提交 8f30c408 编写于 作者: C Chris Wilson 提交者: Joonas Lahtinen

drm/i915: Specify which engines to reset following semaphore/event lockups

If the GPU is stuck waiting for an event or for a semaphore, we need to
reset the GPU in order to recover. We have to tell the reset routine
which engines we want reset, but we were still using the old interface
and declaring it as "not-fatal".

Fixes: 14b730fc ("drm/i915/tdr: Prepare error handler to accept mask of hung engines")
Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: NMichel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180320100449.1360-1-chris@chris-wilson.co.uk
(cherry picked from commit ca98317b)
Signed-off-by: NJoonas Lahtinen <joonas.lahtinen@linux.intel.com>
上级 7a7d58dc
......@@ -246,7 +246,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
*/
tmp = I915_READ_CTL(engine);
if (tmp & RING_WAIT) {
i915_handle_error(dev_priv, 0,
i915_handle_error(dev_priv, BIT(engine->id),
"Kicking stuck wait on %s",
engine->name);
I915_WRITE_CTL(engine, tmp);
......@@ -258,7 +258,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
default:
return ENGINE_DEAD;
case 1:
i915_handle_error(dev_priv, 0,
i915_handle_error(dev_priv, ALL_ENGINES,
"Kicking stuck semaphore on %s",
engine->name);
I915_WRITE_CTL(engine, tmp);
......
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