vc4_drv.h 18.5 KB
Newer Older
1 2 3 4 5 6 7 8
/*
 * Copyright (C) 2015 Broadcom
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation.
 */

9
#include <linux/reservation.h>
10
#include <drm/drmP.h>
11
#include <drm/drm_encoder.h>
12
#include <drm/drm_gem_cma_helper.h>
13

14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
 * this.
 */
enum vc4_kernel_bo_type {
	/* Any kernel allocation (gem_create_object hook) before it
	 * gets another type set.
	 */
	VC4_BO_TYPE_KERNEL,
	VC4_BO_TYPE_V3D,
	VC4_BO_TYPE_V3D_SHADER,
	VC4_BO_TYPE_DUMB,
	VC4_BO_TYPE_BIN,
	VC4_BO_TYPE_RCL,
	VC4_BO_TYPE_BCL,
	VC4_BO_TYPE_KERNEL_CACHE,
	VC4_BO_TYPE_COUNT
};

32 33 34 35 36
struct vc4_dev {
	struct drm_device *dev;

	struct vc4_hdmi *hdmi;
	struct vc4_hvs *hvs;
37
	struct vc4_v3d *v3d;
E
Eric Anholt 已提交
38
	struct vc4_dpi *dpi;
E
Eric Anholt 已提交
39
	struct vc4_dsi *dsi1;
40
	struct vc4_vec *vec;
D
Derek Foreman 已提交
41

42 43
	struct vc4_hang_state *hang_state;

E
Eric Anholt 已提交
44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
	/* The kernel-space BO cache.  Tracks buffers that have been
	 * unreferenced by all other users (refcounts of 0!) but not
	 * yet freed, so we can do cheap allocations.
	 */
	struct vc4_bo_cache {
		/* Array of list heads for entries in the BO cache,
		 * based on number of pages, so we can do O(1) lookups
		 * in the cache when allocating.
		 */
		struct list_head *size_list;
		uint32_t size_list_size;

		/* List of all BOs in the cache, ordered by age, so we
		 * can do O(1) lookups when trying to free old
		 * buffers.
		 */
		struct list_head time_list;
		struct work_struct time_work;
		struct timer_list time_timer;
	} bo_cache;

65 66 67
	u32 num_labels;
	struct vc4_label {
		const char *name;
E
Eric Anholt 已提交
68 69
		u32 num_allocated;
		u32 size_allocated;
70
	} *bo_labels;
E
Eric Anholt 已提交
71

72
	/* Protects bo_cache and bo_labels. */
E
Eric Anholt 已提交
73
	struct mutex bo_lock;
74

75 76 77 78 79 80 81 82 83 84 85 86 87
	/* Purgeable BO pool. All BOs in this pool can have their memory
	 * reclaimed if the driver is unable to allocate new BOs. We also
	 * keep stats related to the purge mechanism here.
	 */
	struct {
		struct list_head list;
		unsigned int num;
		size_t size;
		unsigned int purged_num;
		size_t purged_size;
		struct mutex lock;
	} purgeable;

88 89
	uint64_t dma_fence_context;

90
	/* Sequence number for the last job queued in bin_job_list.
91 92 93 94 95 96 97 98 99
	 * Starts at 0 (no jobs emitted).
	 */
	uint64_t emit_seqno;

	/* Sequence number for the last completed job on the GPU.
	 * Starts at 0 (no jobs completed).
	 */
	uint64_t finished_seqno;

100 101 102
	/* List of all struct vc4_exec_info for jobs to be executed in
	 * the binner.  The first job in the list is the one currently
	 * programmed into ct0ca for execution.
103
	 */
104 105 106 107 108 109 110 111 112
	struct list_head bin_job_list;

	/* List of all struct vc4_exec_info for jobs that have
	 * completed binning and are ready for rendering.  The first
	 * job in the list is the one currently programmed into ct1ca
	 * for execution.
	 */
	struct list_head render_job_list;

113 114 115 116 117 118 119 120 121 122 123
	/* List of the finished vc4_exec_infos waiting to be freed by
	 * job_done_work.
	 */
	struct list_head job_done_list;
	/* Spinlock used to synchronize the job_list and seqno
	 * accesses between the IRQ handler and GEM ioctls.
	 */
	spinlock_t job_lock;
	wait_queue_head_t job_wait_queue;
	struct work_struct job_done_work;

