提交 18e4a466 编写于 作者: T Thomas Hellstrom

drm/vmwgfx: Fix compat shader namespace

Contrary to the host-backed shader interface that has a per-context
name-space for shaders, the compat shader namespace was per client
(or rather, per file). Fix this so that the compat shader namespace is per
context, and at the same time, make command buffer managed context resource
management generic.
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
上级 bc1dfff0
......@@ -6,6 +6,7 @@ vmwgfx-y := vmwgfx_execbuf.o vmwgfx_gmr.o vmwgfx_kms.o vmwgfx_drv.o \
vmwgfx_fifo.o vmwgfx_irq.o vmwgfx_ldu.o vmwgfx_ttm_glue.o \
vmwgfx_overlay.o vmwgfx_marker.o vmwgfx_gmrid_manager.o \
vmwgfx_fence.o vmwgfx_dmabuf.o vmwgfx_scrn.o vmwgfx_context.o \
vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o
vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o \
vmwgfx_cmdbuf_res.o \
obj-$(CONFIG_DRM_VMWGFX) := vmwgfx.o
/**************************************************************************
*
* Copyright © 2014 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vmwgfx_drv.h"
#define VMW_CMDBUF_RES_MAN_HT_ORDER 12
enum vmw_cmdbuf_res_state {
VMW_CMDBUF_RES_COMMITED,
VMW_CMDBUF_RES_ADD,
VMW_CMDBUF_RES_DEL
};
/**
* struct vmw_cmdbuf_res - Command buffer managed resource entry.
*
* @res: Refcounted pointer to a struct vmw_resource.
* @hash: Hash entry for the manager hash table.
* @head: List head used either by the staging list or the manager list
* of commited resources.
* @state: Staging state of this resource entry.
* @man: Pointer to a resource manager for this entry.
*/
struct vmw_cmdbuf_res {
struct vmw_resource *res;
struct drm_hash_item hash;
struct list_head head;
enum vmw_cmdbuf_res_state state;
struct vmw_cmdbuf_res_manager *man;
};
/**
* struct vmw_cmdbuf_res_manager - Command buffer resource manager.
*
* @resources: Hash table containing staged and commited command buffer
* resources
* @list: List of commited command buffer resources.
* @dev_priv: Pointer to a device private structure.
*
* @resources and @list are protected by the cmdbuf mutex for now.
*/
struct vmw_cmdbuf_res_manager {
struct drm_open_hash resources;
struct list_head list;
struct vmw_private *dev_priv;
};
/**
* vmw_cmdbuf_res_lookup - Look up a command buffer resource
*
* @man: Pointer to the command buffer resource manager
* @resource_type: The resource type, that combined with the user key
* identifies the resource.
* @user_key: The user key.
*
* Returns a valid refcounted struct vmw_resource pointer on success,
* an error pointer on failure.
*/
struct vmw_resource *
vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key)
{
struct drm_hash_item *hash;
int ret;
unsigned long key = user_key | (res_type << 24);
ret = drm_ht_find_item(&man->resources, key, &hash);
if (unlikely(ret != 0))
return ERR_PTR(ret);
return vmw_resource_reference
(drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res);
}
/**
* vmw_cmdbuf_res_free - Free a command buffer resource.
*
* @man: Pointer to the command buffer resource manager
* @entry: Pointer to a struct vmw_cmdbuf_res.
*
* Frees a struct vmw_cmdbuf_res entry and drops its reference to the
* struct vmw_resource.
*/
static void vmw_cmdbuf_res_free(struct vmw_cmdbuf_res_manager *man,
struct vmw_cmdbuf_res *entry)
{
list_del(&entry->head);
WARN_ON(drm_ht_remove_item(&man->resources, &entry->hash));
vmw_resource_unreference(&entry->res);
kfree(entry);
}
/**
* vmw_cmdbuf_res_commit - Commit a list of command buffer resource actions
*
* @list: Caller's list of command buffer resource actions.
*
* This function commits a list of command buffer resource
* additions or removals.
* It is typically called when the execbuf ioctl call triggering these
* actions has commited the fifo contents to the device.
*/
void vmw_cmdbuf_res_commit(struct list_head *list)
{
struct vmw_cmdbuf_res *entry, *next;
list_for_each_entry_safe(entry, next, list, head) {
list_del(&entry->head);
switch (entry->state) {
case VMW_CMDBUF_RES_ADD:
entry->state = VMW_CMDBUF_RES_COMMITED;
list_add_tail(&entry->head, &entry->man->list);
break;
case VMW_CMDBUF_RES_DEL:
vmw_resource_unreference(&entry->res);
kfree(entry);
break;
default:
BUG();
break;
}
}
}
/**
* vmw_cmdbuf_res_revert - Revert a list of command buffer resource actions
*
* @man: Pointer to the command buffer resource manager
* @list: Caller's list of command buffer resource action
*
* This function reverts a list of command buffer resource
* additions or removals.
* It is typically called when the execbuf ioctl call triggering these
* actions failed for some reason, and the command stream was never
* submitted.
