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由 Tvrtko Ursulin 提交于
Between events which trigger engine and GPU resets and capturing the error state we lose information on which engine triggered the reset. Improve this by passing in the hung engine mask down to error capture. Result is that the list of engines in user visible "GPU HANG: ecode <gen>:<engines>:<ecode>, <process>" is now a list of hanging and not just active engines. Most importantly the displayed process is now the one which was actually hung. v2: * Stub prototype. (Chris) Signed-off-by: NTvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20201104134743.916027-1-tvrtko.ursulin@linux.intel.com
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