124 125 126 127 128
	/* List of struct vc4_seqno_cb for callbacks to be made from a
	 * workqueue when the given seqno is passed.
	 */
	struct list_head seqno_cb_list;

129 130 131
	/* The memory used for storing binner tile alloc, tile state,
	 * and overflow memory allocations.  This is freed when V3D
	 * powers down.
132
	 */
133 134 135 136 137 138 139 140 141 142 143 144 145
	struct vc4_bo *bin_bo;

	/* Size of blocks allocated within bin_bo. */
	uint32_t bin_alloc_size;

	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
	 * used.
	 */
	uint32_t bin_alloc_used;

	/* Bitmask of the current bin_alloc used for overflow memory. */
	uint32_t bin_alloc_overflow;

146 147
	struct work_struct overflow_mem_work;

148 149 150 151 152
	int power_refcount;

	/* Mutex controlling the power refcount. */
	struct mutex power_lock;

153 154 155 156 157 158
	struct {
		struct timer_list timer;
		struct work_struct reset_work;
	} hangcheck;

	struct semaphore async_modeset;
159 160 161 162 163 164 165 166 167 168
};

static inline struct vc4_dev *
to_vc4_dev(struct drm_device *dev)
{
	return (struct vc4_dev *)dev->dev_private;
}

struct vc4_bo {
	struct drm_gem_cma_object base;
E
Eric Anholt 已提交
169

170
	/* seqno of the last job to render using this BO. */
171 172
	uint64_t seqno;

173 174 175 176 177 178 179
	/* seqno of the last job to use the RCL to write to this BO.
	 *
	 * Note that this doesn't include binner overflow memory
	 * writes.
	 */
	uint64_t write_seqno;

180 181
	bool t_format;

E
Eric Anholt 已提交
182 183 184 185 186 187 188 189 190 191
	/* List entry for the BO's position in either
	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
	 */
	struct list_head unref_head;

	/* Time in jiffies when the BO was put in vc4->bo_cache. */
	unsigned long free_time;

	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
	struct list_head size_head;
192 193 194 195 196

	/* Struct for shader validation state, if created by
	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
	 */
	struct vc4_validated_shader_info *validated_shader;
197 198 199 200

	/* normally (resv == &_resv) except for imported bo's */
	struct reservation_object *resv;
	struct reservation_object _resv;
201 202 203 204 205

	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
	 * for user-allocated labels.
	 */
	int label;
206 207 208 209 210 211 212 213 214 215

	/* Count the number of active users. This is needed to determine
	 * whether we can move the BO to the purgeable list or not (when the BO
	 * is used by the GPU or the display engine we can't purge it).
	 */
	refcount_t usecnt;

	/* Store purgeable/purged state here */
	u32 madv;
	struct mutex madv_lock;
216 217 218 219 220 221 222 223
};

static inline struct vc4_bo *
to_vc4_bo(struct drm_gem_object *bo)
{
	return (struct vc4_bo *)bo;
}

224 225 226 227 228 229 230 231 232 233 234 235 236
struct vc4_fence {
	struct dma_fence base;
	struct drm_device *dev;
	/* vc4 seqno for signaled() test */
	uint64_t seqno;
};

static inline struct vc4_fence *
to_vc4_fence(struct dma_fence *fence)
{
	return (struct vc4_fence *)fence;
}

237 238 239 240 241 242
struct vc4_seqno_cb {
	struct work_struct work;
	uint64_t seqno;
	void (*func)(struct vc4_seqno_cb *cb);
};

243
struct vc4_v3d {
E
Eric Anholt 已提交
244
	struct vc4_dev *vc4;
245 246
	struct platform_device *pdev;
	void __iomem *regs;
247
	struct clk *clk;
248 249
};

250 251 252
struct vc4_hvs {
	struct platform_device *pdev;
	void __iomem *regs;
253 254 255 256 257 258
	u32 __iomem *dlist;