*/
void vmw_cmdbuf_res_revert(struct list_head *list)
{
struct vmw_cmdbuf_res *entry, *next;
int ret;
list_for_each_entry_safe(entry, next, list, head) {
switch (entry->state) {
case VMW_CMDBUF_RES_ADD:
vmw_cmdbuf_res_free(entry->man, entry);
break;
case VMW_CMDBUF_RES_DEL:
ret = drm_ht_insert_item(&entry->man->resources,
&entry->hash);
list_del(&entry->head);
list_add_tail(&entry->head, &entry->man->list);
entry->state = VMW_CMDBUF_RES_COMMITED;
break;
default:
BUG();
break;
}
}
}
/**
* vmw_cmdbuf_res_add - Stage a command buffer managed resource for addition.
*
* @man: Pointer to the command buffer resource manager.
* @res_type: The resource type.
* @user_key: The user-space id of the resource.
* @res: Valid (refcount != 0) pointer to a struct vmw_resource.
* @list: The staging list.
*
* This function allocates a struct vmw_cmdbuf_res entry and adds the
* resource to the hash table of the manager identified by @man. The
* entry is then put on the staging list identified by @list.
*/
int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key,
struct vmw_resource *res,
struct list_head *list)
{
struct vmw_cmdbuf_res *cres;
int ret;
cres = kzalloc(sizeof(*cres), GFP_KERNEL);
if (unlikely(cres == NULL))
return -ENOMEM;
cres->hash.key = user_key | (res_type << 24);
ret = drm_ht_insert_item(&man->resources, &cres->hash);
if (unlikely(ret != 0))
goto out_invalid_key;
cres->state = VMW_CMDBUF_RES_ADD;
cres->res = vmw_resource_reference(res);
cres->man = man;
list_add_tail(&cres->head, list);
out_invalid_key:
return ret;
}
/**
* vmw_cmdbuf_res_remove - Stage a command buffer managed resource for removal.
*
* @man: Pointer to the command buffer resource manager.
* @res_type: The resource type.
* @user_key: The user-space id of the resource.
* @list: The staging list.
*
* This function looks up the struct vmw_cmdbuf_res entry from the manager
* hash table and, if it exists, removes it. Depending on its current staging
* state it then either removes the entry from the staging list or adds it
* to it with a staging state of removal.
*/
int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key,
struct list_head *list)
{
struct vmw_cmdbuf_res *entry;
struct drm_hash_item *hash;
int ret;
ret = drm_ht_find_item(&man->resources, user_key, &hash);
if (likely(ret != 0))
return -EINVAL;
entry = drm_hash_entry(hash, struct vmw_cmdbuf_res, hash);
switch (entry->state) {
case VMW_CMDBUF_RES_ADD:
vmw_cmdbuf_res_free(man, entry);
break;
case VMW_CMDBUF_RES_COMMITED:
(void) drm_ht_remove_item(&man->resources, &entry->hash);
list_del(&entry->head);
entry->state = VMW_CMDBUF_RES_DEL;
list_add_tail(&entry->head, list);
break;
default:
BUG();
break;
}
return 0;
}
/**
* vmw_cmdbuf_res_man_create - Allocate a command buffer managed resource
* manager.
*
* @dev_priv: Pointer to a struct vmw_private
*
* Allocates and initializes a command buffer managed resource manager. Returns
* an error pointer on failure.
*/
struct vmw_cmdbuf_res_manager *
vmw_cmdbuf_res_man_create(struct vmw_private *dev_priv)
{
struct vmw_cmdbuf_res_manager *man;
int ret;
man = kzalloc(sizeof(*man), GFP_KERNEL);
if (man == NULL)
return ERR_PTR(-ENOMEM);
man->dev_priv = dev_priv;
INIT_LIST_HEAD(&man->list);
ret = drm_ht_create(&man->resources, VMW_CMDBUF_RES_MAN_HT_ORDER);
if (ret == 0)
return man;
kfree(man);
return ERR_PTR(ret);
}
/**
* vmw_cmdbuf_res_man_destroy - Destroy a command buffer managed resource
* manager.
*
* @man: Pointer to the manager to destroy.
*
* This function destroys a command buffer managed resource manager and
* unreferences / frees all command buffer managed resources and -entries
* associated with it.
*/
void vmw_cmdbuf_res_man_destroy(struct vmw_cmdbuf_res_manager *man)
{
struct vmw_cmdbuf_res *entry, *next;
list_for_each_entry_safe(entry, next, &man->list, head)
vmw_cmdbuf_res_free(man, entry);
kfree(man);
}
/**
*
* vmw_cmdbuf_res_man_size - Return the size of a command buffer managed
* resource manager
*
* Returns the approximate allocation size of a command buffer managed
* resource manager.
