提交 1368aa99 编写于 作者: M mchung

8022208: Intermittent test failures in java/lang/Thread/ThreadStateTest.java

6944188: ThreadMXBean/ThreadStateTest.java fails intermittently
Reviewed-by: dholmes, chegar
上级 5a33049d
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import java.util.concurrent.Phaser;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.LockSupport;
/**
* ThreadStateController allows a thread to request this thread to transition
* to a specific thread state. The {@linkplain #transitionTo request} is
* a blocking call that the calling thread will wait until this thread is about
* going to the new state. Only one request of state transition at a time
* is supported (the Phaser expects only parties of 2 to arrive and advance
* to next phase).
*/
public class ThreadStateController extends Thread {
// used to achieve waiting states
private final Object lock;
public ThreadStateController(String name, Object lock) {
super(name);
this.lock = lock;
}
public void checkThreadState(Thread.State expected) {
// maximum number of retries when checking for thread state.
final int MAX_RETRY = 500;
// wait for the thread to transition to the expected state.
// There is a small window between the thread checking the state
// and the thread actual entering that state.
Thread.State state;
int retryCount=0;
while ((state = getState()) != expected && retryCount < MAX_RETRY) {
pause(10);
retryCount++;
}
if (state == null) {
throw new RuntimeException(getName() + " expected to have " +
expected + " but got null.");
}
if (state != expected) {
throw new RuntimeException(String.format("%s expected in %s state but got %s " +
"(iterations %d interrupted %d)%n",
getName(), expected, state, iterations.get(), interrupted.get()));
}
}
public static void pause(long ms) {
try {
Thread.sleep(ms);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
// Phaser to sync between the main thread putting
// this thread into various states
private final Phaser phaser = new Phaser(2);
private volatile int newState = S_RUNNABLE;
private volatile int state = 0;
private boolean done = false;
private static final int S_RUNNABLE = 1;
private static final int S_BLOCKED = 2;
private static final int S_WAITING = 3;
private static final int S_TIMED_WAITING = 4;
private static final int S_PARKED = 5;
private static final int S_TIMED_PARKED = 6;
private static final int S_SLEEPING = 7;
private static final int S_TERMINATE = 8;
// for debugging
private AtomicInteger iterations = new AtomicInteger();
private AtomicInteger interrupted = new AtomicInteger();
public void run() {
// this thread has started
while (!done) {
// state transition
int nextState = state;
if (newState != state) {
nextState = newState;
iterations.set(0);
interrupted.set(0);
}
iterations.incrementAndGet();
switch (nextState) {
case S_RUNNABLE: {
stateChange(nextState);
double sum = 0;
for (int i = 0; i < 1000; i++) {
double r = Math.random();
double x = Math.pow(3, r);
sum += x - r;
}
break;
}
case S_BLOCKED: {
System.out.format("%d: %s is going to block (interations %d)%n",
getId(), getName(), iterations.get());
stateChange(nextState);
// going to block on lock
synchronized (lock) {
System.out.format("%d: %s acquired the lock (interations %d)%n",
getId(), getName(), iterations.get());
try {
// this thread has escaped the BLOCKED state
// release the lock and a short wait before continue
lock.wait(10);
} catch (InterruptedException e) {
// ignore
interrupted.incrementAndGet();
}
}
break;
}
case S_WAITING: {
synchronized (lock) {
System.out.format("%d: %s is going to waiting (interations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
try {
stateChange(nextState);
lock.wait();
System.out.format("%d: %s wakes up from waiting (interations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
} catch (InterruptedException e) {
// ignore
interrupted.incrementAndGet();
}
}
break;
}
case S_TIMED_WAITING: {
synchronized (lock) {
System.out.format("%d: %s is going to timed waiting (interations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
try {
stateChange(nextState);
lock.wait(10000);
System.out.format("%d: %s wakes up from timed waiting (interations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
} catch (InterruptedException e) {
// ignore
interrupted.incrementAndGet();
}
}
break;
}
case S_PARKED: {
System.out.format("%d: %s is going to park (interations %d)%n",
getId(), getName(), iterations.get());
stateChange(nextState);
LockSupport.park();
break;
}
case S_TIMED_PARKED: {
System.out.format("%d: %s is going to timed park (interations %d)%n",
getId(), getName(), iterations.get());
long deadline = System.currentTimeMillis() + 10000*1000;
stateChange(nextState);
LockSupport.parkUntil(deadline);
break;
}
case S_SLEEPING: {
System.out.format("%d: %s is going to sleep (interations %d interrupted %d)%n",
getId(), getName(), iterations.get(), interrupted.get());
try {
stateChange(nextState);
Thread.sleep(1000000);
} catch (InterruptedException e) {
// finish sleeping
interrupted.incrementAndGet();
}
break;
}
case S_TERMINATE: {
done = true;
stateChange(nextState);
break;
}
default:
break;
}
}
}
/**
* Change the state if it matches newState.
