提交 6902c0be 编写于 作者: D Dmitry Torokhov

Input: gameport - make gameport_register_driver() return errors

Perform actual driver registration right in gameport_register_driver()
instead of offloading it to kgameportd and return proper error code to
callers if driver registration fails.

Note that driver <-> port matching is still done by kgameportd.
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
上级 6e86841d
......@@ -231,6 +231,7 @@ static void gameport_find_driver(struct gameport *gameport)
enum gameport_event_type {
GAMEPORT_REGISTER_PORT,
GAMEPORT_REGISTER_DRIVER,
GAMEPORT_ATTACH_DRIVER,
};
struct gameport_event {
......@@ -245,11 +246,12 @@ static LIST_HEAD(gameport_event_list);
static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
static struct task_struct *gameport_task;
static void gameport_queue_event(void *object, struct module *owner,
enum gameport_event_type event_type)
static int gameport_queue_event(void *object, struct module *owner,
enum gameport_event_type event_type)
{
unsigned long flags;
struct gameport_event *event;
int retval = 0;
spin_lock_irqsave(&gameport_event_lock, flags);
......@@ -268,24 +270,34 @@ static void gameport_queue_event(void *object, struct module *owner,
}
}
if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
if (!try_module_get(owner)) {
printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
kfree(event);
goto out;
}
event->type = event_type;
event->object = object;
event->owner = owner;
event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
if (!event) {
printk(KERN_ERR
"gameport: Not enough memory to queue event %d\n",
event_type);
retval = -ENOMEM;
goto out;
}
list_add_tail(&event->node, &gameport_event_list);
wake_up(&gameport_wait);
} else {
printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
if (!try_module_get(owner)) {
printk(KERN_WARNING
"gameport: Can't get module reference, dropping event %d\n",
event_type);
kfree(event);
retval = -EINVAL;
goto out;
}
event->type = event_type;
event->object = object;
event->owner = owner;
list_add_tail(&event->node, &gameport_event_list);
wake_up(&gameport_wait);
out:
spin_unlock_irqrestore(&gameport_event_lock, flags);
return retval;
}
static void gameport_free_event(struct gameport_event *event)
......@@ -378,9 +390,10 @@ static void gameport_handle_event(void)
}
/*
* Remove all events that have been submitted for a given gameport port.
* Remove all events that have been submitted for a given object,
* be it a gameport port or a driver.
*/
static void gameport_remove_pending_events(struct gameport *gameport)
static void gameport_remove_pending_events(void *object)
{
struct list_head *node, *next;
struct gameport_event *event;
......@@ -390,7 +403,7 @@ static void gameport_remove_pending_events(struct gameport *gameport)
list_for_each_safe(node, next, &gameport_event_list) {
event = list_entry(node, struct gameport_event, node);
if (event->object == gameport) {
if (event->object == object) {
list_del_init(node);
gameport_free_event(event);
}
......@@ -705,10 +718,40 @@ static void gameport_add_driver(struct gameport_driver *drv)
drv->driver.name, error);
}
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
const char *mod_name)
{
int error;
drv->driver.bus = &gameport_bus;
gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
drv->driver.owner = owner;
drv->driver.mod_name = mod_name;
/*
* Temporarily disable automatic binding because probing
* takes long time and we are better off doing it in kgameportd
*/
drv->ignore = 1;
error = driver_register(&drv->driver);
if (error) {
printk(KERN_ERR
"gameport: driver_register() failed for %s, error: %d\n",
drv->driver.name, error);
return error;
}
/*
* Reset ignore flag and let kgameportd bind the driver to free ports
*/
drv->ignore = 0;
error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
if (error) {
driver_unregister(&drv->driver);
return error;
}
return 0;
}
void gameport_unregister_driver(struct gameport_driver *drv)
......@@ -716,7 +759,9 @@ void gameport_unregister_driver(struct gameport_driver *drv)
struct gameport *gameport;
mutex_lock(&gameport_mutex);
drv->ignore = 1; /* so gameport_find_driver ignores it */
gameport_remove_pending_events(drv);
start_over:
list_for_each_entry(gameport, &gameport_list, node) {
......@@ -729,6 +774,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
}
driver_unregister(&drv->driver);
mutex_unlock(&gameport_mutex);
}
......
......@@ -146,10 +146,11 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
mutex_unlock(&gameport->drv_mutex);
}
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
static inline void gameport_register_driver(struct gameport_driver *drv)
int __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
static inline int gameport_register_driver(struct gameport_driver *drv)
{
__gameport_register_driver(drv, THIS_MODULE);
return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
}
void gameport_unregister_driver(struct gameport_driver *drv);
......
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