using the vblank interrupt instead of the flip done interrupt to complete page flips. But that's material for another patch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79354Tested-by: NGuo Jinxian <jinxianx.guo@intel.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: NJani Nikula <jani.nikula@intel.com>
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- 20 6月, 2014 1 次提交
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由 Daniel Vetter 提交于
So these are the guts of the new beast. This tracks when a frontbuffer gets invalidated (due to frontbuffer rendering) and hence should be constantly scaned out, and when it's flushed again and can be compressed/one-shot-upload. Rules for flushing are simple: The frontbuffer needs one more full upload starting from the next vblank. Which means that the flushing can _only_ be called once the frontbuffer update has been latched. But this poses a problem for pageflips: We can't just delay the flushing until the pageflip is latched, since that would pose the risk that we override frontbuffer rendering that has been scheduled in-between the pageflip ioctl and the actual latching. To handle this track asynchronous invalidations (and also pageflip) state per-ring and delay any in-between flushing until the rendering has completed. And also cancel any delayed flushing if we get a new invalidation request (whether delayed or not). Also call intel_mark_fb_busy in both cases in all cases to make sure that we keep the screen at the highest refresh rate both on flips, synchronous plane updates and for frontbuffer rendering. v2: Lots of improvements Suggestions from Chris: - Move invalidate/flush in flush_*_domain and set_to_*_domain. - Drop the flush in busy_ioctl since it's redundant. Was a leftover from an earlier concept to track flips/delayed flushes. - Don't forget about the initial modeset enable/final disable. Suggested by Chris. Track flips accurately, too. Since flips complete independently of rendering we need to track pending flips in a separate mask. Again if an invalidate happens we need to cancel the evenutal flush to avoid races. v3: Provide correct header declarations for flip functions. Currently not needed outside of intel_display.c, but part of the proper interface. v4: Add proper domain management to fbcon so that the fbcon buffer is also tracked correctly. v5: Fixup locking around the fbcon set_to_gtt_domain call. v6: More comments from Chris: - Split out fbcon changes. - Drop superflous checks for potential scanout before calling intel_fb functions - we can micro-optimize this later. - s/intel_fb_/intel_fb_obj_/ to make it clear that this deals in gem object. We already have precedence for fb_obj in the pin_and_fence functions. v7: Clarify the semantics of the flip flush handling by renaming things a bit: - Don't go through a gem object but take the relevant frontbuffer bits directly. These functions center on the plane, the actual object is irrelevant - even a flip to the same object as already active should cause a flush. - Add a new intel_frontbuffer_flip for synchronous plane updates. It currently just calls intel_frontbuffer_flush since the implemenation differs. This way we achieve a clear split between one-shot update events on one side and frontbuffer rendering with potentially a very long delay between the invalidate and flush. Chris and I also had some discussions about mark_busy and whether it is appropriate to call from flush. But mark busy is a state which should be derived from the 3 events (invalidate, flush, flip) we now have by the users, like psr does by tracking relevant information in psr.busy_frontbuffer_bits. DRRS (the only real use of mark_busy for frontbuffer) needs to have similar logic. With that the overall mark_busy in the core could be removed. v8: Only when retiring gpu buffers only flush frontbuffer bits we actually invalidated in a batch. Just for safety since before any additional usage/invalidate we should always retire current rendering. Suggested by Chris Wilson. v9: Actually use intel_frontbuffer_flip in all appropriate places. Spotted by Chris. v10: Address more comments from Chris: - Don't call _flip in set_base when the crtc is inactive, avoids redunancy in the modeset case with the initial enabling of all planes. - Add comments explaining that the initial/final plane enable/disable still has work left to do before it's fully generic. v11: Only invalidate for gtt/cpu access when writing. Spotted by Chris. v12: s/_flush/_flip/ in intel_overlay.c per Chris' comment. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 19 6月, 2014 3 次提交
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由 Daniel Vetter 提交于
So from just a quick look we seem to have enough information to accurately figure out whether a given gem bo is used as a frontbuffer and where exactly: We have obj->pin_count as a first check with no false negatives and only negligible false positives. And then we can just walk the modeset objects and figure out where exactly a buffer is used as scanout. Except that we can't due to locking order: If we already hold dev->struct_mutex we can't acquire any modeset locks, so could potential chase freed pointers and other evil stuff. So we need something else. For that introduce a new set of bits obj->frontbuffer_bits to track where a buffer object is used. That we can then chase without grabbing any modeset locks. Of course the consumers of this (DRRS, PSR, FBC, ...) still need to be able to do their magic both when called from modeset and from gem code. But that can be