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dragonwell8_jdk
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9d83225b
编写于
7月 05, 2019
作者:
S
shade
浏览文件
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电子邮件补丁
差异文件
8227018: CompletableFuture should not call Runtime.availableProcessors on fast path
Reviewed-by: dl, martin
上级
b2516cd6
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
15 addition
and
2 deletion
+15
-2
src/share/classes/java/util/concurrent/CompletableFuture.java
...share/classes/java/util/concurrent/CompletableFuture.java
+15
-2
未找到文件。
src/share/classes/java/util/concurrent/CompletableFuture.java
浏览文件 @
9d83225b
...
@@ -421,6 +421,20 @@ public class CompletableFuture<T> implements Future<T>, CompletionStage<T> {
...
@@ -421,6 +421,20 @@ public class CompletableFuture<T> implements Future<T>, CompletionStage<T> {
static
final
int
ASYNC
=
1
;
static
final
int
ASYNC
=
1
;
static
final
int
NESTED
=
-
1
;
static
final
int
NESTED
=
-
1
;
/**
* Spins before blocking in waitingGet.
* There is no need to spin on uniprocessors.
*
* Call to Runtime.availableProcessors is expensive, cache the value here.
* This unfortunately relies on the number of available CPUs during first
* initialization. This affects the case when MP system would report only
* one CPU available at startup, initialize SPINS to 0, and then make more
* CPUs online. This would incur some performance penalty due to less spins
* than would otherwise happen.
*/
private
static
final
int
SPINS
=
(
Runtime
.
getRuntime
().
availableProcessors
()
>
1
?
1
<<
8
:
0
);
/* ------------- Base Completion classes and operations -------------- */
/* ------------- Base Completion classes and operations -------------- */
@SuppressWarnings
(
"serial"
)
@SuppressWarnings
(
"serial"
)
...
@@ -1709,8 +1723,7 @@ public class CompletableFuture<T> implements Future<T>, CompletionStage<T> {
...
@@ -1709,8 +1723,7 @@ public class CompletableFuture<T> implements Future<T>, CompletionStage<T> {
Object
r
;
Object
r
;
while
((
r
=
result
)
==
null
)
{
while
((
r
=
result
)
==
null
)
{
if
(
spins
<
0
)
if
(
spins
<
0
)
spins
=
(
Runtime
.
getRuntime
().
availableProcessors
()
>
1
)
?
spins
=
SPINS
;
1
<<
8
:
0
;
// Use brief spin-wait on multiprocessors
else
if
(
spins
>
0
)
{
else
if
(
spins
>
0
)
{
if
(
ThreadLocalRandom
.
nextSecondarySeed
()
>=
0
)
if
(
ThreadLocalRandom
.
nextSecondarySeed
()
>=
0
)
--
spins
;
--
spins
;
...
...
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