nswalk.c 9.4 KB
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// SPDX-License-Identifier: BSD-3-Clause OR GPL-2.0
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/******************************************************************************
 *
 * Module Name: nswalk - Functions for walking the ACPI namespace
 *
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 * Copyright (C) 2000 - 2021, Intel Corp.
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 *
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 *****************************************************************************/
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#include <acpi/acpi.h>
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#include "accommon.h"
#include "acnamesp.h"
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#define _COMPONENT          ACPI_NAMESPACE
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ACPI_MODULE_NAME("nswalk")
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/*******************************************************************************
 *
 * FUNCTION:    acpi_ns_get_next_node
 *
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 * PARAMETERS:  parent_node         - Parent node whose children we are
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 *                                    getting
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 *              child_node          - Previous child that was found.
 *                                    The NEXT child will be returned
 *
 * RETURN:      struct acpi_namespace_node - Pointer to the NEXT child or NULL if
 *                                    none is found.
 *
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 * DESCRIPTION: Return the next peer node within the namespace. If Handle
 *              is valid, Scope is ignored. Otherwise, the first node
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 *              within Scope is returned.
 *
 ******************************************************************************/
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struct acpi_namespace_node *acpi_ns_get_next_node(struct acpi_namespace_node
						  *parent_node,
						  struct acpi_namespace_node
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						  *child_node)
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{
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	ACPI_FUNCTION_ENTRY();
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	if (!child_node) {
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		/* It's really the parent's _scope_ that we want */

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		return (parent_node->child);
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	}

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	/* Otherwise just return the next peer */

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	return (child_node->peer);
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}

/*******************************************************************************
 *
 * FUNCTION:    acpi_ns_get_next_node_typed
 *
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 * PARAMETERS:  type                - Type of node to be searched for
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 *              parent_node         - Parent node whose children we are
 *                                    getting
 *              child_node          - Previous child that was found.
 *                                    The NEXT child will be returned
 *
 * RETURN:      struct acpi_namespace_node - Pointer to the NEXT child or NULL if
 *                                    none is found.
 *
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 * DESCRIPTION: Return the next peer node within the namespace. If Handle
 *              is valid, Scope is ignored. Otherwise, the first node
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 *              within Scope is returned.
 *
 ******************************************************************************/

struct acpi_namespace_node *acpi_ns_get_next_node_typed(acpi_object_type type,
							struct
							acpi_namespace_node
							*parent_node,
							struct
							acpi_namespace_node
							*child_node)
{
	struct acpi_namespace_node *next_node = NULL;

	ACPI_FUNCTION_ENTRY();

	next_node = acpi_ns_get_next_node(parent_node, child_node);


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	/* If any type is OK, we are done */

	if (type == ACPI_TYPE_ANY) {
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		/* next_node is NULL if we are at the end-of-list */

		return (next_node);
	}

	/* Must search for the node -- but within this scope only */

	while (next_node) {
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		/* If type matches, we are done */

		if (next_node->type == type) {
			return (next_node);
		}

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		/* Otherwise, move on to the next peer node */
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		next_node = next_node->peer;
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	}

	/* Not found */

	return (NULL);
}

/*******************************************************************************
 *
 * FUNCTION:    acpi_ns_walk_namespace
 *
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 * PARAMETERS:  type                - acpi_object_type to search for
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 *              start_node          - Handle in namespace where search begins
 *              max_depth           - Depth to which search is to reach
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 *              flags               - Whether to unlock the NS before invoking
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 *                                    the callback routine
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 *              descending_callback - Called during tree descent
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 *                                    when an object of "Type" is found
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 *              ascending_callback  - Called during tree ascent
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 *                                    when an object of "Type" is found
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 *              context             - Passed to user function(s) above
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 *              return_value        - from the user_function if terminated
 *                                    early. Otherwise, returns NULL.
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 * RETURNS:     Status
 *
 * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
 *              starting (and ending) at the node specified by start_handle.
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 *              The callback function is called whenever a node that matches
 *              the type parameter is found. If the callback function returns
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 *              a non-zero value, the search is terminated immediately and
 *              this value is returned to the caller.
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 *
 *              The point of this procedure is to provide a generic namespace
 *              walk routine that can be called from multiple places to
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 *              provide multiple services; the callback function(s) can be
 *              tailored to each task, whether it is a print function,
 *              a compare function, etc.
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 *
 ******************************************************************************/

acpi_status
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acpi_ns_walk_namespace(acpi_object_type type,
		       acpi_handle start_node,
		       u32 max_depth,
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		       u32 flags,
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		       acpi_walk_callback descending_callback,
		       acpi_walk_callback ascending_callback,
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		       void *context, void **return_value)
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{
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	acpi_status status;
	acpi_status mutex_status;
	struct acpi_namespace_node *child_node;
	struct acpi_namespace_node *parent_node;
	acpi_object_type child_type;
	u32 level;
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	u8 node_previously_visited = FALSE;
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	ACPI_FUNCTION_TRACE(ns_walk_namespace);
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	/* Special case for the namespace Root Node */

	if (start_node == ACPI_ROOT_OBJECT) {
		start_node = acpi_gbl_root_node;
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		if (!start_node) {
			return_ACPI_STATUS(AE_NO_NAMESPACE);
		}
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	}

