1. 27 6月, 2013 1 次提交
    • D
      HID: wiimote: support Nintendo Wii U Pro Controller · b8e0fe31
      David Herrmann 提交于
      The Wii U Pro Controller is a new Nintendo remote device that looks very
      similar to the XBox controller. It has nearly the same features and uses
      the same protocol as the Wii Remote.
      
      We add a new wiimote extension device so the Pro Controller is properly
      detected and supported.
      
      The device reports MP support, which is odd and I couldn't get it working,
      yet. Hence, we disable MP registers for now. Further investigation is
      needed to see what extra capabilities are provided.
      
      There are some other unknown bits in the extension reports that I couldn't
      figure out what they do. You can use hidraw to access these if you're
      interested.
      
      We might want to hook up the "charging" and "USB" bits to the battery
      device so user-space can query whether it is currently charged via USB.
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      b8e0fe31
  2. 18 6月, 2013 1 次提交
  3. 03 6月, 2013 14 次提交
    • D
      HID: wiimote: fix classic controller parsing · ee286c2e
      David Herrmann 提交于
      I finally got a "Classic Controller" and "Classic Controller Pro" in my
      hands and noticed that all analog data was incorrectly parsed. Fix this
      up so we report the data that we pretend we do.
      
      I really doubt that this breaks any backwards compatibility, but if we
      get any reports, we only need to revert this single patch.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      ee286c2e
    • D
      HID: wiimote: add MP quirks · 9f329741
      David Herrmann 提交于
      Devices which have built-in motion plus ports don't need MP detection
      logic. The new WIIMOD_BUILTIN_MP modules sets the WIIPROTO_FLAG_BUILTIN_MP
      flag which disables polling for MP.
      
      Some other devices erroneously report that they support motion-plus. For
      these devices and all devices without extension ports, we load
      WIIMOD_NO_MP which sets WIIPROTO_FLAG_NO_MP. This effectively disables all
      MP detection logic.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      9f329741
    • D
      HID: wiimote: add "bboard_calib" attribute · 8b1fded7
      David Herrmann 提交于
      Balance-Boards provide 3 16bit calibration values for each of the 4
      sensors. We provide these now as 192bit value via a new "bboard_calib"
      sysfs attribute.
      We also re-read the calibration data from the device whenever user-space
      attempts to read this file. On normal Nintendo boards, this always
      produces the same results, however, on some 3rd party devices these values
      change until the device is fully initialized. As I have currently no idea
      how long to wait until it's ready (sometimes takes up to 10s?) we provide
      a simple workaround for users by reading this file.
      
      If we, at some point, figure out how it works, we can implement it in the
      kernel and provide offline data via "bboard_calib". This won't break
      user-space then.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      8b1fded7
    • D
      HID: wiimote: add Motion Plus extension module · 34472d37
      David Herrmann 提交于
      Add parsers for motion plus data so we can hotplug motion plus extensions
      and make use of them. This is mostly the same as the old static motion
      plus parser.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      34472d37
    • D
      HID: wiimote: add Classic Controller extension · 9d6f9ecb
      David Herrmann 提交于
      Add a new extension module for the classic controller so we get hotplug
      support for this device. It is mostly the same as the old static classic
      controller parser.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      9d6f9ecb
    • D
      HID: wiimote: add Nunchuk support · b6ee67b3
      David Herrmann 提交于
      This moves the nunchuk parser over to an extension module. This allows to
      make use of hotplugged Nunchuks instead of the old static parser.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      b6ee67b3
    • D
      HID: wiimote: add Balance Board support · f1d4bed4
      David Herrmann 提交于
      This adds Nintendo Wii Balance Board support to the new HOTPLUG capable
      wiimote core. It is mostly copied from the old extension.
      
      This also adds Balance Board device detection. Whenever we find a device
      that supports the balance-board extension, we assume that it is a real
      balance board and disable unsupported hardward like accelerometer, IR,
      rumble and more.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      f1d4bed4
    • D
      HID: wiimote: add extension hotplug support · 4148b6bf
      David Herrmann 提交于
      The Wii Remote has several extension ports. The first port (EXT) provides
      hotplug events whenever an extension is plugged. The second port (MP)
      does not provide hotplug events by default. Instead, we have to map MP
      into EXT to get events for it.
      
      This patch introduces hotplug support for extensions. It is fairly
      complicated to get this right because the Wii Remote sends a lot of
      noise-hotplug events while activating extension ports. We need to filter
      the events and only handle the events that are real hotplug events.
      
      Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same
      time, we need to map MP into EXT and enable a passthrough-mode. This will
      then send real EXT events through the mapped MP interleaved with real MP
      events. But once MP is mapped, we no longer have access to the real EXT
      registers so we need to perform setup _before_ mapping MP. Furthermore, we
      no longer can read EXT IDs so we cannot verify if EXT is still the same
      extension that we expect it to be.
      We deal with this by unmapping MP whenever we got into a situation where
      EXT might have changed. We then re-read EXT and MP and remap everything.
      