easily achieved by adding locks for these specific subsystems which always nest within either kms or gem locking. This patch just adds the relevant update code to all places. Note that if we ever support multi-planar scanout targets then we need one frontbuffer tracking bit per attachment point that we expose to userspace. v2: - Fix more oopsen. Oops. - WARN if we leak obj->frontbuffer_bits when freeing a gem buffer. Fix the bugs this brought to light. - s/update_frontbuffer_bits/update_fb_bits/. More consistent with the fb tracking functions (fb for gem object, frontbuffer for raw bits). And the function name was way too long. v3: Size obj->frontbuffer_bits correctly so that all pipes fit in. v4: Don't update fb bits in set_base on failure. Noticed by Chris. v5: s/i915_gem_update_fb_bits/i915_gem_track_fb/ Also remove a few local enum pipe variables which are now no longer needed to make the function arguments no drop over the 80 char limit. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
It doesn't make sense to never again schedule the work, since by the time we might want to re-enable psr the world might have changed and we can do it again. The only exception is when we shut down the pipe, but that's an entirely different thing and needs to be handled in psr_disable. Note that later patch will again split psr_exit into psr_invalidate and psr_flush. But the split is different and this simplification helps with the transition. v2: Improve the commit message a bit. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
We have _enable/_disable interfaces now for the modeset sequence and intel_edp_psr_exit for workarounds. The callsites in intel_display.c are all redundant with the modeset sequence enable/disable calls in intel_ddi.c. The one in intel_sprite.c is real and needs to be switched to psr_exit. If this breaks anything then we need to augment the enable/disable functions accordingly. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 13 6月, 2014 1 次提交
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由 Rodrigo Vivi 提交于
On the current structure HSW doesn't support PSR with sprites enabled but sprites can be enabled after PSR was enabled what would cause user to miss screen updates. v2: move it to update_plane. Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NVijay Purushothaman <vijay.a.purushothaman@intel.com> Signed-off-by: NRodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 05 6月, 2014 1 次提交
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由 Rob Clark 提交于
For atomic, it will be quite necessary to not need to care so much about locking order. And 'state' gives us a convenient place to stash a ww_ctx for any sort of update that needs to grab multiple crtc locks. Because we will want to eventually make locking even more fine grained (giving locks to planes, connectors, etc), split out drm_modeset_lock and drm_modeset_acquire_ctx to track acquired locks. Atomic will use this to keep track of which locks have been acquired in a transaction. v1: original v2: remove a few things not needed until atomic, for now v3: update for v3 of connection_mutex patch.. v4: squash in docbook v5: doc tweaks/fixes Signed-off-by: NRob Clark <robdclark@gmail.com> Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 22 5月, 2014 1 次提交
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由 Ville Syrjälä 提交于
We have to write to the primary plane base address registrer when we enable/disable the primary plane in response to sprite coverage. Those writes will cause the flip counter to increment which could interfere with the detection of CS flip completion. We could end up completing CS flips before the CS has even executed the commands from the ring. To avoid such issues, wait for CS flips to finish before we toggle the primary plane on/off. v2: Rebased due to atomic sprite update changes Testcase: igt/kms_mmio_vs_cs_flip/setplane_vs_cs_flip Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 21 5月, 2014 1 次提交
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由 Ville Syrjälä 提交于
Now that the vblank wait is gone from intel_enable_primary_plane(), hsw_enable_ips() needs to do the vblank wait itself. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 06 5月, 2014 3 次提交
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由 Ville Syrjälä 提交于
Add trace points for observing the atomic pipe update mechanism. v2: Rebased due to earlier changes v3: Pass intel_crtc instead of drm_crtc (Daniel) v4: Pass frame counter from the caller to evaded/end since the caller now always has that ready Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: NSourab Gupta <sourabgupta@gmail.com> Reviewed-by: NAkash Goel <akash.goels@gmail.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Move the primary plane enable/disable to occur atomically with the sprite update that caused the primary plane visibility to change. FBC and IPS enable/disable is left to happen well before or after the primary plane change. v2: Pass intel_crtc instead of drm_crtc (Daniel) Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: NSourab Gupta <sourabgupta@gmail.com> Reviewed-by: NAkash Goel <akash.goels@gmail.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: NSourab Gupta <sourabgupta@gmail.com> Reviewed-by: NAkash Goel <akash.goels@gmail.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 25 1月, 2014 2 次提交
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由 Ville Syrjälä 提交于