	/* Null child means "get first node" */

	parent_node = start_node;
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	child_node = acpi_ns_get_next_node(parent_node, NULL);
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	child_type = ACPI_TYPE_ANY;
	level = 1;
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	/*
	 * Traverse the tree of nodes until we bubble back up to where we
	 * started. When Level is zero, the loop is done because we have
	 * bubbled up to (and passed) the original parent handle (start_entry)
	 */
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	while (level > 0 && child_node) {
		status = AE_OK;
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		/* Found next child, get the type if we are not searching for ANY */
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		if (type != ACPI_TYPE_ANY) {
			child_type = child_node->type;
		}
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		/*
		 * Ignore all temporary namespace nodes (created during control
		 * method execution) unless told otherwise. These temporary nodes
		 * can cause a race condition because they can be deleted during
		 * the execution of the user function (if the namespace is
		 * unlocked before invocation of the user function.) Only the
		 * debugger namespace dump will examine the temporary nodes.
		 */
		if ((child_node->flags & ANOBJ_TEMPORARY) &&
		    !(flags & ACPI_NS_WALK_TEMP_NODES)) {
			status = AE_CTRL_DEPTH;
		}
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		/* Type must match requested type */
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		else if (child_type == type) {
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			/*
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			 * Found a matching node, invoke the user callback function.
			 * Unlock the namespace if flag is set.
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			 */
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			if (flags & ACPI_NS_WALK_UNLOCK) {
				mutex_status =
				    acpi_ut_release_mutex(ACPI_MTX_NAMESPACE);
				if (ACPI_FAILURE(mutex_status)) {
					return_ACPI_STATUS(mutex_status);
				}
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			}

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			/*
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			 * Invoke the user function, either descending, ascending,
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			 * or both.
			 */
			if (!node_previously_visited) {
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				if (descending_callback) {
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					status =
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					    descending_callback(child_node,
								level, context,
								return_value);
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				}
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			} else {
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				if (ascending_callback) {
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					status =
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					    ascending_callback(child_node,
							       level, context,
							       return_value);
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				}
			}
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			if (flags & ACPI_NS_WALK_UNLOCK) {
				mutex_status =
				    acpi_ut_acquire_mutex(ACPI_MTX_NAMESPACE);
				if (ACPI_FAILURE(mutex_status)) {
					return_ACPI_STATUS(mutex_status);
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				}
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			}
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			switch (status) {
			case AE_OK:
			case AE_CTRL_DEPTH:
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				/* Just keep going */
				break;
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			case AE_CTRL_TERMINATE:
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				/* Exit now, with OK status */
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				return_ACPI_STATUS(AE_OK);
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			default:
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				/* All others are valid exceptions */
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				return_ACPI_STATUS(status);
			}
		}

		/*
		 * Depth first search: Attempt to go down another level in the
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		 * namespace if we are allowed to. Don't go any further if we have
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		 * reached the caller specified maximum depth or if the user
		 * function has specified that the maximum depth has been reached.
		 */
		if (!node_previously_visited &&
		    (level < max_depth) && (status != AE_CTRL_DEPTH)) {
			if (child_node->child) {

				/* There is at least one child of this node, visit it */

				level++;
				parent_node = child_node;
				child_node =
				    acpi_ns_get_next_node(parent_node, NULL);
				continue;
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			}
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		}
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		/* No more children, re-visit this node */
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		if (!node_previously_visited) {
			node_previously_visited = TRUE;
			continue;
		}
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		/* No more children, visit peers */

		child_node = acpi_ns_get_next_node(parent_node, child_node);
		if (child_node) {
			node_previously_visited = FALSE;
		}

		/* No peers, re-visit parent */

		else {
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			/*
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			 * No more children of this node (acpi_ns_get_next_node failed), go
			 * back upwards in the namespace tree to the node's parent.
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			 */
			level--;
			child_node = parent_node;
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			parent_node = parent_node->parent;
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			node_previously_visited = TRUE;
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		}
	}

	/* Complete walk, not terminated by user function */

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	return_ACPI_STATUS(AE_OK);
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}