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由 Chris Wilson 提交于
This reverts commit 116f2b6d. This optimization causes widespread corruption in games, and even in glxgears, on my ivb:gt1. The corruption appears like z-fighting of overlapping polygons in the HiZ buffer. The observation ties in very closely with the description of the optimization disabled by default on IVB: "The Hierarchical Z RAW Stall Optimization allows non-overlapping polygons in the same 8x4 pixel/sample area to be processed without stalling waiting for the earlier ones to write to Hierarchical Z buffer." No reason is given for why it is disabled by default, usually for such optimizations it is that it is incomplete. However, there is no indication whether this a gt1 only issue either. Before considering reenabling this optimization, I would first suggest reproducing the corruption in piglit. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75623Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Cc: Chia-I Wu <olv@lunarg.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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