提交 b02872df 编写于 作者: J Jordan Crouse 提交者: Rob Clark

drm/msm/a6xx: Don't enable GPU state code if dependencies are missing

Add CONFIG_DRM_MSM_GPU_STATE to conditionally compile Adreno GPU state
code depending on the availability of the dependencies.
Reported-by: NHulk Robot <hulkci@huawei.com>
Reported-by: NYueHaibing <yuehaibing@huawei.com>
Fixes: 1707add8 ("drm/msm/a6xx: Add a6xx gpu state")
Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: NRob Clark <robdclark@chromium.org>
上级 b55ee6b2
......@@ -21,6 +21,11 @@ config DRM_MSM
help
DRM/KMS driver for MSM/snapdragon.
config DRM_MSM_GPU_STATE
bool
depends on DRM_MSM && (DEBUG_FS || DEV_COREDUMP)
default y
config DRM_MSM_REGISTER_LOGGING
bool "MSM DRM register logging"
depends on DRM_MSM
......
......@@ -15,7 +15,6 @@ msm-y := \
adreno/a6xx_gpu.o \
adreno/a6xx_gmu.o \
adreno/a6xx_hfi.o \
adreno/a6xx_gpu_state.o \
hdmi/hdmi.o \
hdmi/hdmi_audio.o \
hdmi/hdmi_bridge.o \
......@@ -96,6 +95,8 @@ msm-y := \
msm-$(CONFIG_DEBUG_FS) += adreno/a5xx_debugfs.o
msm-$(CONFIG_DRM_MSM_GPU_STATE) += adreno/a6xx_gpu_state.o
msm-$(CONFIG_DRM_FBDEV_EMULATION) += msm_fbdev.o
msm-$(CONFIG_COMMON_CLK) += disp/mdp4/mdp4_lvds_pll.o
msm-$(CONFIG_COMMON_CLK) += hdmi/hdmi_pll_8960.o
......
......@@ -807,14 +807,16 @@ static const struct adreno_gpu_funcs funcs = {
.active_ring = a6xx_active_ring,
.irq = a6xx_irq,
.destroy = a6xx_destroy,
#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
#if defined(CONFIG_DRM_MSM_GPU_STATE)
.show = a6xx_show,
#endif
.gpu_busy = a6xx_gpu_busy,
.gpu_get_freq = a6xx_gmu_get_freq,
.gpu_set_freq = a6xx_gmu_set_freq,
#if defined(CONFIG_DRM_MSM_GPU_STATE)
.gpu_state_get = a6xx_gpu_state_get,
.gpu_state_put = a6xx_gpu_state_put,
#endif
},
.get_timestamp = a6xx_get_timestamp,
};
......
......@@ -75,7 +75,7 @@ static int msm_gpu_open(struct inode *inode, struct file *file)
struct msm_gpu_show_priv *show_priv;
int ret;
if (!gpu)
if (!gpu || !gpu->funcs->gpu_state_get)
return -ENODEV;
show_priv = kmalloc(sizeof(*show_priv), GFP_KERNEL);
......
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