drm/scheduler: move last_sched fence updating prior to job popping (v2)
Make sure main thread won't update last_sched fence when entity is cleanup. Fix a racing issue which is caused by putting last_sched fence twice. Running vulkaninfo in tight loop can produce this issue as seeing wild fence pointer. v2: squash in build fix (Christian) Signed-off-by: NPixel Ding <Pixel.Ding@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NMonk Liu <Monk.Liu@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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