提交 ee28e50f 编写于 作者: M mrkam

7027692: /applets/WireFrame demo needs to be improved

Reviewed-by: alexp
上级 b2f6b311
/*
* Copyright (c) 1995, 2006, Oracle and/or its affiliates. All rights reserved.
* Copyright (c) 1995, 2011, Oracle and/or its affiliates. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
......@@ -29,22 +29,23 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
*/
/** A fairly conventional 3D matrix object that can transform sets of
3D points and perform a variety of manipulations on the transform */
3D points and perform a variety of manipulations on the transform */
class Matrix3D {
float xx, xy, xz, xo;
float yx, yy, yz, yo;
float zx, zy, zz, zo;
static final double pi = 3.14159265;
/** Create a new unit matrix */
Matrix3D () {
Matrix3D() {
xx = 1.0f;
yy = 1.0f;
zz = 1.0f;
}
/** Scale by f in all dimensions */
void scale(float f) {
xx *= f;
......@@ -60,6 +61,7 @@ class Matrix3D {
zz *= f;
zo *= f;
}
/** Scale along each axis independently */
void scale(float xf, float yf, float zf) {
xx *= xf;
......@@ -75,12 +77,14 @@ class Matrix3D {
zz *= zf;
zo *= zf;
}
/** Translate the origin */
void translate(float x, float y, float z) {
xo += x;
yo += y;
zo += z;
}
/** rotate theta degrees about the y axis */
void yrot(double theta) {
theta *= (pi / 180);
......@@ -106,6 +110,7 @@ class Matrix3D {
zy = Nzy;
zz = Nzz;
}
/** rotate theta degrees about the x axis */
void xrot(double theta) {
theta *= (pi / 180);
......@@ -131,6 +136,7 @@ class Matrix3D {
zy = Nzy;
zz = Nzz;
}
/** rotate theta degrees about the z axis */
void zrot(double theta) {
theta *= (pi / 180);
......@@ -156,6 +162,7 @@ class Matrix3D {
xy = Nxy;
xz = Nxz;
}
/** Multiply this matrix by a second: M = M*R */
void mult(Matrix3D rhs) {
float lxx = xx * rhs.xx + yx * rhs.xy + zx * rhs.xz;
......@@ -204,10 +211,11 @@ class Matrix3D {
zy = 0;
zz = 1;
}
/** Transform nvert points from v into tv. v contains the input
coordinates in floating point. Three successive entries in
the array constitute a point. tv ends up holding the transformed
points as integers; three successive entries per point */
coordinates in floating point. Three successive entries in
the array constitute a point. tv ends up holding the transformed
points as integers; three successive entries per point */
void transform(float v[], int tv[], int nvert) {
float lxx = xx, lxy = xy, lxz = xz, lxo = xo;
float lyx = yx, lyy = yy, lyz = yz, lyo = yo;
......@@ -216,11 +224,13 @@ class Matrix3D {
float x = v[i];
float y = v[i + 1];
float z = v[i + 2];
tv[i ] = (int) (x * lxx + y * lxy + z * lxz + lxo);
tv[i] = (int) (x * lxx + y * lxy + z * lxz + lxo);
tv[i + 1] = (int) (x * lyx + y * lyy + z * lyz + lyo);
tv[i + 2] = (int) (x * lzx + y * lzy + z * lzz + lzo);
}
}
@Override
public String toString() {
return ("[" + xo + "," + xx + "," + xy + "," + xz + ";"
+ yo + "," + yx + "," + yy + "," + yz + ";"
......
......@@ -6,7 +6,7 @@
<h1>3D Model: Cube</h1>
<hr>
<applet code=ThreeD.class width=100 height=100>
<param name=model value=models/cube.obj>
<param name=model value="models/cube.obj">
alt="Your browser understands the &lt;APPLET&gt; tag but isn't running the applet, for some reason."
Your browser is completely ignoring the &lt;APPLET&gt; tag!
</applet>
......
......@@ -6,7 +6,7 @@
<h1>3D Model: Dinosaur</h1>
<hr>
<applet code=ThreeD.class width=300 height=300>
<param name=model value=models/dinasaur.obj>
<param name=model value="models/dinasaur.obj">
alt="Your browser understands the &lt;APPLET&gt; tag but isn't running the applet, for some reason."
Your browser is completely ignoring the &lt;APPLET&gt; tag!
</applet>
......
......@@ -6,7 +6,7 @@
<h1>3D Model: Hughes</h1>
<hr>
<applet code=ThreeD.class width=300 height=300>
<param name=model value=models/hughes_500.obj>
<param name=model value="models/hughes_500.obj">
alt="Your browser understands the &lt;APPLET&gt; tag but isn't running the applet, for some reason."
Your browser is completely ignoring the &lt;APPLET&gt; tag!
</applet>
......
......@@ -6,7 +6,7 @@
<h1>3D Model: knoxS</h1>
<hr>
<applet code=ThreeD.class width=300 height=300>
<param name=model value=models/knoxS.obj>
<param name=model value="models/knoxS.obj">
alt="Your browser understands the &lt;APPLET&gt; tag but isn't running the applet, for some reason."
Your browser is completely ignoring the &lt;APPLET&gt; tag!
</applet>
......
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