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由 Ville Syrjälä 提交于
On ILK/SNB only LP0/1 watermarks can be enabled when sprites are enabled, and on ILK/SNB/IVB sprite scaling is limited to LP0 only. So we can avoid computing the extra levels we're never going to use. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NImre Deak <imre.deak@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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