*/
private void stateChange(int nextState) {
// no state change
if (state == nextState)
return;
// transition to the new state
if (newState == nextState) {
state = nextState;
phaser.arrive();
System.out.format("%d: state change: %s %s%n",
getId(), toStateName(nextState), phaserToString(phaser));
return;
}
// should never reach here
throw new RuntimeException("current " + state + " next " + nextState +
" new state " + newState);
}
/**
* Blocks until this thread transitions to the given state
*/
public void transitionTo(Thread.State tstate) throws InterruptedException {
switch (tstate) {
case RUNNABLE:
nextState(S_RUNNABLE);
break;
case BLOCKED:
nextState(S_BLOCKED);
break;
case WAITING:
nextState(S_WAITING);
break;
case TIMED_WAITING:
nextState(S_TIMED_WAITING);
break;
case TERMINATED:
nextState(S_TERMINATE);
break;
default:
break;
}
}
/**
* Blocks until this thread transitions to sleeping
*/
public void transitionToSleep() throws InterruptedException {
nextState(S_SLEEPING);
}
/**
* Blocks until this thread transitions to park or timed park
*/
public void transitionToPark(boolean timed) throws InterruptedException {
nextState(timed ? S_TIMED_PARKED : S_PARKED);
}
private void nextState(int s) throws InterruptedException {
final long id = Thread.currentThread().getId();
System.out.format("%d: wait until the thread transitions to %s %s%n",
id, toStateName(s), phaserToString(phaser));
this.newState = s;
int phase = phaser.arrive();
System.out.format("%d: awaiting party arrive %s %s%n",
id, toStateName(s), phaserToString(phaser));
for (;;) {
// when this thread has changed its state before it waits or parks
// on a lock, a potential race might happen if it misses the notify
// or unpark. Hence await for the phaser to advance with timeout
// to cope with this race condition.
switch (state) {
case S_WAITING:
case S_TIMED_WAITING:
synchronized (lock) {
lock.notify();
}
break;
case S_PARKED:
case S_TIMED_PARKED:
LockSupport.unpark(this);
break;
case S_SLEEPING:
this.interrupt();
break;
case S_BLOCKED:
default:
break;
}
try {
phaser.awaitAdvanceInterruptibly(phase, 100, TimeUnit.MILLISECONDS);
System.out.format("%d: arrived at %s %s%n",
id, toStateName(s), phaserToString(phaser));
return;
} catch (TimeoutException ex) {
// this thread hasn't arrived at this phase
System.out.format("%d: Timeout: %s%n", id, phaser);
}
}
}
private String phaserToString(Phaser p) {
return "[phase = " + p.getPhase() +
" parties = " + p.getRegisteredParties() +
" arrived = " + p.getArrivedParties() + "]";
}
private String toStateName(int state) {
switch (state) {
case S_RUNNABLE:
return "runnable";
case S_WAITING:
return "waiting";
case S_TIMED_WAITING:
return "timed waiting";
case S_PARKED:
return "parked";
case S_TIMED_PARKED:
return "timed parked";
case S_SLEEPING:
return "sleeping";
case S_BLOCKED:
return "blocked";
case S_TERMINATE:
return "terminated";
default:
return "unknown " + state;
}
}
}
......@@ -21,77 +21,64 @@
* questions.