*/
size_t vmw_cmdbuf_res_man_size(void)
{
static size_t res_man_size;
if (unlikely(res_man_size == 0))
res_man_size =
ttm_round_pot(sizeof(struct vmw_cmdbuf_res_manager)) +
ttm_round_pot(sizeof(struct hlist_head) <<
VMW_CMDBUF_RES_MAN_HT_ORDER);
return res_man_size;
}
......@@ -33,6 +33,7 @@ struct vmw_user_context {
struct ttm_base_object base;
struct vmw_resource res;
struct vmw_ctx_binding_state cbs;
struct vmw_cmdbuf_res_manager *man;
};
......@@ -103,7 +104,8 @@ static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = {
static void vmw_hw_context_destroy(struct vmw_resource *res)
{
struct vmw_user_context *uctx =
container_of(res, struct vmw_user_context, res);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
......@@ -113,9 +115,9 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)
if (res->func->destroy == vmw_gb_context_destroy) {
mutex_lock(&dev_priv->cmdbuf_mutex);
vmw_cmdbuf_res_man_destroy(uctx->man);
mutex_lock(&dev_priv->binding_mutex);
(void) vmw_context_binding_state_kill
(&container_of(res, struct vmw_user_context, res)->cbs);
(void) vmw_context_binding_state_kill(&uctx->cbs);
(void) vmw_gb_context_destroy(res);
mutex_unlock(&dev_priv->binding_mutex);
if (dev_priv->pinned_bo != NULL &&
......@@ -152,13 +154,16 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
ret = vmw_resource_init(dev_priv, res, true,
res_free, &vmw_gb_context_func);
res->backup_size = SVGA3D_CONTEXT_DATA_SIZE;
if (unlikely(ret != 0))
goto out_err;
if (unlikely(ret != 0)) {
if (res_free)
res_free(res);
else
kfree(res);
return ret;
if (dev_priv->has_mob) {
uctx->man = vmw_cmdbuf_res_man_create(dev_priv);
if (unlikely(IS_ERR(uctx->man))) {
ret = PTR_ERR(uctx->man);
uctx->man = NULL;
goto out_err;
}
}
memset(&uctx->cbs, 0, sizeof(uctx->cbs));
......@@ -166,6 +171,13 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
vmw_resource_activate(res, vmw_hw_context_destroy);
return 0;
out_err:
if (res_free)
res_free(res);
else
kfree(res);
return ret;
}
static int vmw_context_init(struct vmw_private *dev_priv,
......@@ -471,7 +483,8 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,
*/
if (unlikely(vmw_user_context_size == 0))
vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128;
vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128 +
((dev_priv->has_mob) ? vmw_cmdbuf_res_man_size() : 0);
ret = ttm_read_lock(&dev_priv->reservation_sem, true);
if (unlikely(ret != 0))
......@@ -901,3 +914,8 @@ struct list_head *vmw_context_binding_list(struct vmw_resource *ctx)
{
return &(container_of(ctx, struct vmw_user_context, res)->cbs.list);
}
struct vmw_cmdbuf_res_manager *vmw_context_res_man(struct vmw_resource *ctx)
{
return container_of(ctx, struct vmw_user_context, res)->man;
}
......@@ -946,7 +946,6 @@ static void vmw_postclose(struct drm_device *dev,
drm_master_put(&vmw_fp->locked_master);
}
vmw_compat_shader_man_destroy(vmw_fp->shman);
ttm_object_file_release(&vmw_fp->tfile);
kfree(vmw_fp);
}
......@@ -966,16 +965,10 @@ static int vmw_driver_open(struct drm_device *dev, struct drm_file *file_priv)
if (unlikely(vmw_fp->tfile == NULL))
goto out_no_tfile;
vmw_fp->shman = vmw_compat_shader_man_create(dev_priv);
if (IS_ERR(vmw_fp->shman))
goto out_no_shman;
file_priv->driver_priv = vmw_fp;
return 0;
out_no_shman:
ttm_object_file_release(&vmw_fp->tfile);
out_no_tfile:
kfree(vmw_fp);
return ret;
......
......@@ -40,10 +40,10 @@
#include <drm/ttm/ttm_module.h>
#include "vmwgfx_fence.h"
#define VMWGFX_DRIVER_DATE "20140325"
#define VMWGFX_DRIVER_DATE "20140704"
#define VMWGFX_DRIVER_MAJOR 2
#define VMWGFX_DRIVER_MINOR 6
#define VMWGFX_DRIVER_PATCHLEVEL 0
#define VMWGFX_DRIVER_PATCHLEVEL 1
#define VMWGFX_FILE_PAGE_OFFSET 0x00100000
#define VMWGFX_FIFO_STATIC_SIZE (1024*1024)
#define VMWGFX_MAX_RELOCATIONS 2048
......@@ -75,14 +75,11 @@
#define VMW_RES_FENCE ttm_driver_type3
#define VMW_RES_SHADER ttm_driver_type4
struct vmw_compat_shader_manager;
struct vmw_fpriv {
struct drm_master *locked_master;
struct ttm_object_file *tfile;
struct list_head fence_events;
bool gb_aware;
struct vmw_compat_shader_manager *shman;
};
struct vmw_dma_buffer {
......@@ -124,6 +121,10 @@ struct vmw_resource {
void (*hw_destroy) (struct vmw_resource *res);
};
/*
* Resources that are managed using ioctls.