      The real Wii Console takes a fairly easy approach: It simply reconnects to
      the device on hotplug events that it didn't expect. So if a program wants
      MP events, but MP is disconnected, it fails and reconnects so it can wait
      for MP hotplug events again.
      This simplifies hotplugging a lot because we just react on PLUG events and
      ignore UNPLUG events.
      The more sophisticated Wii applications avoid reconnection (well, they
      still reconnect during many weird events, but at least not during UNPLUG)
      but they start polling the device. This allows them to disable the device,
      poll for the extension ports to settle and then initialize them again.
      Unfortunately, this approach fails whenever an extension is replugged
      while it is initialized. We would loose UNPLUG events and polling the
      device later will give unreliable results because the extension port might
      be in some weird state, even though it's actually unplugged.
      
      Our approach is a real HOTPLUG approch. We keep track of the EXT and
      mapped MP hotplug events whenever they occur. We then re-evaluate the
      device state and initialize any possible new extension or deinitialize any
      gone extension. Only during initialization, we set an extension port
      ACTIVE. However, during an unplug event we mark them as INACTIVE. This
      guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them
      marked as PLUGGED+ACTIVE but only PLUGGED.
      To deal with annoying noise-hotplug events during extension mapping, we
      simply rescan the device before performing any mapping. This allows us to
      ignore all the noise events as long as the device is in the correct state.
      
      Long story short: EXT and MP registers are sparsely known and we need to
      jump through hoops to get reliable HOTPLUG working. But while Nintendo
      needs *FOUR* Bluetooth reconnections for the shortest imaginable
      boot->menu->game->menu->shutdown sequence, we now need *ZERO*.
      
      As always, 3rd party devices tend to break whenever we behave differently
      than the original Wii. So there are also devices which _expect_ a
      disconnect after UNPLUG. Obviously, these devices won't benefit from this
      patch. But all official devices were tested extensively and work great
      during any hotplug sequence. Yay!
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      4148b6bf
    • D
      HID: wiimote: convert IR to module · 3b5f03c4
      David Herrmann 提交于
      IR is the last piece that still is handled natively. This patch converts
      it into a sub-device module like all other sub-devices. It mainly moves
      code and doesn't change semantics.
      
      We also implicitly sync IR data on ir_to_input3 now so the explicit
      input_sync() calls are no longer needed.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      3b5f03c4
    • D
      HID: wiimote: convert ACCEL to module · 0ea16757
      David Herrmann 提交于
      Accelerometer data is very similar to KEYS handling. Therefore, convert
      all ACCEL related handling into a sub-device module similar to KEYS.
      
      This doesn't change any semantics but only moves code over to
      wiimote-modules.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      0ea16757
    • D
      HID: wiimote: convert LEDS to modules · 6c5ae018
      David Herrmann 提交于
      Each of the 4 LEDs may be supported individually by devices. Therefore,
      we need one module for each device. To avoid code-duplication, we simply
      pass the LED ID as "arg" argument to the module loading code.
      
      This just moves the code over to wiimote-module. The semantics stay the
      same as before.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      6c5ae018
    • D
      HID: wiimote: convert BATTERY to module · dcf39231
      David Herrmann 提交于
      This introduces a new sub-device module for the BATTERY handlers. It
      moves the whole power_supply battery handling over to wiimote-modules.
      
      This doesn't change any semantics or ABI but only converts the battery
      handling into a sub-device module.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      dcf39231
    • D
      HID: wiimote: convert KEYS and RUMBLE to modules · 20cef813
      David Herrmann 提交于
      This introduces the first sub-device modules by converting the KEYS and
      RUMBLE sub-devices into wiimote modules. Both must be converted at once
      because they depend on the built-in shared input device.
      
      This mostly moves code from wiimote-core to wiimote-modules and doesn't
      change any semantics or ABI.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      20cef813
    • D
      HID: wiimote: add sub-device module infrastructure · 27f06942
      David Herrmann 提交于
      To avoid loading all sub-device drivers for every Wii Remote, even though
      the required hardware might not be available, we introduce a module layer.
      
      The module layer specifies which sub-devices are available on each
      device-type. After device detection, we only load the modules for the
      detected device. If module loading fails, we unload everything and mark
      the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as
      "unknown", no sub-devices will be used and the device is considered
      unsupported.
      
      All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS,
      ACCELEROMETER, IR and more will be ported in follow-up patches to the new
      module layer.
      Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com>
      Signed-off-by: NJiri Kosina <jkosina@suse.cz>
      27f06942