sha512-avx2-asm.S 23.8 KB
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########################################################################
# Implement fast SHA-512 with AVX2 instructions. (x86_64)
#
# Copyright (C) 2013 Intel Corporation.
#
# Authors:
#     James Guilford <james.guilford@intel.com>
#     Kirk Yap <kirk.s.yap@intel.com>
#     David Cote <david.m.cote@intel.com>
#     Tim Chen <tim.c.chen@linux.intel.com>
#
# This software is available to you under a choice of one of two
# licenses.  You may choose to be licensed under the terms of the GNU
# General Public License (GPL) Version 2, available from the file
# COPYING in the main directory of this source tree, or the
# OpenIB.org BSD license below:
#
#     Redistribution and use in source and binary forms, with or
#     without modification, are permitted provided that the following
#     conditions are met:
#
#      - Redistributions of source code must retain the above
#        copyright notice, this list of conditions and the following
#        disclaimer.
#
#      - Redistributions in binary form must reproduce the above
#        copyright notice, this list of conditions and the following
#        disclaimer in the documentation and/or other materials
#        provided with the distribution.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
########################################################################
#
# This code is described in an Intel White-Paper:
# "Fast SHA-512 Implementations on Intel Architecture Processors"
#
# To find it, surf to http://www.intel.com/p/en_US/embedded
# and search for that title.
#
########################################################################
# This code schedules 1 blocks at a time, with 4 lanes per block
########################################################################

#ifdef CONFIG_AS_AVX2
#include <linux/linkage.h>

.text

# Virtual Registers
Y_0 = %ymm4
Y_1 = %ymm5
Y_2 = %ymm6
Y_3 = %ymm7

YTMP0 = %ymm0
YTMP1 = %ymm1
YTMP2 = %ymm2
YTMP3 = %ymm3
YTMP4 = %ymm8
XFER  = YTMP0

BYTE_FLIP_MASK  = %ymm9

# 1st arg
73
CTX         = %rdi
74
# 2nd arg
75
INP         = %rsi
76 77 78 79 80 81
# 3rd arg
NUM_BLKS    = %rdx

c           = %rcx
d           = %r8
e           = %rdx
82
y3          = %rsi
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564

TBL   = %rbp

a     = %rax
b     = %rbx

f     = %r9
g     = %r10
h     = %r11
old_h = %r11

T1    = %r12
y0    = %r13
y1    = %r14
y2    = %r15

y4    = %r12

# Local variables (stack frame)
XFER_SIZE = 4*8
SRND_SIZE = 1*8
INP_SIZE = 1*8
INPEND_SIZE = 1*8
RSPSAVE_SIZE = 1*8
GPRSAVE_SIZE = 6*8

frame_XFER = 0
frame_SRND = frame_XFER + XFER_SIZE
frame_INP = frame_SRND + SRND_SIZE
frame_INPEND = frame_INP + INP_SIZE
frame_RSPSAVE = frame_INPEND + INPEND_SIZE
frame_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE
frame_size = frame_GPRSAVE + GPRSAVE_SIZE

## assume buffers not aligned
#define	VMOVDQ vmovdqu

# addm [mem], reg
# Add reg to mem using reg-mem add and store
.macro addm p1 p2
	add	\p1, \p2
	mov	\p2, \p1
.endm


# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
# Load ymm with mem and byte swap each dword
.macro COPY_YMM_AND_BSWAP p1 p2 p3
	VMOVDQ \p2, \p1
	vpshufb \p3, \p1, \p1
.endm
# rotate_Ys
# Rotate values of symbols Y0...Y3
.macro rotate_Ys
	Y_ = Y_0
	Y_0 = Y_1
	Y_1 = Y_2
	Y_2 = Y_3
	Y_3 = Y_
.endm

# RotateState
.macro RotateState
	# Rotate symbols a..h right
	old_h  = h
	TMP_   = h
	h      = g
	g      = f
	f      = e
	e      = d
	d      = c
	c      = b
	b      = a
	a      = TMP_
.endm

