提交 3d74e6a5 编写于 作者: J J. Bruce Fields

nfsd4: no need for replay_owner in sessions case

The replay_owner will never be used in the sessions case.
Signed-off-by: NJ. Bruce Fields <bfields@redhat.com>
上级 c383747e
......@@ -413,7 +413,7 @@ nfsd4_open(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
WARN_ON(status && open->op_created);
out:
nfsd4_cleanup_open_state(open, status);
if (open->op_openowner)
if (open->op_openowner && !nfsd4_has_session(cstate))
cstate->replay_owner = &open->op_openowner->oo_owner;
nfsd4_bump_seqid(cstate, status);
if (!cstate->replay_owner)
......
......@@ -3666,7 +3666,8 @@ nfs4_preprocess_seqid_op(struct nfsd4_compound_state *cstate, u32 seqid,
if (status)
return status;
*stpp = openlockstateid(s);
cstate->replay_owner = (*stpp)->st_stateowner;
if (!nfsd4_has_session(cstate))
cstate->replay_owner = (*stpp)->st_stateowner;
return nfs4_seqid_op_checks(cstate, stateid, seqid, *stpp);
}
......@@ -3858,10 +3859,9 @@ nfsd4_close(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
oo->oo_last_closed_stid = stp;
if (list_empty(&oo->oo_owner.so_stateids)) {
if (cstate->minorversion) {
if (cstate->minorversion)
release_openowner(oo);
cstate->replay_owner = NULL;
} else {
else {
/*
* In the 4.0 case we need to keep the owners around a
* little while to handle CLOSE replay.
......
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