提交 25478bb2 编写于 作者: D David Woodhouse

Use __KERNEL__ to hide kernel-private bits of linux/gameport.h

Signed-off-by: NDavid Woodhouse <dwmw2@infradead.org>
上级 72b9760b
......@@ -9,6 +9,7 @@
* the Free Software Foundation.
*/
#ifdef __KERNEL__
#include <asm/io.h>
#include <linux/list.h>
#include <linux/mutex.h>
......@@ -154,6 +155,8 @@ static inline void gameport_register_driver(struct gameport_driver *drv)
void gameport_unregister_driver(struct gameport_driver *drv);
#endif /* __KERNEL__ */
#define GAMEPORT_MODE_DISABLED 0
#define GAMEPORT_MODE_RAW 1
#define GAMEPORT_MODE_COOKED 2
......@@ -169,6 +172,8 @@ void gameport_unregister_driver(struct gameport_driver *drv);
#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
#ifdef __KERNEL__
static inline void gameport_trigger(struct gameport *gameport)
{
if (gameport->trigger)
......@@ -219,4 +224,5 @@ static inline void gameport_set_poll_interval(struct gameport *gameport, unsigne
void gameport_start_polling(struct gameport *gameport);
void gameport_stop_polling(struct gameport *gameport);
#endif /* __KERNEL__ */
#endif
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