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由 Bob Copeland 提交于
The mesh_plink code is doing some interesting things with the ignore_plink_timer flag. It seems the original intent was to handle this race: cpu 0 cpu 1 ----- ----- start timer handler for state X acquire sta_lock change state from X to Y mod_timer() / del_timer() release sta_lock acquire sta_lock execute state Y timer too soon However, using the mod_timer()/del_timer() return values to detect these cases is broken. As a result, timers get ignored unnecessarily, and stations can get stuck in the peering state machine. Instead, we can detect the case by looking at the timer expiration. In the case of del_timer, just ignore the timers in the following (LISTEN/ESTAB) states since they won't have timers anyway. Signed-off-by: NBob Copeland <me@bobcopeland.com> Signed-off-by: NJohannes Berg <johannes.berg@intel.com>
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