- 05 5月, 2007 1 次提交
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由 Geert Uytterhoeven 提交于
ps3fb: Replace the kernel_thread and the semaphore by a proper kthread, which is simply woken up when the screen must be updated Signed-off-by: NGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 13 2月, 2007 1 次提交
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由 Geert Uytterhoeven 提交于
Add the PS3 Virtual Frame Buffer Driver. As the actual graphics hardware cannot be accessed directly by Linux, ps3fb uses a virtual frame buffer in main memory. The actual screen image is copied to graphics memory by the GPU on every vertical blank, by making a hypervisor call. Signed-off-by: NGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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