# macro MY_VPALIGNR	YDST, YSRC1, YSRC2, RVAL
# YDST = {YSRC1, YSRC2} >> RVAL*8
.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
	vperm2f128      $0x3, \YSRC2, \YSRC1, \YDST     # YDST = {YS1_LO, YS2_HI}
	vpalignr        $\RVAL, \YSRC2, \YDST, \YDST    # YDST = {YDS1, YS2} >> RVAL*8
.endm

.macro FOUR_ROUNDS_AND_SCHED
################################### RND N + 0 #########################################

	# Extract w[t-7]
	MY_VPALIGNR	YTMP0, Y_3, Y_2, 8		# YTMP0 = W[-7]
	# Calculate w[t-16] + w[t-7]
	vpaddq		Y_0, YTMP0, YTMP0		# YTMP0 = W[-7] + W[-16]
	# Extract w[t-15]
	MY_VPALIGNR	YTMP1, Y_1, Y_0, 8		# YTMP1 = W[-15]

	# Calculate sigma0

	# Calculate w[t-15] ror 1
	vpsrlq		$1, YTMP1, YTMP2
	vpsllq		$(64-1), YTMP1, YTMP3
	vpor		YTMP2, YTMP3, YTMP3		# YTMP3 = W[-15] ror 1
	# Calculate w[t-15] shr 7
	vpsrlq		$7, YTMP1, YTMP4		# YTMP4 = W[-15] >> 7

	mov	a, y3		# y3 = a                                # MAJA
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	add	frame_XFER(%rsp),h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA
	mov	f, y2		# y2 = f                                # CH
	rorx	$34, a, T1	# T1 = a >> 34				# S0B

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	xor	g, y2		# y2 = f^g                              # CH
	rorx	$14, e, y1	# y1 = (e >> 14)			# S1

	and	e, y2		# y2 = (f^g)&e                          # CH
	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	add	h, d		# d = k + w + h + d                     # --

	and	b, y3		# y3 = (a|c)&b                          # MAJA
	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	rorx	$28, a, T1	# T1 = (a >> 28)			# S0

	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	c, T1		# T1 = a&c                              # MAJB

	add	y0, y2		# y2 = S1 + CH                          # --
	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --

	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --

	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
	add	y3, h		# h = t1 + S0 + MAJ                     # --

	RotateState

################################### RND N + 1 #########################################

	# Calculate w[t-15] ror 8
	vpsrlq		$8, YTMP1, YTMP2
	vpsllq		$(64-8), YTMP1, YTMP1
	vpor		YTMP2, YTMP1, YTMP1		# YTMP1 = W[-15] ror 8
	# XOR the three components
	vpxor		YTMP4, YTMP3, YTMP3		# YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
	vpxor		YTMP1, YTMP3, YTMP1		# YTMP1 = s0


	# Add three components, w[t-16], w[t-7] and sigma0
	vpaddq		YTMP1, YTMP0, YTMP0		# YTMP0 = W[-16] + W[-7] + s0
	# Move to appropriate lanes for calculating w[16] and w[17]
	vperm2f128	$0x0, YTMP0, YTMP0, Y_0		# Y_0 = W[-16] + W[-7] + s0 {BABA}
	# Move to appropriate lanes for calculating w[18] and w[19]
	vpand		MASK_YMM_LO(%rip), YTMP0, YTMP0	# YTMP0 = W[-16] + W[-7] + s0 {DC00}

	# Calculate w[16] and w[17] in both 128 bit lanes

	# Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
	vperm2f128	$0x11, Y_3, Y_3, YTMP2		# YTMP2 = W[-2] {BABA}
	vpsrlq		$6, YTMP2, YTMP4		# YTMP4 = W[-2] >> 6 {BABA}


	mov	a, y3		# y3 = a                                # MAJA
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	add	1*8+frame_XFER(%rsp), h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA


	mov	f, y2		# y2 = f                                # CH
	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	xor	g, y2		# y2 = f^g                              # CH


