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    drm: refcounting for sprite framebuffers · 6c2a7532
    Daniel Vetter 提交于
    Now plane->fb holds a reference onto it's framebuffer. Nothing too
    fancy going on here:
    - Extract __drm_framebuffer_unreference to be called when we know
      we're not dropping the last reference, e.g. useful in the fb cleanup
      code.
    - Reduce the locked sections in the set_plane ioctl to only protect
      plane->fb/plane->crtc and the driver callback (i.e. hw state).
      Everything either doesn't disappear (crtc, plane) or is refcounted
      (fb), and all the data we check is invariant over the respective
      object's lifetimes.
    Reviewed-by: NRob Clark <rob@ti.com>
    Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
    6c2a7532
drm_crtc.c 101.8 KB