	/* Memory manager for CRTCs to allocate space in the display
	 * list.  Units are dwords.
	 */
	struct drm_mm dlist_mm;
259 260
	/* Memory manager for the LBM memory used by HVS scaling. */
	struct drm_mm lbm_mm;
261
	spinlock_t mm_lock;
262 263

	struct drm_mm_node mitchell_netravali_filter;
264 265 266 267 268 269 270 271 272 273 274 275 276
};

struct vc4_plane {
	struct drm_plane base;
};

static inline struct vc4_plane *
to_vc4_plane(struct drm_plane *plane)
{
	return (struct vc4_plane *)plane;
}

enum vc4_encoder_type {
277
	VC4_ENCODER_TYPE_NONE,
278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297
	VC4_ENCODER_TYPE_HDMI,
	VC4_ENCODER_TYPE_VEC,
	VC4_ENCODER_TYPE_DSI0,
	VC4_ENCODER_TYPE_DSI1,
	VC4_ENCODER_TYPE_SMI,
	VC4_ENCODER_TYPE_DPI,
};

struct vc4_encoder {
	struct drm_encoder base;
	enum vc4_encoder_type type;
	u32 clock_select;
};

static inline struct vc4_encoder *
to_vc4_encoder(struct drm_encoder *encoder)
{
	return container_of(encoder, struct vc4_encoder, base);
}

298 299
#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
300 301 302
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)

303 304 305 306
struct vc4_exec_info {
	/* Sequence number for this bin/render job. */
	uint64_t seqno;

307 308 309
	/* Latest write_seqno of any BO that binning depends on. */
	uint64_t bin_dep_seqno;

310 311
	struct dma_fence *fence;

312 313 314 315 316
	/* Last current addresses the hardware was processing when the
	 * hangcheck timer checked on us.
	 */
	uint32_t last_ct0ca, last_ct1ca;

317 318 319 320 321 322 323 324 325
	/* Kernel-space copy of the ioctl arguments */
	struct drm_vc4_submit_cl *args;

	/* This is the array of BOs that were looked up at the start of exec.
	 * Command validation will use indices into this array.
	 */
	struct drm_gem_cma_object **bo;
	uint32_t bo_count;

326 327 328 329 330 331 332
	/* List of BOs that are being written by the RCL.  Other than
	 * the binner temporary storage, this is all the BOs written
	 * by the job.
	 */
	struct drm_gem_cma_object *rcl_write_bo[4];
	uint32_t rcl_write_bo_count;

333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374
	/* Pointers for our position in vc4->job_list */
	struct list_head head;

	/* List of other BOs used in the job that need to be released
	 * once the job is complete.
	 */
	struct list_head unref_list;

	/* Current unvalidated indices into @bo loaded by the non-hardware
	 * VC4_PACKET_GEM_HANDLES.
	 */
	uint32_t bo_index[2];

	/* This is the BO where we store the validated command lists, shader
	 * records, and uniforms.
	 */
	struct drm_gem_cma_object *exec_bo;

	/**
	 * This tracks the per-shader-record state (packet 64) that
	 * determines the length of the shader record and the offset
	 * it's expected to be found at.  It gets read in from the
	 * command lists.
	 */
	struct vc4_shader_state {
		uint32_t addr;
		/* Maximum vertex index referenced by any primitive using this
		 * shader state.
		 */
		uint32_t max_index;
	} *shader_state;

	/** How many shader states the user declared they were using. */
	uint32_t shader_state_size;
	/** How many shader state records the validator has seen. */
	uint32_t shader_state_count;

	bool found_tile_binning_mode_config_packet;
	bool found_start_tile_binning_packet;
	bool found_increment_semaphore_packet;
	bool found_flush;
	uint8_t bin_tiles_x, bin_tiles_y;
375 376 377
	/* Physical address of the start of the tile alloc array
	 * (where each tile's binned CL will start)
	 */
378
	uint32_t tile_alloc_offset;
379 380
	/* Bitmask of which binner slots are freed when this job completes. */
	uint32_t bin_slots;
381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411

	/**
	 * Computed addresses pointing into exec_bo where we start the
	 * bin thread (ct0) and render thread (ct1).
	 */
	uint32_t ct0ca, ct0ea;
	uint32_t ct1ca, ct1ea;

	/* Pointer to the unvalidated bin CL (if present). */
	void *bin_u;

