- 17 12月, 2015 1 次提交
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由 lbourges 提交于
Reviewed-by: flar, prr
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- 11 12月, 2015 1 次提交
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由 lbourges 提交于
Reviewed-by: prr, flar
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- 24 11月, 2015 1 次提交
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由 lbourges 提交于
Summary: Include Marlin changes from 8149896 to avoid need to introduce FloatMath.powerOfTwoD Reviewed-by: alexsch, andrew
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- 28 4月, 2011 1 次提交
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由 dlila 提交于
Summary: Check for them and remove them. Reviewed-by: flar
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- 07 4月, 2011 1 次提交
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由 ohair 提交于
Reviewed-by: dholmes
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- 16 3月, 2011 1 次提交
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由 dlila 提交于
Summary: not skipping it anymore. Reviewed-by: flar
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- 08 2月, 2011 1 次提交
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由 dlila 提交于
Summary: Optimized dashing, rasterizing, and the flow of transformed coordinates Reviewed-by: flar
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- 29 12月, 2010 1 次提交
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由 ohair 提交于
Reviewed-by: xdono
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- 26 10月, 2010 1 次提交
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由 dlila 提交于
Summary: eliminated flattening from the rendering engine. Reviewed-by: flar
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- 11 8月, 2010 1 次提交
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由 dlila 提交于
6967433: dashed lines broken when using scaling transforms. Summary: converted pisces to floating point. Also, using better AA algorithm Reviewed-by: flar
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- 26 5月, 2010 1 次提交
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由 ohair 提交于
Reviewed-by: darcy, weijun
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- 22 4月, 2009 1 次提交
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由 jgodinez 提交于
Reviewed-by: igor, flar Contributed-by: Nrkennke <roman.kennke@aicas.com>
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- 01 12月, 2007 1 次提交
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由 duke 提交于
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