提交 e5ad279e 编写于 作者: B bae

8021394: Better color profiles

Reviewed-by: prr, vadim, mschoene
上级 2f63ffc9
......@@ -215,6 +215,11 @@ void LinLerp1D(register const cmsUInt16Number Value[],
Output[0] = LinearInterp(rest, y0, y1);
}
// To prevent out of bounds indexing
cmsINLINE cmsFloat32Number fclamp(cmsFloat32Number v)
{
return v < 0.0f ? 0.0f : (v > 1.0f ? 1.0f : v);
}
// Floating-point version of 1D interpolation
static
......@@ -227,13 +232,15 @@ void LinLerp1Dfloat(const cmsFloat32Number Value[],
int cell0, cell1;
const cmsFloat32Number* LutTable = (cmsFloat32Number*) p ->Table;
val2 = fclamp(Value[0]);
// if last value...
if (Value[0] == 1.0) {
if (val2 == 1.0) {
Output[0] = LutTable[p -> Domain[0]];
return;
}
val2 = p -> Domain[0] * Value[0];
val2 *= p -> Domain[0];
cell0 = (int) floor(val2);
cell1 = (int) ceil(val2);
......@@ -292,13 +299,15 @@ void Eval1InputFloat(const cmsFloat32Number Value[],
cmsUInt32Number OutChan;
const cmsFloat32Number* LutTable = (cmsFloat32Number*) p ->Table;
val2 = fclamp(Value[0]);
// if last value...
if (Value[0] == 1.0) {
if (val2 == 1.0) {
Output[0] = LutTable[p -> Domain[0]];
return;
}
val2 = p -> Domain[0] * Value[0];
val2 *= p -> Domain[0];
cell0 = (int) floor(val2);
cell1 = (int) ceil(val2);
......@@ -339,8 +348,8 @@ void BilinearInterpFloat(const cmsFloat32Number Input[],
dxy;
TotalOut = p -> nOutputs;
px = Input[0] * p->Domain[0];
py = Input[1] * p->Domain[1];
px = fclamp(Input[0]) * p->Domain[0];
py = fclamp(Input[1]) * p->Domain[1];
x0 = (int) _cmsQuickFloor(px); fx = px - (cmsFloat32Number) x0;
y0 = (int) _cmsQuickFloor(py); fy = py - (cmsFloat32Number) y0;
......@@ -454,20 +463,9 @@ void TrilinearInterpFloat(const cmsFloat32Number Input[],
TotalOut = p -> nOutputs;
// We need some clipping here
px = Input[0];
py = Input[1];
pz = Input[2];
if (px < 0) px = 0;
if (px > 1) px = 1;
if (py < 0) py = 0;
if (py > 1) py = 1;
if (pz < 0) pz = 0;
if (pz > 1) pz = 1;
px *= p->Domain[0];
py *= p->Domain[1];
pz *= p->Domain[2];
px = fclamp(Input[0]) * p->Domain[0];
py = fclamp(Input[1]) * p->Domain[1];
pz = fclamp(Input[2]) * p->Domain[2];
x0 = (int) _cmsQuickFloor(px); fx = px - (cmsFloat32Number) x0;
y0 = (int) _cmsQuickFloor(py); fy = py - (cmsFloat32Number) y0;
......@@ -609,20 +607,9 @@ void TetrahedralInterpFloat(const cmsFloat32Number Input[],
TotalOut = p -> nOutputs;
// We need some clipping here
px = Input[0];
py = Input[1];
pz = Input[2];
if (px < 0) px = 0;
if (px > 1) px = 1;
if (py < 0) py = 0;
if (py > 1) py = 1;
if (pz < 0) pz = 0;
if (pz > 1) pz = 1;
px *= p->Domain[0];
py *= p->Domain[1];
pz *= p->Domain[2];
px = fclamp(Input[0]) * p->Domain[0];
py = fclamp(Input[1]) * p->Domain[1];
pz = fclamp(Input[2]) * p->Domain[2];
x0 = (int) _cmsQuickFloor(px); rx = (px - (cmsFloat32Number) x0);
y0 = (int) _cmsQuickFloor(py); ry = (py - (cmsFloat32Number) y0);
......@@ -1039,8 +1026,7 @@ void Eval4InputsFloat(const cmsFloat32Number Input[],
cmsFloat32Number Tmp1[MAX_STAGE_CHANNELS], Tmp2[MAX_STAGE_CHANNELS];
cmsInterpParams p1;
pk = Input[0] * p->Domain[0];
pk = fclamp(Input[0]) * p->Domain[0];
k0 = _cmsQuickFloor(pk);
rest = pk - (cmsFloat32Number) k0;
......@@ -1127,7 +1113,7 @@ void Eval5InputsFloat(const cmsFloat32Number Input[],
cmsFloat32Number Tmp1[MAX_STAGE_CHANNELS], Tmp2[MAX_STAGE_CHANNELS];
cmsInterpParams p1;
pk = Input[0] * p->Domain[0];
pk = fclamp(Input[0]) * p->Domain[0];
k0 = _cmsQuickFloor(pk);
rest = pk - (cmsFloat32Number) k0;
......@@ -1214,7 +1200,7 @@ void Eval6InputsFloat(const cmsFloat32Number Input[],
cmsFloat32Number Tmp1[MAX_STAGE_CHANNELS], Tmp2[MAX_STAGE_CHANNELS];
cmsInterpParams p1;
pk = Input[0] * p->Domain[0];
pk = fclamp(Input[0]) * p->Domain[0];
k0 = _cmsQuickFloor(pk);
rest = pk - (cmsFloat32Number) k0;
......@@ -1299,7 +1285,7 @@ void Eval7InputsFloat(const cmsFloat32Number Input[],
cmsFloat32Number Tmp1[MAX_STAGE_CHANNELS], Tmp2[MAX_STAGE_CHANNELS];
cmsInterpParams p1;
pk = Input[0] * p->Domain[0];
pk = fclamp(Input[0]) * p->Domain[0];
k0 = _cmsQuickFloor(pk);
rest = pk - (cmsFloat32Number) k0;
......@@ -1384,7 +1370,7 @@ void Eval8InputsFloat(const cmsFloat32Number Input[],
cmsFloat32Number Tmp1[MAX_STAGE_CHANNELS], Tmp2[MAX_STAGE_CHANNELS];
cmsInterpParams p1;
pk = Input[0] * p->Domain[0];
pk = fclamp(Input[0]) * p->Domain[0];
k0 = _cmsQuickFloor(pk);
rest = pk - (cmsFloat32Number) k0;
......
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