提交 6672e11c 编写于 作者: J Jordan Crouse 提交者: Rob Clark

drm/msm/adreno: Ensure that the zap shader region is big enough

Before loading the zap shader we should ensure that the reserved memory
region is big enough to hold the loaded file.
Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: NBjorn Andersson <bjorn.andersson@linaro.org>
Reviewed-by: NJeffrey Hugo <jeffrey.l.hugo@gmail.com>
Signed-off-by: NRob Clark <robdclark@chromium.org>
上级 7b8c9e20
......@@ -67,7 +67,6 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
return ret;
mem_phys = r.start;
mem_size = resource_size(&r);
/* Request the MDT file for the firmware */
fw = adreno_request_fw(to_adreno_gpu(gpu), fwname);
......@@ -83,6 +82,13 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
goto out;
}
if (mem_size > resource_size(&r)) {
DRM_DEV_ERROR(dev,
"memory region is too small to load the MDT\n");
ret = -E2BIG;
goto out;
}
/* Allocate memory for the firmware image */
mem_region = memremap(mem_phys, mem_size, MEMREMAP_WC);
if (!mem_region) {
......
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