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由 Benjamin Tissoires 提交于
This gamepad advertise 5 absolute axis while 4 are actually used. The second Z axis shows some garbage, so it has to be ignored by HID. The first Z axis and the Rz one are actually Rx and Ry. Remap them. We could also just remap and ignore the axis in .input_mapping(). I went ahead with .report_fixup() first, so here it is. Reported-by: NOrivej Desh <orivej@gmx.fr> Tested-by: NOrivej Desh <orivej@gmx.fr> Signed-off-by: NBenjamin Tissoires <benjamin.tissoires@redhat.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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