提交 f7ac9fd8 编写于 作者: D darcy

6877122: Many javadoc warnings from java.awt.Window, other awt classes

Reviewed-by: anthony
上级 e994c816
......@@ -119,7 +119,7 @@ public class Cursor implements java.io.Serializable {
public static final int MOVE_CURSOR = 13;
/**
* @deprecated As of JDK version 1.7, the {@link #getPredefinedCursor()}
* @deprecated As of JDK version 1.7, the {@link #getPredefinedCursor(int)}
* method should be used instead.
*/
@Deprecated
......
......@@ -3347,7 +3347,7 @@ public class Window extends Container implements Accessible {
*
* @return the opacity of the window
*
* @see Window#setOpacity
* @see Window#setOpacity(float)
* @see GraphicsDevice.WindowTranslucency
*
* @since 1.7
......@@ -3366,7 +3366,7 @@ public class Window extends Container implements Accessible {
* window. This is a platform-dependent behavior.
* <p>
* In order for this method to enable the translucency effect, the {@link
* GraphicsDevice#isWindowTranslucencySupported()} method must indicate that
* GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency)} method must indicate that
* the {@link GraphicsDevice.WindowTranslucency#TRANSLUCENT TRANSLUCENT}
* translucency is supported.
* <p>
......@@ -3375,8 +3375,8 @@ public class Window extends Container implements Accessible {
* IllegalComponentStateException} is thrown.
* <p>
* The translucency levels of individual pixels may also be effected by the
* alpha component of their color (see {@link setBackground()}) and the
* current shape of this window (see {@link setShape()}).
* alpha component of their color (see {@link Window#setBackground(Color)}) and the
* current shape of this window (see {@link #setShape(Shape)}).
*
* @param opacity the opacity level to set to the window
*
......@@ -3389,10 +3389,10 @@ public class Window extends Container implements Accessible {
* translucency kind is not supported and the opacity is less than 1.0f
*
* @see Window#getOpacity
* @see Window#setBackground()
* @see Window#setShape()
* @see Window#setBackground(Color)
* @see Window#setShape(Shape)
* @see GraphicsDevice.WindowTranslucency
* @see GraphicsDevice#isWindowTranslucencySupported()
* @see GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency)
*
* @since 1.7
*/
......@@ -3434,7 +3434,7 @@ public class Window extends Container implements Accessible {
* @return the shape of the window or {@code null} if no
* shape is specified for the window
*
* @see Window#setShape
* @see Window#setShape(Shape)
* @see GraphicsDevice.WindowTranslucency
*
* @since 1.7
......@@ -3458,19 +3458,19 @@ public class Window extends Container implements Accessible {
* <ul>
* <li>The {@link GraphicsDevice.WindowTranslucency#PERPIXEL_TRANSPARENT
* PERPIXEL_TRANSPARENT} translucency kind must be supported by the
* underlying system (see {@link })
* underlying system
* <i>and</i>
* <li>The window must not be in the full-screen mode (see
* {@link GraphicsDevice#setFullScreenWindow()})
* {@link GraphicsDevice#setFullScreenWindow(Window)})
* </ul>
* If a certain condition is not met, either the {@code
* UnsupportedOperationException} or {@code IllegalComponentStateException}
* is thrown.
* <p>
* The tranlucency levels of individual pixels may also be effected by the
* alpha component of their color (see {@link setBackground()}) and the
* opacity value (see {@link setOpacity()}). See {@link
* GraphicsDevice#WindowTranslucency} for more details.
* alpha component of their color (see {@link Window#setBackground(Color)}) and the
* opacity value (see {@link #setOpacity(float)}). See {@link
* GraphicsDevice.WindowTranslucency} for more details.
*
* @param shape the shape to set to the window
*
......@@ -3481,10 +3481,10 @@ public class Window extends Container implements Accessible {
* PERPIXEL_TRANSPARENT} translucency is not supported
*
* @see Window#getShape()
* @see Window#setBackgound()
* @see Window#setOpacity()
* @see Window#setBackground(Color)
* @see Window#setOpacity(float)
* @see GraphicsDevice.WindowTranslucency
* @see GraphicsDevice#isWindowTranslucencySupported()
* @see GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency)
*
* @since 1.7
*/
......@@ -3520,7 +3520,7 @@ public class Window extends Container implements Accessible {
*
* @return this component's background color
*
* @see Window#setBackground
* @see Window#setBackground(Color)
* @see Window#isOpaque
* @see GraphicsDevice.WindowTranslucency
*/
......@@ -3544,7 +3544,7 @@ public class Window extends Container implements Accessible {
* PERPIXEL_TRANSLUCENT} translucency must be supported
* by the graphics device where this window is located <i>and</i>
* <li>The window must not be in the full-screen mode (see {@link
* GraphicsDevice#setFullScreenWindow()})
* GraphicsDevice#setFullScreenWindow(Window)})
* </ul>
* If a certain condition is not met at the time of calling this method,
* the alpha component of the given background color will not effect the
......@@ -3561,8 +3561,8 @@ public class Window extends Container implements Accessible {
* method is equal to zero.)
* <p>
* The actual level of translucency of a given pixel also depends on window
* opacity (see {@link setOpacity()}), as well as the current shape of
* this window (see {@link setShape()}).
* opacity (see {@link #setOpacity(float)}), as well as the current shape of
* this window (see {@link #setShape(Shape)}).
* <p>
* Note that painting a pixel with the alpha value of 0 may or may not
* disable the mouse event handling on this pixel. This is a
......@@ -3585,10 +3585,10 @@ public class Window extends Container implements Accessible {
*
* @see Window#getBackground
* @see Window#isOpaque
* @see Window#setOpacity()
* @see Window#setShape()
* @see Window#setOpacity(float)
* @see Window#setShape(Shape)
* @see GraphicsDevice.WindowTranslucency
* @see GraphicsDevice#isWindowTranslucencySupported()
* @see GraphicsDevice#isWindowTranslucencySupported(GraphicsDevice.WindowTranslucency)
* @see GraphicsConfiguration#isTranslucencyCapable()
*/
@Override
......@@ -3635,7 +3635,7 @@ public class Window extends Container implements Accessible {
* @return {@code true} if the window is opaque, {@code false} otherwise
*
* @see Window#getBackground
* @see Window#setBackground
* @see Window#setBackground(Color)
* @since 1.7
*/
@Override
......
......@@ -275,7 +275,7 @@ public class DragSourceContext
*
* @param c the initial {@code Cursor} for this drag operation,
* or {@code null} for the default cursor handling;
* see {@linkplain #defaultCursor class
* see {@linkplain Cursor class
* level documentation} for more details
* on the cursor handling during drag and drop
*
......
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