提交 315543fd 编写于 作者: D Dmitry Torokhov

Input: gamecon - simplify coordinate calculation for PSX

Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
上级 d38fcb96
......@@ -630,8 +630,10 @@ static void gc_psx_report_one(struct gc *gc, struct input_dev *dev,
input_report_abs(dev, gc_psx_abs[i + 2],
data[i + 2]);
input_report_abs(dev, ABS_X, 128 + !(data[0] & 0x20) * 127 - !(data[0] & 0x80) * 128);
input_report_abs(dev, ABS_Y, 128 + !(data[0] & 0x40) * 127 - !(data[0] & 0x10) * 128);
input_report_abs(dev, ABS_X,
!!(data[0] & 0x80) * 128 + !(data[0] & 0x20) * 127);
input_report_abs(dev, ABS_Y,
!!(data[0] & 0x10) * 128 + !(data[0] & 0x40) * 127);
}
for (i = 0; i < 8; i++)
......@@ -650,8 +652,10 @@ static void gc_psx_report_one(struct gc *gc, struct input_dev *dev,
input_report_key(dev, gc_psx_ddr_btn[i],
~data[0] & (0x10 << i));
} else {
input_report_abs(dev, ABS_X, 128 + !(data[0] & 0x20) * 127 - !(data[0] & 0x80) * 128);
input_report_abs(dev, ABS_Y, 128 + !(data[0] & 0x40) * 127 - !(data[0] & 0x10) * 128);
input_report_abs(dev, ABS_X,
!!(data[0] & 0x80) * 128 + !(data[0] & 0x20) * 127);
input_report_abs(dev, ABS_Y,
!!(data[0] & 0x10) * 128 + !(data[0] & 0x40) * 127);
/*
* For some reason if the extra axes are left unset
......
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