提交 d9739338 编写于 作者: Z zhong jiang 提交者: Mauro Carvalho Chehab

media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it readable

The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d
but is perhaps more readable.
Signed-off-by: Nzhong jiang <zhongjiang@huawei.com>
Signed-off-by: NHans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: NMauro Carvalho Chehab <mchehab@kernel.org>
上级 9ecb6718
...@@ -757,7 +757,7 @@ bool v4l2_detect_gtf(unsigned frame_height, ...@@ -757,7 +757,7 @@ bool v4l2_detect_gtf(unsigned frame_height,
pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN; pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;
hsync = (frame_width * 8 + 50) / 100; hsync = (frame_width * 8 + 50) / 100;
hsync = ((hsync + GTF_CELL_GRAN / 2) / GTF_CELL_GRAN) * GTF_CELL_GRAN; hsync = DIV_ROUND_CLOSEST(hsync, GTF_CELL_GRAN) * GTF_CELL_GRAN;
h_fp = h_blank / 2 - hsync; h_fp = h_blank / 2 - hsync;
......
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