*/
enum vmw_res_type {
vmw_res_context,
vmw_res_surface,
......@@ -132,6 +133,15 @@ enum vmw_res_type {
vmw_res_max
};
/*
* Resources that are managed using command streams.
*/
enum vmw_cmdbuf_res_type {
vmw_cmdbuf_res_compat_shader
};
struct vmw_cmdbuf_res_manager;
struct vmw_cursor_snooper {
struct drm_crtc *crtc;
size_t age;
......@@ -341,7 +351,7 @@ struct vmw_sw_context{
bool needs_post_query_barrier;
struct vmw_resource *error_resource;
struct vmw_ctx_binding_state staged_bindings;
struct list_head staged_shaders;
struct list_head staged_cmd_res;
};
struct vmw_legacy_display;
......@@ -974,7 +984,8 @@ extern void vmw_context_binding_res_list_kill(struct list_head *head);
extern void vmw_context_binding_res_list_scrub(struct list_head *head);
extern int vmw_context_rebind_all(struct vmw_resource *ctx);
extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
extern struct vmw_cmdbuf_res_manager *
vmw_context_res_man(struct vmw_resource *ctx);
/*
* Surface management - vmwgfx_surface.c
*/
......@@ -1008,27 +1019,42 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
SVGA3dShaderType shader_type,
u32 *user_key);
extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
struct list_head *list);
extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
struct list_head *list);
extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
u32 user_key,
SVGA3dShaderType shader_type,
struct list_head *list);
extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
extern int vmw_compat_shader_add(struct vmw_private *dev_priv,
struct vmw_cmdbuf_res_manager *man,
u32 user_key, const void *bytecode,
SVGA3dShaderType shader_type,
size_t size,
struct ttm_object_file *tfile,
struct list_head *list);
extern struct vmw_compat_shader_manager *
vmw_compat_shader_man_create(struct vmw_private *dev_priv);
extern void
vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man);
extern int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list);
extern struct vmw_resource *
vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type);
/*
* Command buffer managed resources - vmwgfx_cmdbuf_res.c
*/
extern struct vmw_cmdbuf_res_manager *
vmw_cmdbuf_res_man_create(struct vmw_private *dev_priv);
extern void vmw_cmdbuf_res_man_destroy(struct vmw_cmdbuf_res_manager *man);
extern size_t vmw_cmdbuf_res_man_size(void);
extern struct vmw_resource *
vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key);
extern void vmw_cmdbuf_res_revert(struct list_head *list);
extern void vmw_cmdbuf_res_commit(struct list_head *list);
extern int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key,
struct vmw_resource *res,
struct list_head *list);
extern int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key,
struct list_head *list);
/**
......
......@@ -422,28 +422,91 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
return 0;
}
/**
* vmw_cmd_res_reloc_add - Add a resource to a software context's
* relocation- and validation lists.
*
* @dev_priv: Pointer to a struct vmw_private identifying the device.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @id_loc: Pointer to where the id that needs translation is located.
* @res: Valid pointer to a struct vmw_resource.
* @p_val: If non null, a pointer to the struct vmw_resource_validate_node
* used for this resource is returned here.
*/
static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
uint32_t *id_loc,
struct vmw_resource *res,
struct vmw_resource_val_node **p_val)
{
int ret;
struct vmw_resource_val_node *node;
*p_val = NULL;
ret = vmw_resource_relocation_add(&sw_context->res_relocations,
res,
id_loc - sw_context->buf_start);
if (unlikely(ret != 0))
goto out_err;
ret = vmw_resource_val_add(sw_context, res, &node);
if (unlikely(ret != 0))
goto out_err;
if (res_type == vmw_res_context && dev_priv->has_mob &&
node->first_usage) {
/*
* Put contexts first on the list to be able to exit
* list traversal for contexts early.
*/
list_del(&node->head);
list_add(&node->head, &sw_context->resource_list);
ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
if (unlikely(ret != 0))
goto out_err;
node->staged_bindings =
kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
if (node->staged_bindings == NULL) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
goto out_err;
}
INIT_LIST_HEAD(&node->staged_bindings->list);
}
if (p_val)
*p_val = node;
out_err:
return ret;
}
/**
* vmw_cmd_compat_res_check - Check that a resource is present and if so, put it
* vmw_cmd_res_check - Check that a resource is present and if so, put it
* on the resource validate list unless it's already there.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @converter: User-space visisble type specific information.
* @id: user-space resource id handle.
* @id_loc: Pointer to the location in the command buffer currently being
* parsed from where the user-space resource id handle is located.
* @p_val: Pointer to pointer to resource validalidation node. Populated
* on exit.