	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	and	e, y2		# y2 = (f^g)&e                          # CH
	add	h, d		# d = k + w + h + d                     # --

	and	b, y3		# y3 = (a|c)&b                          # MAJA
	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0

	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	c, T1		# T1 = a&c                              # MAJB
	add	y0, y2		# y2 = S1 + CH                          # --

	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --

	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
	add	y3, h		# h = t1 + S0 + MAJ                     # --

	RotateState


################################### RND N + 2 #########################################

	vpsrlq		$19, YTMP2, YTMP3		# YTMP3 = W[-2] >> 19 {BABA}
	vpsllq		$(64-19), YTMP2, YTMP1		# YTMP1 = W[-2] << 19 {BABA}
	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 19 {BABA}
	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
	vpsrlq		$61, YTMP2, YTMP3		# YTMP3 = W[-2] >> 61 {BABA}
	vpsllq		$(64-61), YTMP2, YTMP1		# YTMP1 = W[-2] << 61 {BABA}
	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 61 {BABA}
	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = s1 = (W[-2] ror 19) ^
							#  (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}

	# Add sigma1 to the other compunents to get w[16] and w[17]
	vpaddq		YTMP4, Y_0, Y_0			# Y_0 = {W[1], W[0], W[1], W[0]}

	# Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
	vpsrlq		$6, Y_0, YTMP4			# YTMP4 = W[-2] >> 6 {DC--}

	mov	a, y3		# y3 = a                                # MAJA
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	add	2*8+frame_XFER(%rsp), h		# h = k + w + h         # --

	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	or	c, y3		# y3 = a|c                              # MAJA
	mov	f, y2		# y2 = f                                # CH
	xor	g, y2		# y2 = f^g                              # CH

	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	and	e, y2		# y2 = (f^g)&e                          # CH

	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	add	h, d		# d = k + w + h + d                     # --
	and	b, y3		# y3 = (a|c)&b                          # MAJA

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	rorx	$28, a, T1	# T1 = (a >> 28)			# S0

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	c, T1		# T1 = a&c                              # MAJB
	add	y0, y2		# y2 = S1 + CH                          # --

	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --
	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --

	add	y3, h		# h = t1 + S0 + MAJ                     # --

	RotateState

################################### RND N + 3 #########################################

	vpsrlq		$19, Y_0, YTMP3			# YTMP3 = W[-2] >> 19 {DC--}
	vpsllq		$(64-19), Y_0, YTMP1		# YTMP1 = W[-2] << 19 {DC--}
	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 19 {DC--}
	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
	vpsrlq		$61, Y_0, YTMP3			# YTMP3 = W[-2] >> 61 {DC--}
	vpsllq		$(64-61), Y_0, YTMP1		# YTMP1 = W[-2] << 61 {DC--}
	vpor		YTMP1, YTMP3, YTMP3		# YTMP3 = W[-2] ror 61 {DC--}
	vpxor		YTMP3, YTMP4, YTMP4		# YTMP4 = s1 = (W[-2] ror 19) ^
							#  (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}

	# Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
	# to newly calculated sigma1 to get w[18] and w[19]
	vpaddq		YTMP4, YTMP0, YTMP2		# YTMP2 = {W[3], W[2], --, --}

	# Form w[19, w[18], w17], w[16]
	vpblendd		$0xF0, YTMP2, Y_0, Y_0		# Y_0 = {W[3], W[2], W[1], W[0]}

	mov	a, y3		# y3 = a                                # MAJA
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	add	3*8+frame_XFER(%rsp), h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA


	mov	f, y2		# y2 = f                                # CH
	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	xor	g, y2		# y2 = f^g                              # CH


	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	and	e, y2		# y2 = (f^g)&e                          # CH
	add	h, d		# d = k + w + h + d                     # --
	and	b, y3		# y3 = (a|c)&b                          # MAJA

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH

	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	add	y0, y2		# y2 = S1 + CH                          # --

