提交 236763d3 编写于 作者: M Monk Liu 提交者: Alex Deucher

drm/amdgpu:fix waiting on dirty fence

if bo->shadow is NULL (race issue:BO shadow was just released
and gpu-reset kick in but BO hasn't yet) recover_vram_from_shadow
won't set @next, so the following "fence=next"
will wrongly use a fence pointer which may already dirty.
fixing it by set next to NULL prior to recover_vram_from_shadow
Signed-off-by: NMonk Liu <Monk.Liu@amd.com>
Reviewed-by: Chunming Zhou<david1.zhou@amd.com>
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
上级 1d1a2cd5
......@@ -2522,6 +2522,7 @@ int amdgpu_sriov_gpu_reset(struct amdgpu_device *adev, bool voluntary)
ring = adev->mman.buffer_funcs_ring;
mutex_lock(&adev->shadow_list_lock);
list_for_each_entry_safe(bo, tmp, &adev->shadow_list, shadow_list) {
next = NULL;
amdgpu_recover_vram_from_shadow(adev, ring, bo, &next);
if (fence) {
r = dma_fence_wait(fence, false);
......@@ -2668,6 +2669,7 @@ int amdgpu_gpu_reset(struct amdgpu_device *adev)
DRM_INFO("recover vram bo from shadow\n");
mutex_lock(&adev->shadow_list_lock);
list_for_each_entry_safe(bo, tmp, &adev->shadow_list, shadow_list) {
next = NULL;
amdgpu_recover_vram_from_shadow(adev, ring, bo, &next);
if (fence) {
r = dma_fence_wait(fence, false);
......
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