*/
import static java.lang.Thread.State.*;
/*
* @test
* @bug 5014783
* @bug 5014783 8022208
* @summary Basic unit test of thread states returned by
* Thread.getState().
*
* @author Mandy Chung
*
* @build ThreadStateTest
* @build ThreadStateTest ThreadStateController
* @run main ThreadStateTest
*/
import java.util.concurrent.locks.LockSupport;
import java.util.concurrent.Phaser;
public class ThreadStateTest {
// maximum number of retries when checking for thread state.
static final int MAX_RETRY = 500;
private static boolean testFailed = false;
// used to achieve waiting states
static final Object globalLock = new Object();
private static final Object globalLock = new Object();
public static void main(String[] argv) {
public static void main(String[] argv) throws Exception {
// Call Thread.getState to force all initialization done
// before test verification begins.
Thread.currentThread().getState();
MyThread myThread = new MyThread("MyThread");
ThreadStateController thread = new ThreadStateController("StateChanger", globalLock);
thread.setDaemon(true);
// before myThread starts
checkThreadState(myThread, Thread.State.NEW);
thread.checkThreadState(NEW);
myThread.start();
myThread.waitUntilStarted();
checkThreadState(myThread, Thread.State.RUNNABLE);
thread.start();
thread.transitionTo(RUNNABLE);
thread.checkThreadState(RUNNABLE);
synchronized (globalLock) {
myThread.goBlocked();
checkThreadState(myThread, Thread.State.BLOCKED);
thread.transitionTo(BLOCKED);
thread.checkThreadState(BLOCKED);
}
myThread.goWaiting();
checkThreadState(myThread, Thread.State.WAITING);
myThread.goTimedWaiting();
checkThreadState(myThread, Thread.State.TIMED_WAITING);
/*
*********** park and parkUntil seems not working
* ignore this case for now.
* Bug ID 5062095
***********************************************
thread.transitionTo(WAITING);
thread.checkThreadState(WAITING);
myThread.goParked();
checkThreadState(myThread, Thread.State.WAITING);
thread.transitionTo(TIMED_WAITING);
thread.checkThreadState(TIMED_WAITING);
myThread.goTimedParked();
checkThreadState(myThread, Thread.State.TIMED_WAITING);
*/
thread.transitionToPark(true /* timed park*/);
thread.checkThreadState(TIMED_WAITING);
thread.transitionToPark(false /* indefinite park */);
thread.checkThreadState(WAITING);
myThread.goSleeping();
checkThreadState(myThread, Thread.State.TIMED_WAITING);
thread.transitionToSleep();
thread.checkThreadState(TIMED_WAITING);
myThread.terminate();
checkThreadState(myThread, Thread.State.TERMINATED);
thread.transitionTo(TERMINATED);
thread.checkThreadState(TERMINATED);
try {
myThread.join();
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
System.out.println("Unexpected exception.");
......@@ -102,241 +89,4 @@ public class ThreadStateTest {
throw new RuntimeException("TEST FAILED.");
System.out.println("Test passed.");
}
private static void checkThreadState(Thread t, Thread.State expected) {
// wait for the thread to transition to the expected state.
// There is a small window between the thread checking the state
// and the thread actual entering that state.