*/
static int
vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
const struct vmw_user_resource_conv *converter,
uint32_t id,
uint32_t *id_loc,
struct vmw_resource_val_node **p_val)
vmw_cmd_res_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
const struct vmw_user_resource_conv *converter,
uint32_t *id_loc,
struct vmw_resource_val_node **p_val)
{
struct vmw_res_cache_entry *rcache =
&sw_context->res_cache[res_type];
......@@ -451,7 +514,7 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
struct vmw_resource_val_node *node;
int ret;
if (id == SVGA3D_INVALID_ID) {
if (*id_loc == SVGA3D_INVALID_ID) {
if (p_val)
*p_val = NULL;
if (res_type == vmw_res_context) {
......@@ -466,7 +529,7 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
* resource
*/
if (likely(rcache->valid && id == rcache->handle)) {
if (likely(rcache->valid && *id_loc == rcache->handle)) {
const struct vmw_resource *res = rcache->res;
rcache->node->first_usage = false;
......@@ -480,49 +543,28 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
ret = vmw_user_resource_lookup_handle(dev_priv,
sw_context->fp->tfile,
id,
*id_loc,
converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use resource 0x%08x.\n",
(unsigned) id);
(unsigned) *id_loc);
dump_stack();
return ret;
}
rcache->valid = true;
rcache->res = res;
rcache->handle = id;
ret = vmw_resource_relocation_add(&sw_context->res_relocations,
res,
id_loc - sw_context->buf_start);
if (unlikely(ret != 0))
goto out_no_reloc;
rcache->handle = *id_loc;
ret = vmw_resource_val_add(sw_context, res, &node);
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, res_type, id_loc,
res, &node);
if (unlikely(ret != 0))
goto out_no_reloc;
rcache->node = node;
if (p_val)
*p_val = node;
if (dev_priv->has_mob && node->first_usage &&
res_type == vmw_res_context) {
ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
if (unlikely(ret != 0))
goto out_no_reloc;
node->staged_bindings =
kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
if (node->staged_bindings == NULL) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
goto out_no_reloc;
}
INIT_LIST_HEAD(&node->staged_bindings->list);
}
vmw_resource_unreference(&res);
return 0;
......@@ -533,31 +575,6 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
return ret;
}
/**
* vmw_cmd_res_check - Check that a resource is present and if so, put it
* on the resource validate list unless it's already there.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @converter: User-space visisble type specific information.
* @id_loc: Pointer to the location in the command buffer currently being
* parsed from where the user-space resource id handle is located.
* @p_val: Pointer to pointer to resource validalidation node. Populated
* on exit.
*/
static int
vmw_cmd_res_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
const struct vmw_user_resource_conv *converter,
uint32_t *id_loc,
struct vmw_resource_val_node **p_val)
{
return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type,
converter, *id_loc, id_loc, p_val);
}
/**
* vmw_rebind_contexts - Rebind all resources previously bound to
* referenced contexts.
......@@ -572,8 +589,8 @@ static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
int ret;
list_for_each_entry(val, &sw_context->resource_list, head) {
if (likely(!val->staged_bindings))
continue;
if (unlikely(!val->staged_bindings))
break;
ret = vmw_context_rebind_all(val->res);
if (unlikely(ret != 0)) {
......@@ -1626,13 +1643,14 @@ static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
} *cmd;
int ret;
size_t size;
struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_define_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
NULL);
&val);
if (unlikely(ret != 0))
return ret;
......@@ -1640,11 +1658,11 @@ static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
return 0;
size = cmd->header.size - sizeof(cmd->body);
ret = vmw_compat_shader_add(sw_context->fp->shman,
ret = vmw_compat_shader_add(dev_priv,
vmw_context_res_man(val->res),
cmd->body.shid, cmd + 1,
cmd->body.type, size,
sw_context->fp->tfile,
&sw_context->staged_shaders);
&sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
......@@ -1672,23 +1690,24 @@ static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
SVGA3dCmdDestroyShader body;
} *cmd;
int ret;
struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_destroy_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
NULL);
&val);
if (unlikely(ret != 0))
return ret;
if (unlikely(!dev_priv->has_mob))
return 0;
ret = vmw_compat_shader_remove(sw_context->fp->shman,
ret = vmw_compat_shader_remove(vmw_context_res_man(val->res),
cmd->body.shid,
cmd->body.type,
&sw_context->staged_shaders);
&sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
......@@ -1715,7 +1734,9 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *ctx_node, *res_node = NULL;
struct vmw_ctx_bindinfo bi;
struct vmw_resource *res = NULL;
int ret;
cmd = container_of(header, struct vmw_set_shader_cmd,
......@@ -1727,32 +1748,40 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
if (unlikely(ret != 0))
return ret;
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo bi;
struct vmw_resource_val_node *res_node;
u32 shid = cmd->body.shid;
if (shid != SVGA3D_INVALID_ID)
(void) vmw_compat_shader_lookup(sw_context->fp->shman,
