- 11 12月, 2018 1 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 18 5月, 2018 1 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 02 2月, 2018 1 次提交
-
-
由 Lyude Paul 提交于
Same as the previous patch, but for Kepler2 now Signed-off-by: NLyude Paul <lyude@redhat.com> Reviewed-by: NMartin Peres <martin.peres@free.fr> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 02 11月, 2017 10 次提交
-
-
由 Greg Kroah-Hartman 提交于
Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: NKate Stewart <kstewart@linuxfoundation.org> Reviewed-by: NPhilippe Ombredanne <pombredanne@nexb.com> Reviewed-by: NThomas Gleixner <tglx@linutronix.de> Signed-off-by: NGreg Kroah-Hartman <gregkh@linuxfoundation.org>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
These are the new priviledged interfaces to the VMM backends, and expose some functionality that wasn't previously available. It's now possible to allocate a chunk of address-space (even all of it), without causing page tables to be allocated up-front, and then map into it at arbitrary locations. This is the basic primitive used to support features such as sparse mapping, or to allow userspace control over its own address-space, or HMM (where the GPU driver isn't in control of the address-space layout). Rather than being tied to a subtle combination of memory object and VMA properties, arguments that control map flags (ro, kind, etc) are passed explicitly at map time. The compatibility hacks to implement the old frontend on top of the new driver backends have been replaced with something similar to implement the old frontend's interfaces on top of the new frontend. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
This is a transition step, to enable finer-grained commits while transitioning to new MMU interfaces. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Upcoming MMU changes use nvkm_memory as its basic representation of memory, so we need to be able to allocate VRAM like this. The code is basically identical to the current chipset-specific allocators, minus support for compression tags (which will be handled elsewhere anyway). Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
We're moving towards having a central place to handle comptag allocation, and as some GPUs don't have a ram submodule (ie. Tegra), we need to move the mm somewhere else. It probably never belonged in ram anyways. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Different sections of VRAM may have different properties (ie. can't be used for compression/display, can't be mapped, etc). We currently already support this, but it's a bit magic. This change makes it more obvious where we're allocating from. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 06 4月, 2017 1 次提交
-
-
由 Alexandre Courbot 提交于
GP10B's FB is largely compatible with the GP100 implementation. Signed-off-by: NAlexandre Courbot <acourbot@nvidia.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 07 3月, 2017 2 次提交
-
-
由 Ben Skeggs 提交于
This commit reworks the RAM detection algorithm, using RAM-per-LTC to determine whether a board has a mixed-memory configuration instead of using RAM-per-FBPA. I'm not certain the algorithm is perfect, but it should handle all currently known configurations in the very least. This should fix GTX 970 boards with 4GiB of RAM where the last 512MiB isn't fully accessible, as well as only detecting half the VRAM on GF108 boards. As a nice side-effect, GP10x memory detection now reuses the majority of the code from earlier chipsets. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 17 2月, 2017 1 次提交
-
-
由 Ben Skeggs 提交于
We never have any need for a double-linked list here, and as there's generally a large number of these objects, replace it with a single- linked list in order to save some memory. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 17 11月, 2016 1 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 07 11月, 2016 2 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Alexandre Courbot 提交于
gm20b's FB has the same capabilities as gm200, minus the ability to allocate RAM. Create a device that reflects this instead of re-using the gk20a device which may be incorrect. Signed-off-by: NAlexandre Courbot <acourbot@nvidia.com> Reviewed-By: NKarol Herbst <karolherbst@gmail.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 14 7月, 2016 3 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
GFxxx/GM1xx support the selection of 64/128KiB big pages globally. GM2xx supports the same, as well as another mode where the page size can be selected per-instance. We default to 128KiB pages (With per-instance for GM200, but the current code selects 128KiB there already) as the MMU code isn't currently able to handle otherwise. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 20 5月, 2016 2 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Later chipsets require setting this up both in FB and GR, so let's just move the allocation to FB. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 28 8月, 2015 3 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
This is purely preparation for upcoming commits, there should be no code changes here. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 22 1月, 2015 5 次提交
-
-
由 Ben Skeggs 提交于
The namespace of NVKM is being changed to nvkm_ instead of nouveau_, which will be used for the DRM part of the driver. This is being done in order to make it very clear as to what part of the driver a given symbol belongs to, and as a minor step towards splitting the DRM driver out to be able to stand on its own (for virt). Because there's already a large amount of churn here anyway, this is as good a time as any to also switch to NVIDIA's device and chipset naming to ease collaboration with them. A comparison of objdump disassemblies proves no code changes. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
The namespace of NVKM is being changed to nvkm_ instead of nouveau_, which will be used for the DRM part of the driver. This is being done in order to make it very clear as to what part of the driver a given symbol belongs to, and as a minor step towards splitting the DRM driver out to be able to stand on its own (for virt). Because there's already a large amount of churn here anyway, this is as good a time as any to also switch to NVIDIA's device and chipset naming to ease collaboration with them. A comparison of objdump disassemblies proves no code changes. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Switch to NVIDIA's name for the device. The namespace of NVKM is being changed to nvkm_ instead of nouveau_, which will be used for the DRM part of the driver. This is being done in order to make it very clear as to what part of the driver a given symbol belongs to, and as a minor step towards splitting the DRM driver out to be able to stand on its own (for virt). Because there's already a large amount of churn here anyway, this is as good a time as any to also switch to NVIDIA's device and chipset naming to ease collaboration with them. A comparison of objdump disassemblies proves no code changes. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
The symlinks were annoying some people, and they're not used anywhere else in the kernel tree. The include directory structure has been changed so that symlinks aren't needed anymore. NVKM has been moved from core/ to nvkm/ to make it more obvious as to what the directory is for, and as some minor prep for when NVKM gets split out into its own module (virt) at a later date. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Has additional safeties for one. For two, needed for an upcoming commit that removes abuse of nouveau_object.engine. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 15 9月, 2014 3 次提交
-
-
由 Ben Skeggs 提交于
Done after discussion with Roy. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Roy Spliet 提交于
Signed-off-by: NRoy Spliet <rspliet@eclipso.eu> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 10 6月, 2014 1 次提交
-
-
由 Alexandre Courbot 提交于
Add a simple FB device for GK20A, as well as a RAM implementation suitable for chips that use system memory as video RAM. Signed-off-by: NAlexandre Courbot <acourbot@nvidia.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 26 3月, 2014 1 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
- 23 1月, 2014 2 次提交
-
-
由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-
由 Ben Skeggs 提交于
Still essentially a struct of magic values with magic names and unknown purposes. But, we will shortly need to be able to mix and match bits of the previous and next configurations to do a transition reclock, as such, we can no longer directly use the vbios data with any ease. This is probably nicer anyway in the long run, for a few reasons. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
-