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --

	rorx	$28, a, T1	# T1 = (a >> 28)			# S0

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	c, T1		# T1 = a&c                              # MAJB
	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ

	add	y1, h		# h = k + w + h + S0                    # --
	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
	add	y3, h		# h = t1 + S0 + MAJ                     # --

	RotateState

	rotate_Ys
.endm

.macro DO_4ROUNDS

################################### RND N + 0 #########################################

	mov	f, y2		# y2 = f                                # CH
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	xor	g, y2		# y2 = f^g                              # CH

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	and	e, y2		# y2 = (f^g)&e                          # CH

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	mov	a, y3		# y3 = a                                # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
	add	frame_XFER(%rsp), h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	b, y3		# y3 = (a|c)&b                          # MAJA
	and	c, T1		# T1 = a&c                              # MAJB
	add	y0, y2		# y2 = S1 + CH                          # --

	add	h, d		# d = k + w + h + d                     # --
	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --

	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --

	RotateState

################################### RND N + 1 #########################################

	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
	mov	f, y2		# y2 = f                                # CH
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	xor	g, y2		# y2 = f^g                              # CH

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	and	e, y2		# y2 = (f^g)&e                          # CH
	add	y3, old_h	# h = t1 + S0 + MAJ                     # --

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	mov	a, y3		# y3 = a                                # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
	add	8*1+frame_XFER(%rsp), h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	b, y3		# y3 = (a|c)&b                          # MAJA
	and	c, T1		# T1 = a&c                              # MAJB
	add	y0, y2		# y2 = S1 + CH                          # --

	add	h, d		# d = k + w + h + d                     # --
	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --

	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --

	RotateState

################################### RND N + 2 #########################################

	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
	mov	f, y2		# y2 = f                                # CH
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	xor	g, y2		# y2 = f^g                              # CH

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	and	e, y2		# y2 = (f^g)&e                          # CH
	add	y3, old_h	# h = t1 + S0 + MAJ                     # --

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	mov	a, y3		# y3 = a                                # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
	add	8*2+frame_XFER(%rsp), h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	b, y3		# y3 = (a|c)&b                          # MAJA
	and	c, T1		# T1 = a&c                              # MAJB
	add	y0, y2		# y2 = S1 + CH                          # --

	add	h, d		# d = k + w + h + d                     # --
	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --

	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --

	RotateState

################################### RND N + 3 #########################################

	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
	mov	f, y2		# y2 = f                                # CH
	rorx	$41, e, y0	# y0 = e >> 41				# S1A
	rorx	$18, e, y1	# y1 = e >> 18				# S1B
	xor	g, y2		# y2 = f^g                              # CH

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18)		# S1
	rorx	$14, e, y1	# y1 = (e >> 14)			# S1
	and	e, y2		# y2 = (f^g)&e                          # CH
	add	y3, old_h	# h = t1 + S0 + MAJ                     # --

	xor	y1, y0		# y0 = (e>>41) ^ (e>>18) ^ (e>>14)	# S1
	rorx	$34, a, T1	# T1 = a >> 34				# S0B
	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
	rorx	$39, a, y1	# y1 = a >> 39				# S0A
	mov	a, y3		# y3 = a                                # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34)		# S0
	rorx	$28, a, T1	# T1 = (a >> 28)			# S0
	add	8*3+frame_XFER(%rsp), h		# h = k + w + h         # --
	or	c, y3		# y3 = a|c                              # MAJA

	xor	T1, y1		# y1 = (a>>39) ^ (a>>34) ^ (a>>28)	# S0
	mov	a, T1		# T1 = a                                # MAJB
	and	b, y3		# y3 = (a|c)&b                          # MAJA
	and	c, T1		# T1 = a&c                              # MAJB
	add	y0, y2		# y2 = S1 + CH                          # --


	add	h, d		# d = k + w + h + d                     # --
	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
	add	y1, h		# h = k + w + h + S0                    # --