cmd->body.type,
&shid);
ret = vmw_cmd_compat_res_check(dev_priv, sw_context,
vmw_res_shader,
user_shader_converter,
shid,
&cmd->body.shid, &res_node);
if (!dev_priv->has_mob)
return 0;
if (cmd->body.shid != SVGA3D_INVALID_ID) {
res = vmw_compat_shader_lookup
(vmw_context_res_man(ctx_node->res),
cmd->body.shid,
cmd->body.type);
if (!IS_ERR(res)) {
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
vmw_res_shader,
&cmd->body.shid, res,
&res_node);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
return ret;
}
}
if (!res_node) {
ret = vmw_cmd_res_check(dev_priv, sw_context,
vmw_res_shader,
user_shader_converter,
&cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_shader;
bi.i1.shader_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
}
return 0;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_shader;
bi.i1.shader_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
}
/**
......@@ -2394,6 +2423,8 @@ vmw_execbuf_copy_fence_user(struct vmw_private *dev_priv,
}
}
int vmw_execbuf_process(struct drm_file *file_priv,
struct vmw_private *dev_priv,
void __user *user_commands,
......@@ -2453,7 +2484,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
goto out_unlock;
sw_context->res_ht_initialized = true;
}
INIT_LIST_HEAD(&sw_context->staged_shaders);
INIT_LIST_HEAD(&sw_context->staged_cmd_res);
INIT_LIST_HEAD(&resource_list);
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
......@@ -2548,8 +2579,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
}
list_splice_init(&sw_context->resource_list, &resource_list);
vmw_compat_shaders_commit(sw_context->fp->shman,
&sw_context->staged_shaders);
vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
......@@ -2576,8 +2606,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
list_splice_init(&sw_context->resource_list, &resource_list);
error_resource = sw_context->error_resource;
sw_context->error_resource = NULL;
vmw_compat_shaders_revert(sw_context->fp->shman,
&sw_context->staged_shaders);
vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
......
......@@ -29,8 +29,6 @@
#include "vmwgfx_resource_priv.h"
#include "ttm/ttm_placement.h"
#define VMW_COMPAT_SHADER_HT_ORDER 12
struct vmw_shader {
struct vmw_resource res;
SVGA3dShaderType type;
......@@ -42,49 +40,8 @@ struct vmw_user_shader {
struct vmw_shader shader;
};
/**
* enum vmw_compat_shader_state - Staging state for compat shaders
*/
enum vmw_compat_shader_state {
VMW_COMPAT_COMMITED,
VMW_COMPAT_ADD,
VMW_COMPAT_DEL
};
/**
* struct vmw_compat_shader - Metadata for compat shaders.
*
* @handle: The TTM handle of the guest backed shader.
* @tfile: The struct ttm_object_file the guest backed shader is registered
* with.
* @hash: Hash item for lookup.
* @head: List head for staging lists or the compat shader manager list.
* @state: Staging state.
*
* The structure is protected by the cmdbuf lock.
*/
struct vmw_compat_shader {
u32 handle;
struct ttm_object_file *tfile;
struct drm_hash_item hash;
struct list_head head;
enum vmw_compat_shader_state state;
};
/**
* struct vmw_compat_shader_manager - Compat shader manager.
*
* @shaders: Hash table containing staged and commited compat shaders
* @list: List of commited shaders.
* @dev_priv: Pointer to a device private structure.
*
* @shaders and @list are protected by the cmdbuf mutex for now.
*/
struct vmw_compat_shader_manager {
struct drm_open_hash shaders;
struct list_head list;
struct vmw_private *dev_priv;
};
static uint64_t vmw_user_shader_size;
static uint64_t vmw_shader_size;
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
......@@ -98,8 +55,6 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_destroy(struct vmw_resource *res);
static uint64_t vmw_user_shader_size;
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
.base_obj_to_res = vmw_user_shader_base_to_res,
......@@ -347,6 +302,16 @@ static void vmw_user_shader_free(struct vmw_resource *res)
vmw_user_shader_size);
}
static void vmw_shader_free(struct vmw_resource *res)
{
struct vmw_shader *shader = vmw_res_to_shader(res);
struct vmw_private *dev_priv = res->dev_priv;
kfree(shader);
ttm_mem_global_free(vmw_mem_glob(dev_priv),
vmw_shader_size);
}
/**
* This function is called when user space has no more references on the
* base object. It releases the base-object's reference on the resource object.
......@@ -371,13 +336,13 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
TTM_REF_USAGE);
}
static int vmw_shader_alloc(struct vmw_private *dev_priv,
struct vmw_dma_buffer *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type,
struct ttm_object_file *tfile,
u32 *handle)
static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
struct vmw_dma_buffer *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type,
struct ttm_object_file *tfile,
u32 *handle)
{
struct vmw_user_shader *ushader;
struct vmw_resource *res, *tmp;
......@@ -442,6 +407,56 @@ static int vmw_shader_alloc(struct vmw_private *dev_priv,
}
struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
struct vmw_dma_buffer *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type)
{
struct vmw_shader *shader;
struct vmw_resource *res;
int ret;
/*
* Approximate idr memory usage with 128 bytes. It will be limited
* by maximum number_of shaders anyway.