Thread.State state;
int retryCount=0;
while ((state = t.getState()) != expected && retryCount < MAX_RETRY) {
if (state != Thread.State.RUNNABLE) {
throw new RuntimeException("Thread not in expected state yet," +
" but it should at least be RUNNABLE");
}
goSleep(10);
retryCount++;
}
System.out.println("Checking thread state " + state);
if (state == null) {
throw new RuntimeException(t.getName() + " expected to have " +
expected + " but got null.");
}
if (state != expected) {
throw new RuntimeException(t.getName() + " expected to have " +
expected + " but got " + state);
}
}
private static void goSleep(long ms) {
try {
Thread.sleep(ms);
} catch (InterruptedException e) {
e.printStackTrace();
System.out.println("Unexpected exception.");
testFailed = true;
}
}
static class MyThread extends Thread {
// Phaser to sync between the main thread putting
// this thread into various states
private Phaser phaser = new Phaser(2);
MyThread(String name) {
super(name);
}
private final int RUNNABLE = 0;
private final int BLOCKED = 1;
private final int WAITING = 2;
private final int TIMED_WAITING = 3;
private final int PARKED = 4;
private final int TIMED_PARKED = 5;
private final int SLEEPING = 6;
private final int TERMINATE = 7;
private volatile int state = RUNNABLE;
private boolean done = false;
public void run() {
// Signal main thread to continue.
phaser.arriveAndAwaitAdvance();
while (!done) {
switch (state) {
case RUNNABLE: {
double sum = 0;
for (int i = 0; i < 1000; i++) {
double r = Math.random();
double x = Math.pow(3, r);
sum += x - r;
}
break;
}
case BLOCKED: {
// signal main thread.
phaser.arrive();
System.out.println(" myThread is going to block.");
synchronized (globalLock) {
// finish blocking
state = RUNNABLE;
}
break;
}
case WAITING: {
synchronized (globalLock) {
// signal main thread.
phaser.arrive();
System.out.println(" myThread is going to wait.");
try {
globalLock.wait();
} catch (InterruptedException e) {
// ignore
}
}
break;
}
case TIMED_WAITING: {
synchronized (globalLock) {
// signal main thread.
phaser.arrive();
System.out.println(" myThread is going to timed wait.");
try {
globalLock.wait(10000);
} catch (InterruptedException e) {
// ignore
}
}
break;
}
case PARKED: {
// signal main thread.
phaser.arrive();
System.out.println(" myThread is going to park.");
LockSupport.park();
// give a chance for the main thread to block
goSleep(10);
break;
}
case TIMED_PARKED: {
// signal main thread.
phaser.arrive();
System.out.println(" myThread is going to timed park.");
long deadline = System.currentTimeMillis() + 10000*1000;
LockSupport.parkUntil(deadline);
// give a chance for the main thread to block
goSleep(10);
break;
}
case SLEEPING: {
// signal main thread.
phaser.arrive();
System.out.println(" myThread is going to sleep.");
try {
Thread.sleep(1000000);
} catch (InterruptedException e) {
// finish sleeping
}
break;
}
case TERMINATE: {
done = true;
// signal main thread.
phaser.arrive();
break;
}
default:
break;
}
}
}
public void waitUntilStarted() {
// wait for MyThread.
phaser.arriveAndAwaitAdvance();
}
public void goBlocked() {
System.out.println("Waiting myThread to go blocked.");
setState(BLOCKED);
// wait for MyThread to get to a point just before being blocked
phaser.arriveAndAwaitAdvance();
}
public void goWaiting() {
System.out.println("Waiting myThread to go waiting.");
setState(WAITING);
// wait for MyThread to get to just before wait on object.
phaser.arriveAndAwaitAdvance();
}
public void goTimedWaiting() {
System.out.println("Waiting myThread to go timed waiting.");
setState(TIMED_WAITING);
// wait for MyThread to get to just before timed wait call.
phaser.arriveAndAwaitAdvance();
}
public void goParked() {
System.out.println("Waiting myThread to go parked.");
setState(PARKED);
// wait for MyThread to get to just before parked.
phaser.arriveAndAwaitAdvance();
}
public void goTimedParked() {
System.out.println("Waiting myThread to go timed parked.");
setState(TIMED_PARKED);
// wait for MyThread to get to just before timed park.
