提交 6c859274 编写于 作者: C Christian König 提交者: Alex Deucher

drm/amdgpu: fix and cleanup amd_sched_entity_push_job

Calling schedule() is probably the worse things we can do.
Signed-off-by: NChristian König <christian.koenig@amd.com>
Reviewed-by: NChunming Zhou <david1.zhou@amd.com>
上级 87e0a87d
......@@ -857,7 +857,7 @@ int amdgpu_cs_ioctl(struct drm_device *dev, void *data, struct drm_file *filp)
job->free_job = amdgpu_cs_free_job;
mutex_lock(&job->job_lock);
r = amd_sched_push_job((struct amd_sched_job *)job);
r = amd_sched_entity_push_job((struct amd_sched_job *)job);
if (r) {
mutex_unlock(&job->job_lock);
amdgpu_cs_free_job(job);
......
......@@ -105,7 +105,7 @@ int amdgpu_sched_ib_submit_kernel_helper(struct amdgpu_device *adev,
mutex_init(&job->job_lock);
job->free_job = free_job;
mutex_lock(&job->job_lock);
r = amd_sched_push_job((struct amd_sched_job *)job);
r = amd_sched_entity_push_job((struct amd_sched_job *)job);
if (r) {
mutex_unlock(&job->job_lock);
kfree(job);
......
......@@ -121,7 +121,6 @@ int amd_sched_entity_init(struct amd_gpu_scheduler *sched,
entity->fence_context = fence_context_alloc(1);
snprintf(name, sizeof(name), "c_entity[%llu]", entity->fence_context);
memcpy(entity->name, name, 20);
entity->need_wakeup = false;
if(kfifo_alloc(&entity->job_queue,
jobs * sizeof(void *),
GFP_KERNEL))
......@@ -182,7 +181,7 @@ int amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
if (!amd_sched_entity_is_initialized(sched, entity))
return 0;
entity->need_wakeup = true;
/**
* The client will not queue more IBs during this fini, consume existing
* queued IBs
......@@ -201,38 +200,55 @@ int amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
}
/**
* Submit a normal job to the job queue
* Helper to submit a job to the job queue
*
* @sched The pointer to the scheduler
* @c_entity The pointer to amd_sched_entity
* @job The pointer to job required to submit
* return 0 if succeed. -1 if failed.
* -2 indicate queue is full for this client, client should wait untill
* scheduler consum some queued command.
* -1 other fail.
*/
int amd_sched_push_job(struct amd_sched_job *sched_job)
*
* Returns true if we could submit the job.
*/
static bool amd_sched_entity_in(struct amd_sched_job *job)
{
struct amd_sched_entity *entity = job->s_entity;
bool added, first = false;
spin_lock(&entity->queue_lock);
added = kfifo_in(&entity->job_queue, &job, sizeof(job)) == sizeof(job);
if (added && kfifo_len(&entity->job_queue) == sizeof(job))
first = true;
spin_unlock(&entity->queue_lock);
/* first job wakes up scheduler */
if (first)
wake_up_interruptible(&job->sched->wait_queue);
return added;
}
/**
* Submit a job to the job queue
*
* @job The pointer to job required to submit
*
* Returns 0 for success, negative error code otherwise.
*/
int amd_sched_entity_push_job(struct amd_sched_job *sched_job)
{
struct amd_sched_fence *fence =
amd_sched_fence_create(sched_job->s_entity);
struct amd_sched_entity *entity = sched_job->s_entity;
struct amd_sched_fence *fence = amd_sched_fence_create(entity);
int r;
if (!fence)
return -EINVAL;
return -ENOMEM;
fence_get(&fence->base);
sched_job->s_fence = fence;
while (kfifo_in_spinlocked(&sched_job->s_entity->job_queue,
&sched_job, sizeof(void *),
&sched_job->s_entity->queue_lock) !=
sizeof(void *)) {
/**
* Current context used up all its IB slots
* wait here, or need to check whether GPU is hung
*/
schedule();
}
/* first job wake up scheduler */
if ((kfifo_len(&sched_job->s_entity->job_queue) / sizeof(void *)) == 1)
wake_up_interruptible(&sched_job->sched->wait_queue);
return 0;
r = wait_event_interruptible(entity->wait_queue,
amd_sched_entity_in(sched_job));
return r;
}
/**
......@@ -313,11 +329,7 @@ static int amd_sched_main(void *param)
fence_put(fence);
}
if (c_entity->need_wakeup) {
c_entity->need_wakeup = false;
wake_up(&c_entity->wait_queue);
}
wake_up(&c_entity->wait_queue);
}
return 0;
}
......
......@@ -49,7 +49,6 @@ struct amd_sched_entity {
wait_queue_head_t wait_queue;
uint64_t fence_context;
char name[20];
bool need_wakeup;
};
/**
......@@ -119,14 +118,13 @@ amd_sched_create(struct amd_sched_backend_ops *ops,
uint32_t ring, uint32_t hw_submission);
int amd_sched_destroy(struct amd_gpu_scheduler *sched);
int amd_sched_push_job(struct amd_sched_job *sched_job);
int amd_sched_entity_init(struct amd_gpu_scheduler *sched,
struct amd_sched_entity *entity,
struct amd_sched_rq *rq,
uint32_t jobs);
int amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
struct amd_sched_entity *entity);
int amd_sched_entity_push_job(struct amd_sched_job *sched_job);
struct amd_sched_fence *amd_sched_fence_create(
struct amd_sched_entity *s_entity);
......
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