提交 54ca5412 编写于 作者: G Greg Kroah-Hartman

PS3: replace bus_id usage

These simple debug statments should be using dev_dbg() instead of
accessing bus_id directly (or they should use device_name).

As bus_id is going away, this patch is necessary.
Acked-by: NGeoff Levand <geoffrey.levand@am.sony.com>
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: NGreg Kroah-Hartman <gregkh@suse.de>
上级 5df58524
......@@ -376,7 +376,7 @@ static int ps3_system_bus_probe(struct device *_dev)
struct ps3_system_bus_driver *drv;
BUG_ON(!dev);
pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
drv = ps3_system_bus_dev_to_system_bus_drv(dev);
BUG_ON(!drv);
......@@ -398,7 +398,7 @@ static int ps3_system_bus_remove(struct device *_dev)
struct ps3_system_bus_driver *drv;
BUG_ON(!dev);
pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
drv = ps3_system_bus_dev_to_system_bus_drv(dev);
BUG_ON(!drv);
......
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