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e57d4298
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dragonwell8_jdk
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e57d4298
编写于
4月 29, 2010
作者:
A
alexp
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电子邮件补丁
差异文件
6899453: Remove unnecessary methods from LayerUI
Reviewed-by: peterz
上级
d44afd52
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
4 addition
and
58 deletion
+4
-58
src/share/classes/javax/swing/plaf/LayerUI.java
src/share/classes/javax/swing/plaf/LayerUI.java
+4
-58
未找到文件。
src/share/classes/javax/swing/plaf/LayerUI.java
浏览文件 @
e57d4298
...
...
@@ -72,53 +72,13 @@ public class LayerUI<V extends Component>
* the specified {@code Graphics} object to
* render the content of the component.
* <p/>
* If {@code g} is not an instance of {@code Graphics2D},
* this method is no-op.
* The default implementation paints the passed component as is.
*
* @param g the {@code Graphics} context in which to paint;
* @param c the component being painted;
* it can be safely cast to {@code JLayer<? extends V>}
*
* @see #configureGraphics(Graphics2D, JLayer)
* @see #paintLayer(Graphics2D, JLayer)
* @param g the {@code Graphics} context in which to paint
* @param c the component being painted
*/
public
void
paint
(
Graphics
g
,
JComponent
c
)
{
if
(
g
instanceof
Graphics2D
)
{
Graphics2D
g2
=
(
Graphics2D
)
g
.
create
();
JLayer
<?
extends
V
>
l
=
(
JLayer
<?
extends
V
>)
c
;
configureGraphics
(
g2
,
l
);
paintLayer
(
g2
,
l
);
g2
.
dispose
();
}
}
/**
* This method is called by the {@link #paint} method prior to
* {@link #paintLayer} to configure the {@code Graphics2D} object.
* The default implementation is empty.
*
* @param g2 the {@code Graphics2D} object to configure
* @param l the {@code JLayer} being painted
*
* @see #paintLayer(Graphics2D, JLayer)
*/
protected
void
configureGraphics
(
Graphics2D
g2
,
JLayer
<?
extends
V
>
l
)
{
}
/**
* Called by the {@link #paint} method,
* subclasses should override this method
* to perform any custom painting operations.
* <p/>
* The default implementation paints the passed {@code JLayer} as is.
*
* @param g2 the {@code Graphics2D} context in which to paint
* @param l the {@code JLayer} being painted
*
* @see #configureGraphics(Graphics2D, JLayer)
*/
protected
void
paintLayer
(
Graphics2D
g2
,
JLayer
<?
extends
V
>
l
)
{
l
.
paint
(
g2
);
c
.
paint
(
g
);
}
/**
...
...
@@ -627,17 +587,6 @@ public class LayerUI<V extends Component>
propertyChangeSupport
.
firePropertyChange
(
propertyName
,
oldValue
,
newValue
);
}
/**
* Repaints all {@code JLayer} instances this {@code LayerUI} is set to.
* Call this method when the state of this {@code LayerUI} is changed
* and the visual appearance of its {@code JLayer} objects needs to be updated.
*
* @see Component#repaint()
*/
protected
void
repaintLayer
()
{
firePropertyChange
(
"dirty"
,
null
,
null
);
}
/**
* Notifies the {@code LayerUI} when any of its property are changed
* and enables updating every {@code JLayer}
...
...
@@ -647,9 +596,6 @@ public class LayerUI<V extends Component>
* @param l the {@code JLayer} this LayerUI is set to
*/
public
void
applyPropertyChange
(
PropertyChangeEvent
evt
,
JLayer
<?
extends
V
>
l
)
{
if
(
"dirty"
.
equals
(
evt
.
getPropertyName
()))
{
l
.
repaint
();
}
}
/**
...
...
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