提交 92d4c483 编写于 作者: J jgodinez

8005796: [parfait] Possible uninitialised variable at...

8005796: [parfait] Possible uninitialised variable at jdk/src/share/native/sun/java2d/loops/ByteBinary1Bit.c
Reviewed-by: prr, vadim, flar
Contributed-by: jia-hong.chen@oracle.com
上级 d3bf0188
...@@ -153,7 +153,10 @@ ...@@ -153,7 +153,10 @@
jint PREFIX ## rgb; jint PREFIX ## rgb;
#define InitByteBinaryAlphaLoadData(TYPE, PREFIX, pRasInfo) \ #define InitByteBinaryAlphaLoadData(TYPE, PREFIX, pRasInfo) \
PREFIX ## Lut = (pRasInfo)->lutBase do { \
PREFIX ## Lut = (pRasInfo)->lutBase; \
PREFIX ## rgb = 0; \
} while (0)
#define LoadAlphaFromByteBinaryFor4ByteArgb(TYPE, pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromByteBinaryFor4ByteArgb(TYPE, pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
...@@ -202,7 +202,10 @@ typedef jubyte ByteIndexedBmDataType; ...@@ -202,7 +202,10 @@ typedef jubyte ByteIndexedBmDataType;
jint PREFIX ## rgb; jint PREFIX ## rgb;
#define InitByteIndexedAlphaLoadData(PREFIX, pRasInfo) \ #define InitByteIndexedAlphaLoadData(PREFIX, pRasInfo) \
PREFIX ## Lut = (pRasInfo)->lutBase do { \
PREFIX ## Lut = (pRasInfo)->lutBase; \
PREFIX ## rgb = 0; \
} while (0)
#define LoadAlphaFromByteIndexedFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromByteIndexedFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
...@@ -122,7 +122,8 @@ typedef jint IntArgbDataType; ...@@ -122,7 +122,8 @@ typedef jint IntArgbDataType;
#define DeclareIntArgbAlphaLoadData(PREFIX) \ #define DeclareIntArgbAlphaLoadData(PREFIX) \
jint PREFIX; jint PREFIX;
#define InitIntArgbAlphaLoadData(PREFIX, pRasInfo) #define InitIntArgbAlphaLoadData(PREFIX, pRasInfo) \
PREFIX = 0
#define LoadAlphaFromIntArgbFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromIntArgbFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
...@@ -133,7 +133,8 @@ typedef jint IntArgbBmDataType; ...@@ -133,7 +133,8 @@ typedef jint IntArgbBmDataType;
#define DeclareIntArgbBmAlphaLoadData(PREFIX) \ #define DeclareIntArgbBmAlphaLoadData(PREFIX) \
jint PREFIX; jint PREFIX;
#define InitIntArgbBmAlphaLoadData(PREFIX, pRasInfo) #define InitIntArgbBmAlphaLoadData(PREFIX, pRasInfo) \
PREFIX = 0
#define LoadAlphaFromIntArgbBmFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromIntArgbBmFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
...@@ -153,7 +153,8 @@ typedef jint IntArgbPreDataType; ...@@ -153,7 +153,8 @@ typedef jint IntArgbPreDataType;
#define DeclareIntArgbPreAlphaLoadData(PREFIX) \ #define DeclareIntArgbPreAlphaLoadData(PREFIX) \
jint PREFIX; jint PREFIX;
#define InitIntArgbPreAlphaLoadData(PREFIX, pRasInfo) #define InitIntArgbPreAlphaLoadData(PREFIX, pRasInfo) \
PREFIX = 0
#define LoadAlphaFromIntArgbPreFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromIntArgbPreFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
...@@ -120,7 +120,8 @@ typedef jushort Ushort4444ArgbDataType; ...@@ -120,7 +120,8 @@ typedef jushort Ushort4444ArgbDataType;
#define DeclareUshort4444ArgbAlphaLoadData(PREFIX) \ #define DeclareUshort4444ArgbAlphaLoadData(PREFIX) \
jint PREFIX; jint PREFIX;
#define InitUshort4444ArgbAlphaLoadData(PREFIX, pRasInfo) #define InitUshort4444ArgbAlphaLoadData(PREFIX, pRasInfo) \
PREFIX = 0
#define LoadAlphaFromUshort4444ArgbFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromUshort4444ArgbFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
...@@ -170,7 +170,10 @@ typedef jushort UshortIndexedBmDataType; ...@@ -170,7 +170,10 @@ typedef jushort UshortIndexedBmDataType;
jint PREFIX ## rgb; jint PREFIX ## rgb;
#define InitUshortIndexedAlphaLoadData(PREFIX, pRasInfo) \ #define InitUshortIndexedAlphaLoadData(PREFIX, pRasInfo) \
PREFIX ## Lut = (pRasInfo)->lutBase do { \
PREFIX ## Lut = (pRasInfo)->lutBase; \
PREFIX ## rgb = 0; \
} while (0)
#define LoadAlphaFromUshortIndexedFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \ #define LoadAlphaFromUshortIndexedFor4ByteArgb(pRas, PREFIX, COMP_PREFIX) \
do { \ do { \
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册