- 08 9月, 2020 2 次提交
-
-
由 wangpeiqiang 提交于
Set destroy window in single function, to make window destroyed in message cycle thread.
-
由 wangpeiqiang 提交于
The code of solving cover titlebar will input new problem. Revert it. Revert code commit id: cee74968
-
- 02 9月, 2020 1 次提交
-
-
由 twwang 提交于
Add fullscreen on anbox side.
-
- 29 8月, 2020 1 次提交
-
-
由 wangpeiqiang 提交于
if mouse clicks are in titlebar and titlebar is covered by app's frame, disable titlebar function and send click message to android to do app function.
-
- 26 8月, 2020 1 次提交
-
-
由 night_xiaoye 提交于
fix problem, some apps's main window renderers will overflow window, this will cause black areas appearing four sides of the window, solve it. tests: change two layer_composer test cases to make sucess, and add new two test cases.
-
- 07 8月, 2020 1 次提交
-
-
由 yu_qinfei 提交于
after an app is minimized, the app icon does not respond when you click the app icon on the Desktop
-
- 29 7月, 2020 2 次提交
-
-
由 yu_qinfei 提交于
solve the problem of the application window can be drawn as a line. resloved the WeChat button overlapping problem.
-
由 night_xiaoye 提交于
solve code style problem in window module.
-
- 23 7月, 2020 1 次提交
-
-
由 w_angrong 提交于
1.call a virtual function in dtor will always get 0. so we can never destroy native_window_. adjust native_window_ to /wm/window.h can solve this issue. 2.delete icon after SDL_SetWindowIcon, which is what SDL tell us to do in the official SDL documents.
-
- 21 7月, 2020 1 次提交
-
-
由 night_xiaoye 提交于
continuously maximize window will crash some app, such as qqmusic...
-
- 03 7月, 2020 1 次提交
-
-
由 w30001670 提交于
Add four window property: HIDE_BACK HIDE_CLOSE HIDE_MAXIMIZE HIDE_MINIMIZE set qqmusic HIDE_BACK note: if you change window property on anbox, you should change it on android at the same time. change file on android: frameworks/base/core/java/com/android/internal/widget/DecorCaptionView.java
-
- 10 6月, 2020 1 次提交
-
-
由 night_xiaoye 提交于
Some app opens in horizontal screen, but window on anbox side is in vertical state, As the result, bottom of the window has black area. To solve this problem, we adjust window on anbox side when app opens in horizontal screen state. But, when window adjusted by user, app follows this adjustment and send this adjustment to anbox at the second time. So change of this commit has no effect after window is adjusted by user or 15s timeout.
-
- 04 6月, 2020 1 次提交
-
-
由 night_xiaoye 提交于
While left button down, calculate the point of down event. --If in minimium button area, minimize window as result. --If in back button area, send BACK event to android-framework. Note: This commit code is just to do button function, button Appearance code is in android-framework.
-
- 19 5月, 2018 1 次提交
-
-
由 Simon Fels 提交于
This implements client side window decorations of our windows. The title bar of our windows is now drawn by Android and we simply map out the title bar area hit test area to SDL to detect when the other wants to move the window or resize it.
-
- 20 6月, 2017 2 次提交
-
-
由 Simon Fels 提交于
-
由 Simon Fels 提交于
-
- 17 3月, 2017 1 次提交
-
-
由 Simon Fels 提交于
For debugging and development purposes it's sometimes useful to run the full Android system in a single and statically sized window. This is not going to be a widely used mode but can be helpful at times. Also makes our window/layer management a bit more modular to allow easy additions of new strategies/impementations.
-
- 18 1月, 2017 1 次提交
-
-
由 Simon Fels 提交于
-
- 21 12月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 15 12月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 08 12月, 2016 1 次提交
-
-
由 Simon Fels 提交于
This leads to much better performance and user interaction. Resizing still has some flickering but that is a different area of problems.
-
- 03 12月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 26 11月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 25 11月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 21 11月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 10 11月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 09 11月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 08 11月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 10 8月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 30 6月, 2016 1 次提交
-
-
由 Simon Fels 提交于
Currently not working as Unity8 does not provide pointer input events yet.
-
- 29 6月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 28 6月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 23 6月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 20 6月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-
- 14 6月, 2016 1 次提交
-
-
由 Simon Fels 提交于
-