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提交 693e17db 编写于 作者: D darcy

7062430: Minor inconsistency in ulp descriptions

Reviewed-by: smarks, alanb
上级 1c66abe1
......@@ -50,34 +50,34 @@ import java.util.Random;
*
* <p>The quality of implementation specifications concern two
* properties, accuracy of the returned result and monotonicity of the
* method. Accuracy of the floating-point {@code Math} methods
* is measured in terms of <i>ulps</i>, units in the last place. For
* a given floating-point format, an ulp of a specific real number
* value is the distance between the two floating-point values
* bracketing that numerical value. When discussing the accuracy of a
* method as a whole rather than at a specific argument, the number of
* ulps cited is for the worst-case error at any argument. If a
* method always has an error less than 0.5 ulps, the method always
* returns the floating-point number nearest the exact result; such a
* method is <i>correctly rounded</i>. A correctly rounded method is
* generally the best a floating-point approximation can be; however,
* it is impractical for many floating-point methods to be correctly
* rounded. Instead, for the {@code Math} class, a larger error
* bound of 1 or 2 ulps is allowed for certain methods. Informally,
* with a 1 ulp error bound, when the exact result is a representable
* number, the exact result should be returned as the computed result;
* otherwise, either of the two floating-point values which bracket
* the exact result may be returned. For exact results large in
* magnitude, one of the endpoints of the bracket may be infinite.
* Besides accuracy at individual arguments, maintaining proper
* relations between the method at different arguments is also
* important. Therefore, most methods with more than 0.5 ulp errors
* are required to be <i>semi-monotonic</i>: whenever the mathematical
* function is non-decreasing, so is the floating-point approximation,
* likewise, whenever the mathematical function is non-increasing, so
* is the floating-point approximation. Not all approximations that
* have 1 ulp accuracy will automatically meet the monotonicity
* requirements.
* method. Accuracy of the floating-point {@code Math} methods is
* measured in terms of <i>ulps</i>, units in the last place. For a
* given floating-point format, an {@linkplain #ulp(double) ulp} of a
* specific real number value is the distance between the two
* floating-point values bracketing that numerical value. When
* discussing the accuracy of a method as a whole rather than at a
* specific argument, the number of ulps cited is for the worst-case
* error at any argument. If a method always has an error less than
* 0.5 ulps, the method always returns the floating-point number
* nearest the exact result; such a method is <i>correctly
* rounded</i>. A correctly rounded method is generally the best a
* floating-point approximation can be; however, it is impractical for
* many floating-point methods to be correctly rounded. Instead, for
* the {@code Math} class, a larger error bound of 1 or 2 ulps is
* allowed for certain methods. Informally, with a 1 ulp error bound,
* when the exact result is a representable number, the exact result
* should be returned as the computed result; otherwise, either of the
* two floating-point values which bracket the exact result may be
* returned. For exact results large in magnitude, one of the
* endpoints of the bracket may be infinite. Besides accuracy at
* individual arguments, maintaining proper relations between the
* method at different arguments is also important. Therefore, most
* methods with more than 0.5 ulp errors are required to be
* <i>semi-monotonic</i>: whenever the mathematical function is
* non-decreasing, so is the floating-point approximation, likewise,
* whenever the mathematical function is non-increasing, so is the
* floating-point approximation. Not all approximations that have 1
* ulp accuracy will automatically meet the monotonicity requirements.
*
* @author unascribed
* @author Joseph D. Darcy
......@@ -940,11 +940,11 @@ public final class Math {
}
/**
* Returns the size of an ulp of the argument. An ulp of a
* {@code double} value is the positive distance between this
* floating-point value and the {@code double} value next
* larger in magnitude. Note that for non-NaN <i>x</i>,
* <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
* Returns the size of an ulp of the argument. An ulp, unit in
* the last place, of a {@code double} value is the positive
* distance between this floating-point value and the {@code
* double} value next larger in magnitude. Note that for non-NaN
* <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
*
* <p>Special Cases:
* <ul>
......@@ -967,11 +967,11 @@ public final class Math {
}
/**
* Returns the size of an ulp of the argument. An ulp of a
* {@code float} value is the positive distance between this
* floating-point value and the {@code float} value next
* larger in magnitude. Note that for non-NaN <i>x</i>,
* <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
* Returns the size of an ulp of the argument. An ulp, unit in
* the last place, of a {@code float} value is the positive
* distance between this floating-point value and the {@code
* float} value next larger in magnitude. Note that for non-NaN
* <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
*
* <p>Special Cases:
* <ul>
......
......@@ -932,11 +932,11 @@ public final class StrictMath {
}
/**
* Returns the size of an ulp of the argument. An ulp of a
* {@code double} value is the positive distance between this
* floating-point value and the {@code double} value next
* larger in magnitude. Note that for non-NaN <i>x</i>,
* <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
* Returns the size of an ulp of the argument. An ulp, unit in
* the last place, of a {@code double} value is the positive
* distance between this floating-point value and the {@code
* double} value next larger in magnitude. Note that for non-NaN
* <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
*
* <p>Special Cases:
* <ul>
......@@ -959,11 +959,11 @@ public final class StrictMath {
}
/**
* Returns the size of an ulp of the argument. An ulp of a
* {@code float} value is the positive distance between this
* floating-point value and the {@code float} value next
* larger in magnitude. Note that for non-NaN <i>x</i>,
* <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
* Returns the size of an ulp of the argument. An ulp, unit in
* the last place, of a {@code float} value is the positive
* distance between this floating-point value and the {@code
* float} value next larger in magnitude. Note that for non-NaN
* <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
*
* <p>Special Cases:
* <ul>
......
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