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由 Chris Wilson 提交于
The display engine has unique coherency rules such that it requires special handling to ensure that all writes to cursors, scanouts and sprites are clflushed. This patch introduces the infrastructure to simply track when an object is being accessed by the display engine. v2: Explain the is_pin_display() magic as the sources for obj->pin_count and their individual rules is not obvious. (Ville) Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
cc98b413