Group the sprite register writes a bit tighter. We want to write the registers atomically, and so doing the base address/offset artihmetic within the critical section is pointless when it can all be done beforehand. Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
This reverts commit 446f2545. I've left the masking in the pageflip code since that seems to be some useful piece of preemptive robustness. Iirc I've merged this patch under the assumption that the BIOS leaves some random gunk in the lower bits and gets unhappy if we trample on them. We have quite a few case like this, so this made sense. Now I've just learned that there's actual hardware features bits in the low 12 bits, and the kernel needs to preserve them to allow a userspace blob to do its job. Given Dave Airlie's clear stance on userspace blob drivers I've quickly chatted with him and he doesn't seem too happy. So let's revert this. If there are indeed bits that we must preserve in this range then we can ressurrect this patch, but with proper documentation for those bits supplied. And we probably also need to think a bit about interactions with our driver. Cc: Armin Reese <armin.c.reese@intel.com> Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Cc: Dave Airlie <airlied@linux.ie> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 17 12月, 2013 4 次提交
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由 Ville Syrjälä 提交于
Apparently always enabling the sprite scaler magically made sprites work on ILK in the past. I think the real reason for the failure was missing sprite watermark programming, and enabling the scaler effectively disabled LP1+ watermarks, which was enough to keep things going. Or it might be that the hardware more or less ignores watermarks for scaled sprites since things seem to work even if I leave sprite watermarks at 0 and disable all other planes except the sprite. In any case, we left the scaler always on but then failed to check whether we might be exceeding the scaler's source size limits. That caused the sprite to fail when a sufficiently large unscaled image was being displayed. Now that we're getting proper watermark programming for ILK, we can keep the scaler disabled unless we need to do actual scaling. This reverts commit 8aaa81a1. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
As the watermark registers aren't double bufferd, clearing the watermarks immediately after writing the sprite registers can be hazardous. Until we have something better, add a wait for vblank between the two steps to make sure the sprite no longer needs the watermark levels before we clear them. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
When color keying is used, the primary may not be invisible even though the sprite fully covers it. So check for color keying before deciding to disable the primary plane. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
We now have a very clear method of disabling LP1+ wartermarks, and we can actually detect if we actually did disable them, or if they were already disabled. Use that to clean up the WaCxSRDisabledForSpriteScaling:ivb handling. I was hoping to apply the workaround in a way that wouldn't require a blocking wait, but sadly IVB really does appear to require LP1+ watermarks to be off for an entire frame before enabling sprite scaling. Simply disabling LP1+ watermarks during the previous frame is not enough, no matter how early in the frame we do it :( Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 21 11月, 2013 1 次提交
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由 Ville Syrjälä 提交于
We send the primary and cursor plane data through the gamma unit. In order to get matching output from sprites, also send the sprite data through the gamma unit. In the future we should add some properties to control this explicitly, and also add properties for the per-sprite gamma ramps what have you, but for now this seems like a reasonable thing to do. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NRodrigo Vivi <rodrigo.vivi@gmail.com> Reviewed-by: NRodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 09 11月, 2013 4 次提交
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由 Ville Syrjälä 提交于
Like on HSW, trickle feed should always be enabled on BDW. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Route cursor and sprite data through the pipe CSC unit on BDW. Primary plane data is already sent through the pipe CSC. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Paulo Zanoni 提交于
Just make Broadwell follow the same code paths as Haswell here, instead of running code for the even-older platforms. v2: Shuffle around Ben's vma prep work. Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v1) Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
Just enough to make the code not barf... Init BDW display to look like HSW. For the simulator this should be fine, but this will probably require more work. Signed-off-by: NBen Widawsky <ben@bwidawsk.net> [danvet: Add a FIXME comment about RCS flips being untested on bdw. Also add a note that hblank events are reserved on bdw+ in DERRMR.] Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 06 11月, 2013 1 次提交
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由 Ville Syrjälä 提交于
Let's be a bit more consistent with our error values. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 10月, 2013 1 次提交
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由 Ville Syrjälä 提交于
Let's try to avoid these confusing negated booleans. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NJani Nikula <jani.nikula@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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