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由 Thomas Zimmermann 提交于
Iterate over all damage clips and updated them one by one. Replaces the merging of damage areas, which can result in significant overhead if damage areas are not close to each other. Signed-off-by: NThomas Zimmermann <tzimmermann@suse.de> Reviewed-by: NJavier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220922130944.27138-5-tzimmermann@suse.de
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