drm/amd/display: Reject too small viewport size when validating plane
[why] Overlay won't move to a new positon if viewport size is smaller than what can be handled. It'd either disappear or stay at the old position. This condition is for example hit if overlay is moved too much outside of left or top edge of the screen, but it applies to any non-cursor plane type. [how] Reject this contidion at validation time. This gives the calling level a chance to handle this gracefully and avoid inconsistent behaivor. Signed-off-by: NNikola Cornij <nikola.cornij@amd.com> Reviewed-by: NNicholas Kazlauskas <Nicholas.Kazlauskas@amd.com> Acked-by: NAnson Jacob <Anson.Jacob@amd.com> Tested-by: NDaniel Wheeler <daniel.wheeler@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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