phaser.arriveAndAwaitAdvance();
}
public void goSleeping() {
System.out.println("Waiting myThread to go sleeping.");
setState(SLEEPING);
// wait for MyThread to get to just before sleeping
phaser.arriveAndAwaitAdvance();
}
public void terminate() {
System.out.println("Waiting myThread to terminate.");
setState(TERMINATE);
// wait for MyThread to get to just before terminate
phaser.arriveAndAwaitAdvance();
}
private void setState(int newState) {
switch (state) {
case BLOCKED:
while (state == BLOCKED) {
goSleep(10);
}
state = newState;
break;
case WAITING:
case TIMED_WAITING:
state = newState;
synchronized (globalLock) {
globalLock.notify();
}
break;
case PARKED:
case TIMED_PARKED:
state = newState;
LockSupport.unpark(this);
break;
case SLEEPING:
state = newState;
this.interrupt();
break;
default:
state = newState;
break;
}
}
}
}
......@@ -23,24 +23,24 @@
/*
* @test
* @bug 4967283 5080203
* @bug 4967283 5080203 8022208
* @summary Basic unit test of thread states returned by
* ThreadMXBean.getThreadInfo.getThreadState().
* It also tests lock information returned by ThreadInfo.
*
* @author Mandy Chung
*
* @build ThreadExecutionSynchronizer Utils
* @run main ThreadStateTest
* @library ../../Thread
* @build ThreadMXBeanStateTest ThreadStateController
* @run main ThreadMXBeanStateTest
*/
import java.lang.management.ManagementFactory;
import java.lang.management.ThreadMXBean;
import java.lang.management.ThreadInfo;
import static java.lang.Thread.State.*;
import java.util.concurrent.locks.LockSupport;
public class ThreadStateTest {
public class ThreadMXBeanStateTest {
private static final ThreadMXBean tm = ManagementFactory.getThreadMXBean();
static class Lock {
......@@ -54,71 +54,62 @@ public class ThreadStateTest {
}
private static Lock globalLock = new Lock("my lock");
public static void main(String[] argv) {
public static void main(String[] argv) throws Exception {
// Force thread state initialization now before the test
// verification begins.
Thread.currentThread().getState();
MyThread myThread = new MyThread("MyThread");
ThreadStateController thread = new ThreadStateController("StateChanger", globalLock);
thread.setDaemon(true);
// before myThread starts
// Utils.checkThreadState(myThread, Thread.State.NEW);
thread.checkThreadState(NEW);
myThread.start();
myThread.waitUntilStarted();
Utils.checkThreadState(myThread, Thread.State.RUNNABLE);
checkLockInfo(myThread, Thread.State.RUNNABLE, null, null);
thread.start();
thread.transitionTo(RUNNABLE);
thread.checkThreadState(RUNNABLE);
checkLockInfo(thread, RUNNABLE, null, null);
myThread.suspend();
Utils.goSleep(10);
checkSuspendedThreadState(myThread, Thread.State.RUNNABLE);
myThread.resume();
thread.suspend();
ThreadStateController.pause(10);
thread.checkThreadState(RUNNABLE);
checkSuspendedThreadState(thread, RUNNABLE);
thread.resume();
synchronized (globalLock) {
myThread.goBlocked();
Utils.checkThreadState(myThread, Thread.State.BLOCKED);
checkLockInfo(myThread, Thread.State.BLOCKED,
thread.transitionTo(BLOCKED);
thread.checkThreadState(BLOCKED);
checkLockInfo(thread, BLOCKED,
globalLock, Thread.currentThread());
}
myThread.goWaiting();
Utils.checkThreadState(myThread, Thread.State.WAITING);
checkLockInfo(myThread, Thread.State.WAITING,
thread.transitionTo(WAITING);
thread.checkThreadState(WAITING);
checkLockInfo(thread, Thread.State.WAITING,
globalLock, null);
myThread.goTimedWaiting();
Utils.checkThreadState(myThread, Thread.State.TIMED_WAITING);
checkLockInfo(myThread, Thread.State.TIMED_WAITING,
thread.transitionTo(TIMED_WAITING);
thread.checkThreadState(TIMED_WAITING);
checkLockInfo(thread, TIMED_WAITING,
globalLock, null);
thread.transitionToPark(true /* timed park */);
thread.checkThreadState(TIMED_WAITING);
checkLockInfo(thread, TIMED_WAITING, null, null);
/*
*********** parkUntil seems not working
* ignore this park case for now.
