-
由 Chris Wilson 提交于
This fixes an original bug in the sprite code that miscomputed the source offset into a linear YUV packed framebuffer, that was magnified into an oops with commit 5a35e99e Author: Damien Lespiau <damien.lespiau@intel.com> Date: Fri Oct 26 18:20:12 2012 +0100 drm/i915: adjust sprite base address Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Cc: Daniel Vetter <daniel.vetter@ffwll.com> Cc: Damien Lespiau <damien.lespiau@intel.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
ca320ac4