	/* Pointers to the shader recs.  These paddr gets incremented as CL
	 * packets are relocated in validate_gl_shader_state, and the vaddrs
	 * (u and v) get incremented and size decremented as the shader recs
	 * themselves are validated.
	 */
	void *shader_rec_u;
	void *shader_rec_v;
	uint32_t shader_rec_p;
	uint32_t shader_rec_size;

	/* Pointers to the uniform data.  These pointers are incremented, and
	 * size decremented, as each batch of uniforms is uploaded.
	 */
	void *uniforms_u;
	void *uniforms_v;
	uint32_t uniforms_p;
	uint32_t uniforms_size;
};

static inline struct vc4_exec_info *
412 413
vc4_first_bin_job(struct vc4_dev *vc4)
{
414 415
	return list_first_entry_or_null(&vc4->bin_job_list,
					struct vc4_exec_info, head);
416 417 418 419
}

static inline struct vc4_exec_info *
vc4_first_render_job(struct vc4_dev *vc4)
420
{
421 422
	return list_first_entry_or_null(&vc4->render_job_list,
					struct vc4_exec_info, head);
423 424 425 426 427 428 429 430 431
}

static inline struct vc4_exec_info *
vc4_last_render_job(struct vc4_dev *vc4)
{
	if (list_empty(&vc4->render_job_list))
		return NULL;
	return list_last_entry(&vc4->render_job_list,
			       struct vc4_exec_info, head);
432 433
}

434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467
/**
 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
 * setup parameters.
 *
 * This will be used at draw time to relocate the reference to the texture
 * contents in p0, and validate that the offset combined with
 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
 * Note that the hardware treats unprovided config parameters as 0, so not all
 * of them need to be set up for every texure sample, and we'll store ~0 as
 * the offset to mark the unused ones.
 *
 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
 * Setup") for definitions of the texture parameters.
 */
struct vc4_texture_sample_info {
	bool is_direct;
	uint32_t p_offset[4];
};

/**
 * struct vc4_validated_shader_info - information about validated shaders that
 * needs to be used from command list validation.
 *
 * For a given shader, each time a shader state record references it, we need
 * to verify that the shader doesn't read more uniforms than the shader state
 * record's uniform BO pointer can provide, and we need to apply relocations
 * and validate the shader state record's uniforms that define the texture
 * samples.
 */
struct vc4_validated_shader_info {
	uint32_t uniforms_size;
	uint32_t uniforms_src_size;
	uint32_t num_texture_samples;
	struct vc4_texture_sample_info *texture_samples;
468 469 470

	uint32_t num_uniform_addr_offsets;
	uint32_t *uniform_addr_offsets;
471 472

	bool is_threaded;
473 474
};

475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503
/**
 * _wait_for - magic (register) wait macro
 *
 * Does the right thing for modeset paths when run under kdgb or similar atomic
 * contexts. Note that it's important that we check the condition again after
 * having timed out, since the timeout could be due to preemption or similar and
 * we've never had a chance to check the condition before the timeout.
 */
#define _wait_for(COND, MS, W) ({ \
	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
	int ret__ = 0;							\
	while (!(COND)) {						\
		if (time_after(jiffies, timeout__)) {			\
			if (!(COND))					\
				ret__ = -ETIMEDOUT;			\
			break;						\
		}							\
		if (W && drm_can_sleep())  {				\
			msleep(W);					\
		} else {						\
			cpu_relax();					\
		}							\
	}								\
	ret__;								\
})

#define wait_for(COND, MS) _wait_for(COND, MS, 1)