Bug ID : 5062095
***********************************************
myThread.goParked();
Utils.checkThreadState(myThread, Thread.State.WAITING);
checkLockInfo(myThread, Thread.State.WAITING, null, null);
myThread.goTimedParked();
Utils.checkThreadState(myThread, Thread.State.TIMED_WAITING);
checkLockInfo(myThread, Thread.State.TIMED_WAITING, null, null);
thread.transitionToPark(false /* indefinite park */);
thread.checkThreadState(WAITING);
checkLockInfo(thread, WAITING, null, null);
*/
thread.transitionToSleep();
thread.checkThreadState(TIMED_WAITING);
checkLockInfo(thread, TIMED_WAITING, null, null);
myThread.goSleeping();
Utils.checkThreadState(myThread, Thread.State.TIMED_WAITING);
checkLockInfo(myThread, Thread.State.TIMED_WAITING, null, null);
myThread.terminate();
// Utils.checkThreadState(myThread, ThreadState.TERMINATED);
thread.transitionTo(TERMINATED);
thread.checkThreadState(TERMINATED);
try {
myThread.join();
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
System.out.println("TEST FAILED: Unexpected exception.");
......@@ -127,8 +118,8 @@ public class ThreadStateTest {
System.out.println("Test passed.");
}
private static void checkSuspendedThreadState(Thread t, Thread.State state) {
ThreadInfo info = tm.getThreadInfo(t.getId());
private static void checkSuspendedThreadState(ThreadStateController t, Thread.State state) {
ThreadInfo info = getThreadInfo(t, state);
if (info == null) {
throw new RuntimeException(t.getName() +
" expected to have ThreadInfo " +
......@@ -144,7 +135,6 @@ public class ThreadStateTest {
throw new RuntimeException(t.getName() + " expected to be suspended " +
" but isSuspended() returns " + info.isSuspended());
}
Utils.checkThreadState(t, state);
}
private static String getLockName(Object lock) {
......@@ -154,8 +144,25 @@ public class ThreadStateTest {
Integer.toHexString(System.identityHashCode(lock));
}
private static void checkLockInfo(Thread t, Thread.State state, Object lock, Thread owner) {
// maximum number of retries when checking for thread state.
private static final int MAX_RETRY = 500;
private static ThreadInfo getThreadInfo(ThreadStateController t, Thread.State expected) {
// wait for the thread to transition to the expected state.
// There is a small window between the thread checking the state
// and the thread actual entering that state.
int retryCount=0;
ThreadInfo info = tm.getThreadInfo(t.getId());
while (info.getThreadState() != expected && retryCount < MAX_RETRY) {
ThreadStateController.pause(10);
retryCount++;
info = tm.getThreadInfo(t.getId());
}
return info;
}
private static void checkLockInfo(ThreadStateController t, Thread.State state,
Object lock, Thread owner) {
ThreadInfo info = getThreadInfo(t, state);
if (info == null) {
throw new RuntimeException(t.getName() +
" expected to have ThreadInfo " +
......@@ -220,205 +227,4 @@ public class ThreadStateTest {
" isSuspended() returns " + info.isSuspended());
}
}
static class MyThread extends Thread {
private ThreadExecutionSynchronizer thrsync = new ThreadExecutionSynchronizer();
MyThread(String name) {
super(name);
}
private final int RUNNABLE = 0;
private final int BLOCKED = 1;
private final int WAITING = 2;
private final int TIMED_WAITING = 3;
private final int PARKED = 4;
private final int TIMED_PARKED = 5;
private final int SLEEPING = 6;
private final int TERMINATE = 7;
private int state = RUNNABLE;
private boolean done = false;
public void run() {
// Signal main thread to continue.