	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --

	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --

	add	y3, h		# h = t1 + S0 + MAJ                     # --

	RotateState

.endm

########################################################################
565
# void sha512_transform_rorx(void* D, const void* M, uint64_t L)#
566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743
# Purpose: Updates the SHA512 digest stored at D with the message stored in M.
# The size of the message pointed to by M must be an integer multiple of SHA512
#   message blocks.
# L is the message length in SHA512 blocks
########################################################################
ENTRY(sha512_transform_rorx)
	# Allocate Stack Space
	mov	%rsp, %rax
	sub	$frame_size, %rsp
	and	$~(0x20 - 1), %rsp
	mov	%rax, frame_RSPSAVE(%rsp)

	# Save GPRs
	mov	%rbp, frame_GPRSAVE(%rsp)
	mov	%rbx, 8*1+frame_GPRSAVE(%rsp)
	mov	%r12, 8*2+frame_GPRSAVE(%rsp)
	mov	%r13, 8*3+frame_GPRSAVE(%rsp)
	mov	%r14, 8*4+frame_GPRSAVE(%rsp)
	mov	%r15, 8*5+frame_GPRSAVE(%rsp)

	shl	$7, NUM_BLKS	# convert to bytes
	jz	done_hash
	add	INP, NUM_BLKS	# pointer to end of data
	mov	NUM_BLKS, frame_INPEND(%rsp)

	## load initial digest
	mov	8*0(CTX),a
	mov	8*1(CTX),b
	mov	8*2(CTX),c
	mov	8*3(CTX),d
	mov	8*4(CTX),e
	mov	8*5(CTX),f
	mov	8*6(CTX),g
	mov	8*7(CTX),h

	vmovdqa	PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK

loop0:
	lea	K512(%rip), TBL

	## byte swap first 16 dwords
	COPY_YMM_AND_BSWAP	Y_0, (INP), BYTE_FLIP_MASK
	COPY_YMM_AND_BSWAP	Y_1, 1*32(INP), BYTE_FLIP_MASK
	COPY_YMM_AND_BSWAP	Y_2, 2*32(INP), BYTE_FLIP_MASK
	COPY_YMM_AND_BSWAP	Y_3, 3*32(INP), BYTE_FLIP_MASK

	mov	INP, frame_INP(%rsp)

	## schedule 64 input dwords, by doing 12 rounds of 4 each
	movq	$4, frame_SRND(%rsp)

.align 16
loop1:
	vpaddq	(TBL), Y_0, XFER
	vmovdqa XFER, frame_XFER(%rsp)
	FOUR_ROUNDS_AND_SCHED

	vpaddq	1*32(TBL), Y_0, XFER
	vmovdqa XFER, frame_XFER(%rsp)
	FOUR_ROUNDS_AND_SCHED

	vpaddq	2*32(TBL), Y_0, XFER
	vmovdqa XFER, frame_XFER(%rsp)
	FOUR_ROUNDS_AND_SCHED

	vpaddq	3*32(TBL), Y_0, XFER
	vmovdqa XFER, frame_XFER(%rsp)
	add	$(4*32), TBL
	FOUR_ROUNDS_AND_SCHED

	subq	$1, frame_SRND(%rsp)
	jne	loop1

	movq	$2, frame_SRND(%rsp)
loop2:
	vpaddq	(TBL), Y_0, XFER
	vmovdqa XFER, frame_XFER(%rsp)
	DO_4ROUNDS
	vpaddq	1*32(TBL), Y_1, XFER
	vmovdqa XFER, frame_XFER(%rsp)
	add	$(2*32), TBL
	DO_4ROUNDS

	vmovdqa	Y_2, Y_0
	vmovdqa	Y_3, Y_1

	subq	$1, frame_SRND(%rsp)
	jne	loop2

	addm	8*0(CTX),a
	addm	8*1(CTX),b
	addm	8*2(CTX),c
	addm	8*3(CTX),d
	addm	8*4(CTX),e
	addm	8*5(CTX),f
	addm	8*6(CTX),g
	addm	8*7(CTX),h

	mov	frame_INP(%rsp), INP
	add	$128, INP
	cmp	frame_INPEND(%rsp), INP
	jne	loop0

done_hash:

# Restore GPRs
	mov	frame_GPRSAVE(%rsp)     ,%rbp
	mov	8*1+frame_GPRSAVE(%rsp) ,%rbx
	mov	8*2+frame_GPRSAVE(%rsp) ,%r12
	mov	8*3+frame_GPRSAVE(%rsp) ,%r13
	mov	8*4+frame_GPRSAVE(%rsp) ,%r14
	mov	8*5+frame_GPRSAVE(%rsp) ,%r15

	# Restore Stack Pointer
	mov	frame_RSPSAVE(%rsp), %rsp
	ret
ENDPROC(sha512_transform_rorx)

########################################################################
### Binary Data

.data

.align 64
# K[t] used in SHA512 hashing
K512:
	.quad	0x428a2f98d728ae22,0x7137449123ef65cd
	.quad	0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
	.quad	0x3956c25bf348b538,0x59f111f1b605d019
	.quad	0x923f82a4af194f9b,0xab1c5ed5da6d8118
	.quad	0xd807aa98a3030242,0x12835b0145706fbe
	.quad	0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
	.quad	0x72be5d74f27b896f,0x80deb1fe3b1696b1
	.quad	0x9bdc06a725c71235,0xc19bf174cf692694
	.quad	0xe49b69c19ef14ad2,0xefbe4786384f25e3
	.quad	0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
	.quad	0x2de92c6f592b0275,0x4a7484aa6ea6e483
	.quad	0x5cb0a9dcbd41fbd4,0x76f988da831153b5
	.quad	0x983e5152ee66dfab,0xa831c66d2db43210
	.quad	0xb00327c898fb213f,0xbf597fc7beef0ee4
	.quad	0xc6e00bf33da88fc2,0xd5a79147930aa725
	.quad	0x06ca6351e003826f,0x142929670a0e6e70
	.quad	0x27b70a8546d22ffc,0x2e1b21385c26c926
	.quad	0x4d2c6dfc5ac42aed,0x53380d139d95b3df
	.quad	0x650a73548baf63de,0x766a0abb3c77b2a8
	.quad	0x81c2c92e47edaee6,0x92722c851482353b
	.quad	0xa2bfe8a14cf10364,0xa81a664bbc423001
	.quad	0xc24b8b70d0f89791,0xc76c51a30654be30
	.quad	0xd192e819d6ef5218,0xd69906245565a910
	.quad	0xf40e35855771202a,0x106aa07032bbd1b8
	.quad	0x19a4c116b8d2d0c8,0x1e376c085141ab53
	.quad	0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
	.quad	0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
	.quad	0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
	.quad	0x748f82ee5defb2fc,0x78a5636f43172f60
	.quad	0x84c87814a1f0ab72,0x8cc702081a6439ec
	.quad	0x90befffa23631e28,0xa4506cebde82bde9
	.quad	0xbef9a3f7b2c67915,0xc67178f2e372532b
	.quad	0xca273eceea26619c,0xd186b8c721c0c207
	.quad	0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
	.quad	0x06f067aa72176fba,0x0a637dc5a2c898a6
	.quad	0x113f9804bef90dae,0x1b710b35131c471b
	.quad	0x28db77f523047d84,0x32caab7b40c72493
	.quad	0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
	.quad	0x4cc5d4becb3e42b6,0x597f299cfc657e2a
	.quad	0x5fcb6fab3ad6faec,0x6c44198c4a475817

.align 32

# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
PSHUFFLE_BYTE_FLIP_MASK:
	.octa 0x08090a0b0c0d0e0f0001020304050607
	.octa 0x18191a1b1c1d1e1f1011121314151617

MASK_YMM_LO:
	.octa 0x00000000000000000000000000000000
	.octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
#endif