*/
if (unlikely(vmw_shader_size == 0))
vmw_shader_size =
ttm_round_pot(sizeof(struct vmw_shader)) + 128;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
vmw_shader_size,
false, true);
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for shader "
"creation.\n");
goto out_err;
}
shader = kzalloc(sizeof(*shader), GFP_KERNEL);
if (unlikely(shader == NULL)) {
ttm_mem_global_free(vmw_mem_glob(dev_priv),
vmw_shader_size);
ret = -ENOMEM;
goto out_err;
}
res = &shader->res;
/*
* From here on, the destructor takes over resource freeing.
*/
ret = vmw_gb_shader_init(dev_priv, res, shader_size,
offset, shader_type, buffer,
vmw_shader_free);
out_err:
return ret ? ERR_PTR(ret) : res;
}
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
......@@ -490,8 +505,8 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
if (unlikely(ret != 0))
goto out_bad_arg;
ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
shader_type, tfile, &arg->shader_handle);
ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
shader_type, tfile, &arg->shader_handle);
ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
......@@ -500,202 +515,83 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
}
/**
* vmw_compat_shader_lookup - Look up a compat shader
*
* @man: Pointer to the compat shader manager.
* @shader_type: The shader type, that combined with the user_key identifies
* the shader.
* @user_key: On entry, this should be a pointer to the user_key.
* On successful exit, it will contain the guest-backed shader's TTM handle.
* vmw_compat_shader_id_ok - Check whether a compat shader user key and
* shader type are within valid bounds.
*
* Returns 0 on success. Non-zero on failure, in which case the value pointed
* to by @user_key is unmodified.
*/
int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
SVGA3dShaderType shader_type,
u32 *user_key)
{
struct drm_hash_item *hash;
int ret;
unsigned long key = *user_key | (shader_type << 24);
ret = drm_ht_find_item(&man->shaders, key, &hash);
if (unlikely(ret != 0))
return ret;
*user_key = drm_hash_entry(hash, struct vmw_compat_shader,
hash)->handle;
return 0;
}
/**
* vmw_compat_shader_free - Free a compat shader.
*
* @man: Pointer to the compat shader manager.
* @entry: Pointer to a struct vmw_compat_shader.
*
* Frees a struct vmw_compat_shder entry and drops its reference to the
* guest backed shader.
*/
static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
struct vmw_compat_shader *entry)
{
list_del(&entry->head);
WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
TTM_REF_USAGE));
kfree(entry);
}
/**
* vmw_compat_shaders_commit - Commit a list of compat shader actions.
*
* @man: Pointer to the compat shader manager.
* @list: Caller's list of compat shader actions.
* @user_key: User space id of the shader.
* @shader_type: Shader type.
*
* This function commits a list of compat shader additions or removals.
* It is typically called when the execbuf ioctl call triggering these
* actions has commited the fifo contents to the device.
* Returns true if valid false if not.
*/
void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
struct list_head *list)
static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
{
struct vmw_compat_shader *entry, *next;
list_for_each_entry_safe(entry, next, list, head) {
list_del(&entry->head);
switch (entry->state) {
case VMW_COMPAT_ADD:
entry->state = VMW_COMPAT_COMMITED;
list_add_tail(&entry->head, &man->list);
break;
case VMW_COMPAT_DEL:
ttm_ref_object_base_unref(entry->tfile, entry->handle,
TTM_REF_USAGE);
kfree(entry);
break;
default:
BUG();
break;
}
}
return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
}
/**
* vmw_compat_shaders_revert - Revert a list of compat shader actions
* vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
*
* @man: Pointer to the compat shader manager.
* @list: Caller's list of compat shader actions.
* @user_key: User space id of the shader.
* @shader_type: Shader type.
*
* This function reverts a list of compat shader additions or removals.
* It is typically called when the execbuf ioctl call triggering these
* actions failed for some reason, and the command stream was never
* submitted.
* Returns a hash key suitable for a command buffer managed resource
* manager hash table.
*/
void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
struct list_head *list)
static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
{
struct vmw_compat_shader *entry, *next;
int ret;
list_for_each_entry_safe(entry, next, list, head) {
switch (entry->state) {
case VMW_COMPAT_ADD:
vmw_compat_shader_free(man, entry);
break;
case VMW_COMPAT_DEL:
ret = drm_ht_insert_item(&man->shaders, &entry->hash);
list_del(&entry->head);
list_add_tail(&entry->head, &man->list);
entry->state = VMW_COMPAT_COMMITED;
break;
default:
BUG();
break;
}
}
return user_key | (shader_type << 20);
}
/**
* vmw_compat_shader_remove - Stage a compat shader for removal.
*
* @man: Pointer to the compat shader manager
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @shader_type: Shader type.
* @list: Caller's list of staged shader actions.
*
* This function stages a compat shader for removal and removes the key from
* the shader manager's hash table. If the shader was previously only staged
* for addition it is completely removed (But the execbuf code may keep a
* reference if it was bound to a context between addition and removal). If
* it was previously commited to the manager, it is staged for removal.
* @list: Caller's list of staged command buffer resource actions.