thrsync.signal();
while (!done) {
switch (state) {
case RUNNABLE: {
double sum = 0;
for (int i = 0; i < 1000; i++) {
double r = Math.random();
double x = Math.pow(3, r);
sum += x - r;
}
break;
}
case BLOCKED: {
// signal main thread.
thrsync.signal();
System.out.println(" myThread is going to block.");
synchronized (globalLock) {
// finish blocking
state = RUNNABLE;
}
break;
}
case WAITING: {
synchronized (globalLock) {
// signal main thread.
thrsync.signal();
System.out.println(" myThread is going to wait.");
try {
globalLock.wait();
} catch (InterruptedException e) {
// ignore
}
}
break;
}
case TIMED_WAITING: {
synchronized (globalLock) {
// signal main thread.
thrsync.signal();
System.out.println(" myThread is going to timed wait.");
try {
globalLock.wait(10000);
} catch (InterruptedException e) {
// ignore
}
}
break;
}
case PARKED: {
// signal main thread.
thrsync.signal();
System.out.println(" myThread is going to park.");
LockSupport.park();
// give a chance for the main thread to block
System.out.println(" myThread is going to park.");
Utils.goSleep(10);
break;
}
case TIMED_PARKED: {
// signal main thread.
thrsync.signal();
System.out.println(" myThread is going to timed park.");
long deadline = System.currentTimeMillis() + 10000*1000;
LockSupport.parkUntil(deadline);
// give a chance for the main thread to block
Utils.goSleep(10);
break;
}
case SLEEPING: {
// signal main thread.
thrsync.signal();
System.out.println(" myThread is going to sleep.");
try {
Thread.sleep(1000000);
} catch (InterruptedException e) {
// finish sleeping
interrupted();
}
break;
}
case TERMINATE: {
done = true;
// signal main thread.
thrsync.signal();
break;
}
default:
break;
}
}
}
public void waitUntilStarted() {
// wait for MyThread.
thrsync.waitForSignal();
Utils.goSleep(10);
}
public void goBlocked() {
System.out.println("Waiting myThread to go blocked.");
setState(BLOCKED);
// wait for MyThread to get blocked
thrsync.waitForSignal();
Utils.goSleep(20);
}
public void goWaiting() {
System.out.println("Waiting myThread to go waiting.");
setState(WAITING);
// wait for MyThread to wait on object.
thrsync.waitForSignal();
Utils.goSleep(20);
}
public void goTimedWaiting() {
System.out.println("Waiting myThread to go timed waiting.");
setState(TIMED_WAITING);
// wait for MyThread timed wait call.
thrsync.waitForSignal();
Utils.goSleep(20);
}
public void goParked() {
System.out.println("Waiting myThread to go parked.");
setState(PARKED);
// wait for MyThread state change to PARKED.
thrsync.waitForSignal();
Utils.goSleep(20);
}
public void goTimedParked() {
System.out.println("Waiting myThread to go timed parked.");
setState(TIMED_PARKED);
// wait for MyThread.
thrsync.waitForSignal();
Utils.goSleep(20);
}
public void goSleeping() {
System.out.println("Waiting myThread to go sleeping.");
setState(SLEEPING);
// wait for MyThread.
thrsync.waitForSignal();
Utils.goSleep(20);
}
public void terminate() {
System.out.println("Waiting myThread to terminate.");
setState(TERMINATE);
// wait for MyThread.
thrsync.waitForSignal();
Utils.goSleep(20);
}
private void setState(int newState) {
switch (state) {
case BLOCKED:
while (state == BLOCKED) {
Utils.goSleep(20);
}
state = newState;
break;
case WAITING:
case TIMED_WAITING:
state = newState;
synchronized (globalLock) {
globalLock.notify();
}
break;
case PARKED:
case TIMED_PARKED:
state = newState;
LockSupport.unpark(this);
break;
case SLEEPING:
state = newState;
this.interrupt();
break;
default:
state = newState;
break;
}
}
}
}
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