提交 2556fbb0 编写于 作者: N Nikolay Borisov 提交者: David Sterba

btrfs: Rewrite retry logic in do_chunk_alloc

do_chunk_alloc implements logic to detect whether there is currently
pending chunk allocation (by means of space_info->chunk_alloc being
set) and if so it loops around to the 'again' label. Additionally,
based on the state of the space_info (e.g. whether it's full or not)
and the return value of should_alloc_chunk() it decides whether this
is a "hard" error (ENOSPC) or we can just return 0.

This patch refactors all of this:

1. Put order to the scattered ifs handling the various cases in an
easy-to-read if {} else if{} branches. This makes clear the various
cases we are interested in handling.

2. Call should_alloc_chunk only once and use the result in the
if/else if constructs. All of this is done under space_info->lock, so
even before multiple calls of should_alloc_chunk were unnecessary.

3. Rewrite the "do {} while()" loop currently implemented via label
into an explicit loop construct.

4. Move the mutex locking for the case where the caller is the one doing
the allocation. For the case where the caller needs to wait a concurrent
allocation, introduce a pair of mutex_lock/mutex_unlock to act as a
barrier and reword the comment.

5. Switch local vars to bool type where pertinent.

All in all this shouldn't introduce any functional changes.
Signed-off-by: NNikolay Borisov <nborisov@suse.com>
Reviewed-by: NDavid Sterba <dsterba@suse.com>
Signed-off-by: NDavid Sterba <dsterba@suse.com>
上级 dec59fa3
......@@ -4450,7 +4450,8 @@ static int do_chunk_alloc(struct btrfs_trans_handle *trans, u64 flags,
{
struct btrfs_fs_info *fs_info = trans->fs_info;
struct btrfs_space_info *space_info;
int wait_for_alloc = 0;
bool wait_for_alloc = false;
bool should_alloc = false;
int ret = 0;
/* Don't re-enter if we're already allocating a chunk */
......@@ -4460,45 +4461,44 @@ static int do_chunk_alloc(struct btrfs_trans_handle *trans, u64 flags,
space_info = __find_space_info(fs_info, flags);
ASSERT(space_info);
again:
spin_lock(&space_info->lock);
if (force < space_info->force_alloc)
force = space_info->force_alloc;
if (space_info->full) {
if (should_alloc_chunk(fs_info, space_info, force))
ret = -ENOSPC;
else
ret = 0;
spin_unlock(&space_info->lock);
return ret;
}
if (!should_alloc_chunk(fs_info, space_info, force)) {
spin_unlock(&space_info->lock);
return 0;
} else if (space_info->chunk_alloc) {
wait_for_alloc = 1;
} else {
space_info->chunk_alloc = 1;
}
spin_unlock(&space_info->lock);
mutex_lock(&fs_info->chunk_mutex);
do {
spin_lock(&space_info->lock);
if (force < space_info->force_alloc)
force = space_info->force_alloc;
should_alloc = should_alloc_chunk(fs_info, space_info, force);
if (space_info->full) {
/* No more free physical space */
if (should_alloc)
ret = -ENOSPC;
else
ret = 0;
spin_unlock(&space_info->lock);
return ret;
} else if (!should_alloc) {
spin_unlock(&space_info->lock);
return 0;
} else if (space_info->chunk_alloc) {
/*
* Someone is already allocating, so we need to block
* until this someone is finished and then loop to
* recheck if we should continue with our allocation
* attempt.
*/
wait_for_alloc = true;
spin_unlock(&space_info->lock);
mutex_lock(&fs_info->chunk_mutex);
mutex_unlock(&fs_info->chunk_mutex);
} else {
/* Proceed with allocation */
space_info->chunk_alloc = 1;
wait_for_alloc = false;
spin_unlock(&space_info->lock);
}
/*
* The chunk_mutex is held throughout the entirety of a chunk
* allocation, so once we've acquired the chunk_mutex we know that the
* other guy is done and we need to recheck and see if we should
* allocate.
*/
if (wait_for_alloc) {
mutex_unlock(&fs_info->chunk_mutex);
wait_for_alloc = 0;
cond_resched();
goto again;
}
} while (wait_for_alloc);
mutex_lock(&fs_info->chunk_mutex);
trans->allocating_chunk = true;
/*
......
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