media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it readable
The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d but is perhaps more readable. Signed-off-by: Nzhong jiang <zhongjiang@huawei.com> Signed-off-by: NHans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: NMauro Carvalho Chehab <mchehab@kernel.org>
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