/* vc4_bo.c */
E
Eric Anholt 已提交
504
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
505
void vc4_free_object(struct drm_gem_object *gem_obj);
E
Eric Anholt 已提交
506
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
507
			     bool from_cache, enum vc4_kernel_bo_type type);
508 509 510 511 512
int vc4_dumb_create(struct drm_file *file_priv,
		    struct drm_device *dev,
		    struct drm_mode_create_dumb *args);
struct dma_buf *vc4_prime_export(struct drm_device *dev,
				 struct drm_gem_object *obj, int flags);
513 514
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
			struct drm_file *file_priv);
515 516
int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
			       struct drm_file *file_priv);
517 518
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
		      struct drm_file *file_priv);
519 520 521 522
int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv);
int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv);
523 524
int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
			     struct drm_file *file_priv);
525 526
int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
		       struct drm_file *file_priv);
527
int vc4_fault(struct vm_fault *vmf);
528
int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
529
struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
530
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
531 532 533
struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
						 struct dma_buf_attachment *attach,
						 struct sg_table *sgt);
534
void *vc4_prime_vmap(struct drm_gem_object *obj);
535
int vc4_bo_cache_init(struct drm_device *dev);
E
Eric Anholt 已提交
536 537
void vc4_bo_cache_destroy(struct drm_device *dev);
int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
538 539 540 541
int vc4_bo_inc_usecnt(struct vc4_bo *bo);
void vc4_bo_dec_usecnt(struct vc4_bo *bo);
void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
542 543 544 545

/* vc4_crtc.c */
extern struct platform_driver vc4_crtc_driver;
int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
546 547 548 549
bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
			     bool in_vblank_irq, int *vpos, int *hpos,
			     ktime_t *stime, ktime_t *etime,
			     const struct drm_display_mode *mode);
550 551 552 553 554 555 556

/* vc4_debugfs.c */
int vc4_debugfs_init(struct drm_minor *minor);

/* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);

E
Eric Anholt 已提交
557 558 559 560
/* vc4_dpi.c */
extern struct platform_driver vc4_dpi_driver;
int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);

E
Eric Anholt 已提交
561 562 563 564
/* vc4_dsi.c */
extern struct platform_driver vc4_dsi_driver;
int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);

565 566 567
/* vc4_fence.c */
extern const struct dma_fence_ops vc4_fence_ops;

568 569 570 571 572 573 574 575 576
/* vc4_gem.c */
void vc4_gem_init(struct drm_device *dev);
void vc4_gem_destroy(struct drm_device *dev);
int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
			struct drm_file *file_priv);
int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv);
int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
		      struct drm_file *file_priv);
577 578 579
void vc4_submit_next_bin_job(struct drm_device *dev);
void vc4_submit_next_render_job(struct drm_device *dev);
void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
580 581 582
int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
		       uint64_t timeout_ns, bool interruptible);
void vc4_job_handle_completed(struct vc4_dev *vc4);
583 584 585
int vc4_queue_seqno_cb(struct drm_device *dev,
		       struct vc4_seqno_cb *cb, uint64_t seqno,
		       void (*func)(struct vc4_seqno_cb *cb));
586 587
int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
			  struct drm_file *file_priv);
588

589 590 591 592
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);

593
/* vc4_vec.c */
594 595 596
extern struct platform_driver vc4_vec_driver;
int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);

597 598 599 600 601 602 603
/* vc4_irq.c */
irqreturn_t vc4_irq(int irq, void *arg);
void vc4_irq_preinstall(struct drm_device *dev);
int vc4_irq_postinstall(struct drm_device *dev);
void vc4_irq_uninstall(struct drm_device *dev);
void vc4_irq_reset(struct drm_device *dev);

604 605 606 607 608 609 610 611 612 613 614 615
/* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_dump_state(struct drm_device *dev);
int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);

/* vc4_kms.c */
int vc4_kms_load(struct drm_device *dev);

/* vc4_plane.c */
struct drm_plane *vc4_plane_init(struct drm_device *dev,
				 enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
616
u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
617 618
void vc4_plane_async_set_fb(struct drm_plane *plane,
			    struct drm_framebuffer *fb);
619

620 621 622 623
/* vc4_v3d.c */
extern struct platform_driver vc4_v3d_driver;
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
624
int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644

/* vc4_validate.c */
int
vc4_validate_bin_cl(struct drm_device *dev,
		    void *validated,
		    void *unvalidated,
		    struct vc4_exec_info *exec);

int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);

struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
				      uint32_t hindex);

int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);

bool vc4_check_tex_size(struct vc4_exec_info *exec,
			struct drm_gem_cma_object *fbo,
			uint32_t offset, uint8_t tiling_format,
			uint32_t width, uint32_t height, uint8_t cpp);
645

646 647 648
/* vc4_validate_shader.c */
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);