提交 09e2d07f 编写于 作者: E Eric Cook 提交者: Alex Deucher

drm/amd/display: FreeSync LFC MIN/MAX update on current frame

- Update BTR/LFC logic so that V_TOTAL_MIN/MAX will take affect on current frame
- Add in FreeSync update to MPO code path
Signed-off-by: NEric Cook <Eric.Cook@amd.com>
Acked-by: NHarry Wentland <Harry.Wentland@amd.com>
Reviewed-by: NAnthony Koo <Anthony.Koo@amd.com>
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
上级 ab3c1798
......@@ -641,7 +641,8 @@ static void set_static_ramp_variables(struct core_freesync *core_freesync,
void mod_freesync_handle_v_update(struct mod_freesync *mod_freesync,
const struct dc_stream **streams, int num_streams)
{
unsigned int index, v_total = 0;
unsigned int index, v_total, inserted_frame_v_total = 0;
unsigned int min_frame_duration_in_ns, vmax, vmin = 0;
struct freesync_state *state;
struct core_freesync *core_freesync = NULL;
......@@ -665,19 +666,48 @@ void mod_freesync_handle_v_update(struct mod_freesync *mod_freesync,
/* Only execute if in fullscreen mode */
if (state->fullscreen == true &&
core_freesync->map[index].user_enable.enable_for_gaming) {
core_freesync->map[index].user_enable.enable_for_gaming &&
core_freesync->map[index].caps->btr_supported &&
state->btr.btr_active) {
/* TODO: pass in flag for Pre-DCE12 ASIC
* in order for frame variable duration to take affect,
* it needs to be done one VSYNC early, which is at
* frameCounter == 1.
* For DCE12 and newer updates to V_TOTAL_MIN/MAX
* will take affect on current frame
*/
if (state->btr.frames_to_insert == state->btr.frame_counter) {
min_frame_duration_in_ns = ((unsigned int) (div64_u64(
(1000000000ULL * 1000000),
state->nominal_refresh_rate_in_micro_hz)));
calc_vmin_vmax(core_freesync, *streams, &vmin, &vmax);
if (state->btr.btr_active)
if (state->btr.frame_counter > 0)
inserted_frame_v_total = vmin;
state->btr.frame_counter--;
if (min_frame_duration_in_ns / 1000)
inserted_frame_v_total =
state->btr.inserted_frame_duration_in_us *
vmin / (min_frame_duration_in_ns / 1000);
if (state->btr.frame_counter == 1) {
/* Set length of inserted frames as v_total_max*/
vmax = inserted_frame_v_total;
vmin = inserted_frame_v_total;
/* Restore FreeSync */
set_freesync_on_streams(core_freesync, streams,
num_streams);
/* Program V_TOTAL */
core_freesync->dc->stream_funcs.adjust_vmin_vmax(
core_freesync->dc, streams,
num_streams, vmin, vmax);
}
if (state->btr.frame_counter > 0)
state->btr.frame_counter--;
/* Restore FreeSync */
if (state->btr.frame_counter == 0)
set_freesync_on_streams(core_freesync, streams, num_streams);
}
/* If in fullscreen freesync mode or in video, do not program
......@@ -1022,8 +1052,6 @@ static void apply_below_the_range(struct core_freesync *core_freesync,
unsigned int delta_from_mid_point_in_us_1 = 0xFFFFFFFF;
unsigned int delta_from_mid_point_in_us_2 = 0xFFFFFFFF;
unsigned int frames_to_insert = 0;
unsigned int inserted_frame_v_total = 0;
unsigned int vmin = 0, vmax = 0;
unsigned int min_frame_duration_in_ns = 0;
struct freesync_state *state = &core_freesync->map[map_index].state;
......@@ -1101,23 +1129,6 @@ static void apply_below_the_range(struct core_freesync *core_freesync,
inserted_frame_duration_in_us =
state->time.min_render_time_in_us;
/* We need the v_total_min from capability */
calc_vmin_vmax(core_freesync, stream, &vmin, &vmax);
inserted_frame_v_total = vmin;
if (min_frame_duration_in_ns / 1000)
inserted_frame_v_total = inserted_frame_duration_in_us *
vmin / (min_frame_duration_in_ns / 1000);
/* Set length of inserted frames as v_total_max*/
vmax = inserted_frame_v_total;
/* Program V_TOTAL */
core_freesync->dc->stream_funcs.adjust_vmin_vmax(
core_freesync->dc, &stream,
1, vmin,
vmax);
/* Cache the calculated variables */
state->btr.inserted_frame_duration_in_us =
inserted_frame_duration_in_us;
......
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