提交 7eebcde6 编写于 作者: A Arun Siluvery 提交者: Daniel Vetter

drm/i915/gen8: Move GEN7_GT_MODE WA to common init fn

Signed-off-by: NArun Siluvery <arun.siluvery@linux.intel.com>
Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
上级 48404636
......@@ -827,6 +827,18 @@ static int gen8_init_workarounds(struct intel_engine_cs *ring)
/* Wa4x4STCOptimizationDisable:bdw,chv */
WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE);
/*
* BSpec recommends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
WA_SET_FIELD_MASKED(GEN7_GT_MODE,
GEN6_WIZ_HASHING_MASK,
GEN6_WIZ_HASHING_16x4);
return 0;
}
......@@ -864,18 +876,6 @@ static int bdw_init_workarounds(struct intel_engine_cs *ring)
/* WaDisableFenceDestinationToSLM:bdw (pre-prod) */
(IS_BDW_GT3(dev) ? HDC_FENCE_DEST_SLM_DISABLE : 0));
/*
* BSpec recommends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
WA_SET_FIELD_MASKED(GEN7_GT_MODE,
GEN6_WIZ_HASHING_MASK,
GEN6_WIZ_HASHING_16x4);
return 0;
}
......@@ -905,18 +905,6 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
/* Improve HiZ throughput on CHV. */
WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X);
/*
* BSpec recommends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
WA_SET_FIELD_MASKED(GEN7_GT_MODE,
GEN6_WIZ_HASHING_MASK,
GEN6_WIZ_HASHING_16x4);
return 0;
}
......
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