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由 Damien Lespiau 提交于
Skylake makes primary planes the same as sprite planes and call the result "universal planes". This commit emulates a primary plane with plane 0, taking the opportunity to redefine primary and sprite registers to be identical now that the underlying hardware is. It also makes sense as plenty of fields have changed. v2: Rebase on top of the vma code. v3: Follow upstream evolution: - Drop return values. - Remove pipe checks since redudant and BUG instead. - Remove tiling checks and BUG instead. - Drop commented out DISP_MODIFY usage. v4: s/plane/primary_plane/ v5: Misc fixes: - Fix the fields we need to clear up - Disable trickle feed - Correctly use PLANE_OFFSET for the panning v6: (Jesse) Use pipe src size when programming plane size. This makes cloned configs work correctly w/o the use of a panel fitter. v7: Rebase on top of Ville's rmw elimination series v8: Remove clearing the trickle feed bit now that we don't do a RMW (Rodrigo, Damien) Add a comment about the stride unit (Rodrigo) Reviewed-by: NRodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (v1,5,6,7) Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v2,3) Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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