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766276c8
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dragonwell8_jdk
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766276c8
编写于
11月 18, 2008
作者:
T
tdv
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
6757527: D3D: serious rendering issues on Nvidia boards with driver version 178.13 on Vista
Reviewed-by: campbell
上级
f74ef5e2
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
16 addition
and
10 deletion
+16
-10
src/windows/native/sun/java2d/d3d/D3DBlitLoops.cpp
src/windows/native/sun/java2d/d3d/D3DBlitLoops.cpp
+12
-5
src/windows/native/sun/java2d/d3d/D3DContext.cpp
src/windows/native/sun/java2d/d3d/D3DContext.cpp
+4
-5
未找到文件。
src/windows/native/sun/java2d/d3d/D3DBlitLoops.cpp
浏览文件 @
766276c8
...
@@ -221,12 +221,17 @@ D3DBL_CopyImageToIntXrgbSurface(SurfaceDataRasInfo *pSrcInfo,
...
@@ -221,12 +221,17 @@ D3DBL_CopyImageToIntXrgbSurface(SurfaceDataRasInfo *pSrcInfo,
" srctype=%d rect={%-4d, %-4d, %-4d, %-4d}"
,
" srctype=%d rect={%-4d, %-4d, %-4d, %-4d}"
,
srctype
,
r
.
left
,
r
.
top
,
r
.
right
,
r
.
bottom
);
srctype
,
r
.
left
,
r
.
top
,
r
.
right
,
r
.
bottom
);
if
(
pDesc
->
Usage
==
D3DUSAGE_DYNAMIC
&&
if
(
pDesc
->
Usage
==
D3DUSAGE_DYNAMIC
)
{
dstx
==
0
&&
dstx
==
0
&&
// it is safe to lock with discard because we don't care about the
srcWidth
==
pDesc
->
Width
&&
srcHeight
==
pDesc
->
Height
)
// contents of dynamic textures, and some drivers are happier if
{
// dynamic textures are always locked with DISCARD
dwLockFlags
|=
D3DLOCK_DISCARD
;
dwLockFlags
|=
D3DLOCK_DISCARD
;
pR
=
NULL
;
pR
=
NULL
;
}
else
{
// in non-DYNAMIC case we lock the exact rect so there's no need to
// offset the destination pointer
dstx
=
0
;
dsty
=
0
;
}
}
res
=
pDstSurface
->
LockRect
(
&
lockedRect
,
pR
,
dwLockFlags
);
res
=
pDstSurface
->
LockRect
(
&
lockedRect
,
pR
,
dwLockFlags
);
...
@@ -243,7 +248,9 @@ D3DBL_CopyImageToIntXrgbSurface(SurfaceDataRasInfo *pSrcInfo,
...
@@ -243,7 +248,9 @@ D3DBL_CopyImageToIntXrgbSurface(SurfaceDataRasInfo *pSrcInfo,
void
*
pSrcBase
=
PtrCoord
(
pSrcInfo
->
rasBase
,
void
*
pSrcBase
=
PtrCoord
(
pSrcInfo
->
rasBase
,
srcx
,
pSrcInfo
->
pixelStride
,
srcx
,
pSrcInfo
->
pixelStride
,
srcy
,
pSrcInfo
->
scanStride
);
srcy
,
pSrcInfo
->
scanStride
);
void
*
pDstBase
=
lockedRect
.
pBits
;
void
*
pDstBase
=
PtrCoord
(
lockedRect
.
pBits
,
dstx
,
dstInfo
.
pixelStride
,
dsty
,
dstInfo
.
scanStride
);
switch
(
srctype
)
{
switch
(
srctype
)
{
case
ST_INT_ARGB
:
case
ST_INT_ARGB
:
...
...
src/windows/native/sun/java2d/d3d/D3DContext.cpp
浏览文件 @
766276c8
...
@@ -1174,11 +1174,10 @@ D3DContext::UploadTileToTexture(D3DResource *pTextureRes, void *pixels,
...
@@ -1174,11 +1174,10 @@ D3DContext::UploadTileToTexture(D3DResource *pTextureRes, void *pixels,
" rect={%-4d, %-4d, %-4d, %-4d}"
,
" rect={%-4d, %-4d, %-4d, %-4d}"
,
r
.
left
,
r
.
top
,
r
.
right
,
r
.
bottom
);
r
.
left
,
r
.
top
,
r
.
right
,
r
.
bottom
);
// REMIND: we should also check for dstx, dsty being 0 here,
if
(
pDesc
->
Usage
==
D3DUSAGE_DYNAMIC
)
{
// but they're always 0 in dynamic texture case
// it is safe to lock with discard because we don't care about the
if
(
pDesc
->
Usage
==
D3DUSAGE_DYNAMIC
&&
// contents of dynamic textures and dstx,dsty for this case is
srcWidth
==
pDesc
->
Width
&&
srcHeight
==
pDesc
->
Height
)
// always 0,0 because we are uploading into a tile texture
{
dwLockFlags
|=
D3DLOCK_DISCARD
;
dwLockFlags
|=
D3DLOCK_DISCARD
;
pR
=
NULL
;
pR
=
NULL
;
}
}
...
...
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