*/
int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list)
{
struct vmw_compat_shader *entry;
struct drm_hash_item *hash;
int ret;
ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
&hash);
if (likely(ret != 0))
if (!vmw_compat_shader_id_ok(user_key, shader_type))
return -EINVAL;
entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
switch (entry->state) {
case VMW_COMPAT_ADD:
vmw_compat_shader_free(man, entry);
break;
case VMW_COMPAT_COMMITED:
(void) drm_ht_remove_item(&man->shaders, &entry->hash);
list_del(&entry->head);
entry->state = VMW_COMPAT_DEL;
list_add_tail(&entry->head, list);
break;
default:
BUG();
break;
}
return 0;
return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
vmw_compat_shader_key(user_key,
shader_type),
list);
}
/**
* vmw_compat_shader_add - Create a compat shader and add the
* key to the manager
* vmw_compat_shader_add - Create a compat shader and stage it for addition
* as a command buffer managed resource.
*
* @man: Pointer to the compat shader manager
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @bytecode: Pointer to the bytecode of the shader.
* @shader_type: Shader type.
* @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
* to be created with.
* @list: Caller's list of staged shader actions.
* @list: Caller's list of staged command buffer resource actions.
*
* Note that only the key is added to the shader manager's hash table.
* The shader is not yet added to the shader manager's list of shaders.
*/
int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
int vmw_compat_shader_add(struct vmw_private *dev_priv,
struct vmw_cmdbuf_res_manager *man,
u32 user_key, const void *bytecode,
SVGA3dShaderType shader_type,
size_t size,
struct ttm_object_file *tfile,
struct list_head *list)
{
struct vmw_dma_buffer *buf;
struct ttm_bo_kmap_obj map;
bool is_iomem;
struct vmw_compat_shader *compat;
u32 handle;
int ret;
struct vmw_resource *res;
if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
if (!vmw_compat_shader_id_ok(user_key, shader_type))
return -EINVAL;
/* Allocate and pin a DMA buffer */
......@@ -703,7 +599,7 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
if (unlikely(buf == NULL))
return -ENOMEM;
ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
true, vmw_dmabuf_bo_free);
if (unlikely(ret != 0))
goto out;
......@@ -728,84 +624,40 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
WARN_ON(ret != 0);
ttm_bo_unreserve(&buf->base);
/* Create a guest-backed shader container backed by the dma buffer */
ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
tfile, &handle);
vmw_dmabuf_unreference(&buf);
res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
if (unlikely(ret != 0))
goto no_reserve;
/*
* Create a compat shader structure and stage it for insertion
* in the manager
*/
compat = kzalloc(sizeof(*compat), GFP_KERNEL);
if (compat == NULL)
goto no_compat;
compat->hash.key = user_key | (shader_type << 24);
ret = drm_ht_insert_item(&man->shaders, &compat->hash);
if (unlikely(ret != 0))
goto out_invalid_key;
compat->state = VMW_COMPAT_ADD;
compat->handle = handle;
compat->tfile = tfile;
list_add_tail(&compat->head, list);
return 0;
out_invalid_key:
kfree(compat);
no_compat:
ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
vmw_compat_shader_key(user_key, shader_type),
res, list);
vmw_resource_unreference(&res);
no_reserve:
vmw_dmabuf_unreference(&buf);
out:
return ret;
}
/**
* vmw_compat_shader_man_create - Create a compat shader manager
*
* @dev_priv: Pointer to a device private structure.
*
* Typically done at file open time. If successful returns a pointer to a
* compat shader manager. Otherwise returns an error pointer.
*/
struct vmw_compat_shader_manager *
vmw_compat_shader_man_create(struct vmw_private *dev_priv)
{
struct vmw_compat_shader_manager *man;
int ret;
man = kzalloc(sizeof(*man), GFP_KERNEL);
if (man == NULL)
return ERR_PTR(-ENOMEM);
man->dev_priv = dev_priv;
INIT_LIST_HEAD(&man->list);
ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
if (ret == 0)
return man;
kfree(man);
return ERR_PTR(ret);
}
/**
* vmw_compat_shader_man_destroy - Destroy a compat shader manager
* vmw_compat_shader_lookup - Look up a compat shader
*
* @man: Pointer to the shader manager to destroy.
* @man: Pointer to the command buffer managed resource manager identifying
* the shader namespace.
* @user_key: The user space id of the shader.
* @shader_type: The shader type.
*
* Typically done at file close time.
* Returns a refcounted pointer to a struct vmw_resource if the shader was
* found. An error pointer otherwise.
*/
void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
struct vmw_resource *
vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
u32 user_key,
SVGA3dShaderType shader_type)
{
struct vmw_compat_shader *entry, *next;
mutex_lock(&man->dev_priv->cmdbuf_mutex);
list_for_each_entry_safe(entry, next, &man->list, head)
vmw_compat_shader_free(man, entry);
if (!vmw_compat_shader_id_ok(user_key, shader_type))
return ERR_PTR(-EINVAL);
mutex_unlock(&man->dev_priv->cmdbuf_mutex);
kfree(man);
return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
vmw_compat_shader_key(user_key,
shader_type));
}
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