提交 c4b4d704 编写于 作者: S Saurabh Sengar 提交者: Helge Deller

video: fbdev: hyperv_fb: Allow resolutions with size > 64 MB for Gen1

This patch fixes a bug where GEN1 VMs doesn't allow resolutions greater
than 64 MB size (eg 7680x4320). Unnecessary PCI check limits Gen1 VRAM
to legacy PCI BAR size only (ie 64MB). Thus any, resolution requesting
greater then 64MB (eg 7680x4320) would fail. MMIO region assigning this
memory shouldn't be limited by PCI bar size.
Signed-off-by: NSaurabh Sengar <ssengar@linux.microsoft.com>
Reviewed-by: NDexuan Cui <decui@microsoft.com>
Signed-off-by: NHelge Deller <deller@gmx.de>
上级 42226c98
...@@ -1009,7 +1009,6 @@ static int hvfb_getmem(struct hv_device *hdev, struct fb_info *info) ...@@ -1009,7 +1009,6 @@ static int hvfb_getmem(struct hv_device *hdev, struct fb_info *info)
struct pci_dev *pdev = NULL; struct pci_dev *pdev = NULL;
void __iomem *fb_virt; void __iomem *fb_virt;
int gen2vm = efi_enabled(EFI_BOOT); int gen2vm = efi_enabled(EFI_BOOT);
resource_size_t pot_start, pot_end;
phys_addr_t paddr; phys_addr_t paddr;
int ret; int ret;
...@@ -1060,23 +1059,7 @@ static int hvfb_getmem(struct hv_device *hdev, struct fb_info *info) ...@@ -1060,23 +1059,7 @@ static int hvfb_getmem(struct hv_device *hdev, struct fb_info *info)
dio_fb_size = dio_fb_size =
screen_width * screen_height * screen_depth / 8; screen_width * screen_height * screen_depth / 8;
if (gen2vm) { ret = vmbus_allocate_mmio(&par->mem, hdev, 0, -1,
pot_start = 0;
pot_end = -1;
} else {
if (!(pci_resource_flags(pdev, 0) & IORESOURCE_MEM) ||
pci_resource_len(pdev, 0) < screen_fb_size) {
pr_err("Resource not available or (0x%lx < 0x%lx)\n",
(unsigned long) pci_resource_len(pdev, 0),
(unsigned long) screen_fb_size);
goto err1;
}
pot_end = pci_resource_end(pdev, 0);
pot_start = pot_end - screen_fb_size + 1;
}
ret = vmbus_allocate_mmio(&par->mem, hdev, pot_start, pot_end,
screen_fb_size, 0x100000, true); screen_fb_size, 0x100000, true);
if (ret != 0) { if (ret != 0) {
pr_err("Unable to allocate framebuffer memory\n"); pr_err("Unable to allocate framebuffer memory\n");
......
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